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arachnotron.txt
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add tags for Doom and Heretic monsters
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2018-06-27 21:04:00 +02:00 |
archvile.txt
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add tags for Doom and Heretic monsters
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2018-06-27 21:04:00 +02:00 |
bossbrain.txt
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- moved the global spot state into FLevelLocals.
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2019-01-05 10:04:27 +01:00 |
bruiser.txt
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add tags for Doom and Heretic monsters
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2018-06-27 21:04:00 +02:00 |
cacodemon.txt
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add tags for Doom and Heretic monsters
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2018-06-27 21:04:00 +02:00 |
cyberdemon.txt
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add tags for Doom and Heretic monsters
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2018-06-27 21:04:00 +02:00 |
deadthings.txt
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demon.txt
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add tags for Doom and Heretic monsters
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2018-06-27 21:04:00 +02:00 |
doomammo.txt
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- added tags to all ammo types.
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2017-02-25 19:56:22 +01:00 |
doomarmor.txt
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doomartifacts.txt
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- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
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2017-06-04 12:30:35 +02:00 |
doomdecorations.txt
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doomhealth.txt
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doomimp.txt
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add tags for Doom and Heretic monsters
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2018-06-27 21:04:00 +02:00 |
doomkeys.txt
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doommisc.txt
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- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
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2017-06-04 12:30:35 +02:00 |
doomplayer.txt
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doomweapons.txt
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- cleaned up use of the random function in script files.
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2018-12-21 12:40:05 +01:00 |
fatso.txt
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- exported LevelLocals's compatibility flags to scripting and fixed all places where access to combined compatibility flags is needed.
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2019-02-09 09:17:57 +01:00 |
keen.txt
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- added an inventory check to A_KeenDie so that it still works if a patch repurposes a pickup item that may end up in the player's inventory.
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2018-02-27 10:40:43 +01:00 |
lostsoul.txt
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add tags for Doom and Heretic monsters
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2018-06-27 21:04:00 +02:00 |
painelemental.txt
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- exported LevelLocals's compatibility flags to scripting and fixed all places where access to combined compatibility flags is needed.
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2019-02-09 09:17:57 +01:00 |
possessed.txt
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- fixed typo with RNG name.
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2018-11-07 19:20:42 +01:00 |
revenant.txt
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- forgot to save this.
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2019-01-28 18:44:42 +01:00 |
scriptedmarine.txt
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- cleaned up use of the random function in script files.
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2018-12-21 12:40:05 +01:00 |
spidermaster.txt
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add tags for Doom and Heretic monsters
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2018-06-27 21:04:00 +02:00 |
stealthmonsters.txt
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weaponbfg.txt
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- cleaned up use of the random function in script files.
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2018-12-21 12:40:05 +01:00 |
weaponchaingun.txt
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- added proper definitions for all exported native fields.
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2016-11-22 23:43:32 +01:00 |
weaponchainsaw.txt
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- fixed: A_Saw was using the wrong angle for adjusting the facing direction at the end.
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2016-12-04 10:45:20 +01:00 |
weaponfist.txt
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- fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below.
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2018-06-03 17:49:00 +02:00 |
weaponpistol.txt
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- scriptified the pistol to test if struct member functions work.
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2016-11-19 13:56:29 +01:00 |
weaponplasma.txt
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- cleaned up use of the random function in script files.
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2018-12-21 12:40:05 +01:00 |
weaponrlaunch.txt
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- fixed: forgot to assign +ZDOOMTRANS to rockets
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2017-06-04 12:30:35 +02:00 |
weaponshotgun.txt
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- scriptified A_FireShotgun and A_FireChaingun.
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2016-11-19 16:39:45 +01:00 |
weaponssg.txt
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- Fixed the Super Shotgun refire mismatch.
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2016-11-25 00:42:09 +01:00 |