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- fixed typo with RNG name.
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@ -323,7 +323,7 @@ extend class Actor
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A_PlaySound(AttackSound, CHAN_WEAPON);
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A_FaceTarget();
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double slope = AimLineAttack(angle, MISSILERANGE);
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double ang = angle + Random2[SPosAttack]() * (22.5/256);
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double ang = angle + Random2[CPosAttack]() * (22.5/256);
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int damage = Random[CPosAttack](1, 5) * 3;
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LineAttack(ang, MISSILERANGE, slope, damage, "Hitscan", "Bulletpuff");
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}
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