qzdoom/src
Christoph Oelckers bb617dfbfd - Changed: The decision whether blood splatter sprites are spawned is no
longer determined by game. Instead there's a new flag, MF5_BLOODSPLATTER
  which is deciding what to do. To keep backwards compatibility this flag
  is unset for projectiles in Doom and Strife and set for them in Heretic 
  and Hexen. The same applies to DECORATE but of course the flag can be
  manipulated here.
- BLODxx sprites are now globally renamed to BLUDxx when not playing Doom. 
  This allows using the same states in every game, including the 
  Raven-specific blood actors.
- Gave the bullet puff and the axe blood masses of 5 so that the make small
  splashes.
- Added A_Light(value) code pointer for DECORATE to generalize the weapon
  light effect.
- Added 'noskillmenu' option to MAPINFO episode definitions. This is for
  WADs that want to implement a skill selection level.
- Added APROP_ChaseGoal and APROP_Frightened actor properties for ACS.
- Added MF5_CHASEGOAL flag that makes monsters to go after their goal even
  if they have a valid target.
- Fixed some issues with the changes to P_NewChaseDir I made to include
  MBF's dropoff logic.
- Added a PowerFrightener powerup class. It seemed like such a waste to
  have this cool feature but no means to use it in a decent fashion.
- Fixed: S_Init and S_ParseSndInfo should call atterm only once but not
  each time they are called.

SVN r112 (trunk)
2006-05-13 12:41:15 +00:00
..
g_doom - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
g_heretic - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
g_hexen - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
g_raven - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
g_shared - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
g_strife - Fixed: Strife's MiniMissile pickup amount was still incorrect. 2006-05-11 12:11:59 +00:00
oplsynth SVN r44 (trunk) 2006-04-14 12:58:52 +00:00
sdl - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
sound - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
win32 - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
Makefile.am Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a.nas - Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures 2006-05-11 01:15:15 +00:00
actor.h - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
am_map.cpp - Added a new setting for am_rotate: 2 will enable rotation only for the 2006-05-10 03:24:32 +00:00
am_map.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
announcer.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
autosegs.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
autostart.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
autozend.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
b_bot.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
b_bot.h - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
b_func.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
b_game.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
b_move.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
b_think.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
basicinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
bbannouncer.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
blocks.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
c_bind.cpp May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
c_bind.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
c_cmds.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
c_console.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
c_console.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
c_cvars.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
c_cvars.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
c_dispatch.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
c_dispatch.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
c_expr.cpp - Removed generational garbage collection from the string pool because it didn't 2006-05-04 03:49:46 +00:00
cmdlib.cpp - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
cmdlib.h - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
colormatcher.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
colormatcher.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
configfile.cpp - Fixed?: WallSpriteColumn apparently needs to set dc_texturefrac. At least 2006-05-10 03:08:27 +00:00
configfile.h - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
ct_chat.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
d_dehacked.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
d_dehacked.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
d_dehackedactions.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_event.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_gui.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_main.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
d_main.h - Updated Italian strings that someone kindly e-mailed to me. 2006-05-06 23:43:44 +00:00
d_net.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
d_net.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
d_netinf.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_netinfo.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
d_player.h - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
d_protocol.cpp - Removed generational garbage collection from the string pool because it didn't 2006-05-04 03:49:46 +00:00
d_protocol.h - Fixed: Crash when opening the player setup menu when you're so dead that 2006-04-21 05:44:21 +00:00
d_textur.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_ticcmd.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
decallib.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
decallib.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
decorations.cpp - Fixed: Some non-POD arguments to printf and a typo in the GCC portion of dobject.h. 2006-05-10 03:29:07 +00:00
dobject.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
dobject.err Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dobject.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
dobjtype.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
dobjtype.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
doomdata.h - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h SVN r67 (trunk) 2006-04-24 14:26:06 +00:00
doomerrors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomstat.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomstat.h - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
doomtype.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - Fixed: Using printinv before starting a game crashed. 2006-04-13 03:13:07 +00:00
dsectoreffect.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dthinker.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
dthinker.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
empty.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_finale.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
f_finale.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_wipe.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_wipe.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
farchive.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
farchive.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
files.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
files.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_game.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
g_game.h - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
g_hub.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_hub.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_level.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
g_level.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
gameconfigfile.cpp - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
gameconfigfile.h - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
gccinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gstrings.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
hu_scores.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
hu_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_cd.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_movie.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_video.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
info.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
info.h - Changed A_ChangeFlag so that it doesn't need to alter the flag 2006-05-10 15:07:14 +00:00
infodefaults.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
infomacros.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
lists.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
lumpconfigfile.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
lumpconfigfile.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_alloc.cpp May 4, 2006 (Changes by Graf Zahl) 2006-05-04 12:40:39 +00:00
m_alloc.h - Removed generational garbage collection from the string pool because it didn't 2006-05-04 03:49:46 +00:00
m_argv.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_argv.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_bbox.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
m_bbox.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_cheat.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
m_cheat.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_crc32.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_fixed.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_fixed.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_menu.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
m_menu.h - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
m_misc.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
m_misc.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
m_options.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
m_png.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
m_png.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_random.cpp - Removed ABossEye::Serialize because it didn't do anything. 2006-04-23 20:12:27 +00:00
m_random.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
m_swap.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
misc.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
mscinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
mus2midi.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
mus2midi.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
name.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
name.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
namedef.h - Changed A_ChangeFlag so that it doesn't need to alter the flag 2006-05-10 15:07:14 +00:00
nodebuild.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
nodebuild.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
nodebuild_events.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
nodebuild_extract.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
nodebuild_gl.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
nodebuild_utility.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
p_acs.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
p_acs.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_buildmap.cpp - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
p_ceiling.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_conversation.cpp - Fixed: Strife's MiniMissile pickup amount was still incorrect. 2006-05-11 12:11:59 +00:00
p_conversation.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_doors.cpp - Fixed: The FSpecialFont constructor created the name string twice. 2006-05-09 21:21:57 +00:00
p_effect.cpp - Removed ABossEye::Serialize because it didn't do anything. 2006-04-23 20:12:27 +00:00
p_effect.h - Removed ABossEye::Serialize because it didn't do anything. 2006-04-23 20:12:27 +00:00
p_enemy.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
p_enemy.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_floor.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_interaction.cpp - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00
p_lights.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_lnspec.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
p_lnspec.h May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
p_local.h - Fixed: When revisiting a map in a hub, the player could spawn at the wrong 2006-05-11 05:00:35 +00:00
p_map.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
p_maputl.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_mobj.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
p_pillar.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_plats.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_pspr.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
p_pspr.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_saveg.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_saveg.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_sectors.cpp SVN r43 (trunk) 2006-04-13 22:40:43 +00:00
p_setup.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
p_setup.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
p_sight.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_spec.cpp - Fixed: Skin definitions were never freed. 2006-05-09 15:07:45 +00:00
p_spec.h - Changed FDoorAnimation deletion so that the array takes care of it. The 2006-05-09 15:51:17 +00:00
p_switch.cpp - Fixed: Skin definitions were never freed. 2006-05-09 15:07:45 +00:00
p_teleport.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
p_terrain.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_terrain.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_things.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_tick.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
p_tick.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_trace.cpp SVN r67 (trunk) 2006-04-24 14:26:06 +00:00
p_trace.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_user.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
p_writemap.cpp Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed. 2006-04-12 03:03:58 +00:00
p_xlat.cpp - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
po_man.cpp May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
r_bsp.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_bsp.h - Fixed: Conversion of c_bind.cpp to FString was incomplete. 2006-05-04 06:14:52 +00:00
r_data.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_data.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_defs.h - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00
r_draw.cpp - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
r_draw.h - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
r_drawt.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_local.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_main.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_main.h - Fixed: The names in the Depths array in m_options.cpp were never freed. 2006-05-09 03:40:15 +00:00
r_plane.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_plane.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_polymost.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
r_polymost.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_segs.cpp - Fixed?: WallSpriteColumn apparently needs to set dc_texturefrac. At least 2006-05-10 03:08:27 +00:00
r_segs.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_sky.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_sky.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_state.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_things.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_things.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
s_advsound.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
s_environment.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
s_playlist.cpp - Fixed: ACS improperly calculated the address of local variables when 2006-04-12 01:50:09 +00:00
s_playlist.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
s_sndseq.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
s_sndseq.h - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
s_sound.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
s_sound.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
sc_man.cpp - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
sc_man.h SVN r71 (trunk) 2006-04-30 21:49:18 +00:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
st_stuff.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
st_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
statnums.h - Added Jim's Makefile.linux; 2006-04-13 02:01:40 +00:00
stats.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
stats.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
stringtable.cpp - Fixed: The names in the Depths array in m_options.cpp were never freed. 2006-05-09 03:40:15 +00:00
stringtable.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h - Updated Italian strings that someone kindly e-mailed to me. 2006-05-06 23:43:44 +00:00
tempfiles.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tempfiles.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
templates.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
thingdef.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
thingdef.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
thingdef_codeptr.cpp - Changed A_ChangeFlag so that it doesn't need to alter the flag 2006-05-10 15:07:14 +00:00
thingdef_exp.cpp SVN r47 (trunk) 2006-04-16 03:31:40 +00:00
thingdef_specials.gperf Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
thingdef_specials.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tmap.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tmap2.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tmap3.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_collection.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_collection.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_draw.cpp - Changed TAG_MORE to pass a va_list pointer instead of a va_list because it's a 2006-05-06 00:54:41 +00:00
v_font.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
v_font.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
v_palette.cpp - Fixed: The names in the Depths array in m_options.cpp were never freed. 2006-05-09 03:40:15 +00:00
v_palette.h - Fixed: The names in the Depths array in m_options.cpp were never freed. 2006-05-09 03:40:15 +00:00
v_pfx.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_pfx.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_text.cpp - Changed TAG_MORE to pass a va_list pointer instead of a va_list because it's a 2006-05-06 00:54:41 +00:00
v_text.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_video.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
v_video.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
vectors.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
vectors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
version.h - Fixed: Crash when opening the player setup menu when you're so dead that 2006-04-21 05:44:21 +00:00
w_wad.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
w_wad.h - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
w_zip.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
weightedlist.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
wi_stuff.cpp - ZDoom now loads zdoom.pk3 instead of zdoom.wad. 2006-04-29 12:40:09 +00:00
wi_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
zstrformat.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
zstring.cpp - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
zstring.h - Removed generational garbage collection from the string pool because it didn't 2006-05-04 03:49:46 +00:00
zstringpool.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00