qzdoom/src/rendering/swrenderer
2020-04-11 20:19:53 +02:00
..
drawers - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
line - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
plane - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
scene - moved special color maps to utilities. 2020-04-11 20:19:52 +02:00
segments - change ProjectedWallTexcoords to use gradients for its texture coordinate calculations 2019-11-20 04:50:24 +01:00
textures remove gl_texture_usehires since it's unused now 2020-04-05 13:22:32 +01:00
things - moved special color maps to utilities. 2020-04-11 20:19:52 +02:00
viewport - merged FPalette and PaletteContainer. 2020-04-11 20:19:53 +02:00
r_all.cpp - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_memory.cpp - Fixed compilation with MinGW and did some cleanup. 2020-02-16 09:39:17 +02:00
r_memory.h Make absolutely sure allocated frame memory is always 16-byte aligned 2019-11-23 02:26:52 +01:00
r_renderer.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_renderthread.cpp - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_renderthread.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_swcolormaps.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
r_swcolormaps.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_swrenderer.cpp - remove softpoly scene drawer 2019-05-22 17:16:07 +02:00
r_swrenderer.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_swscene.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
r_swscene.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00