mirror of
https://github.com/ZDoom/qzdoom.git
synced 2025-01-18 15:11:46 +00:00
- moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
This commit is contained in:
parent
c77487dab8
commit
89d607c9a6
256 changed files with 193 additions and 191 deletions
|
@ -682,105 +682,105 @@ file( GLOB HEADER_FILES
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sound/timiditypp/*.h
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sound/wildmidi/*.h
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xlat/*.h
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swrenderer/*.h
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swrenderer/textures/*.h
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swrenderer/drawers/*.h
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swrenderer/scene/*.h
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swrenderer/segments/*.h
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swrenderer/line/*.h
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swrenderer/plane/*.h
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swrenderer/things/*.h
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swrenderer/viewport/*.h
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polyrenderer/*.h
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polyrenderer/math/*.h
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polyrenderer/drawers/*.h
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polyrenderer/scene/*.h
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hwrenderer/data/*.h
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hwrenderer/dynlights/*.h
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hwrenderer/models/*.h
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hwrenderer/postprocessing/*.h
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hwrenderer/scene/*.h
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hwrenderer/textures/*.h
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hwrenderer/utility/*.h
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gl/*.h
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gl/models/*.h
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gl/renderer/*.h
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gl/scene/*.h
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gl/shaders/*.h
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gl/system/*.h
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gl/textures/*.h
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gl_load/*.h
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rendering/swrenderer/*.h
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rendering/swrenderer/textures/*.h
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rendering/swrenderer/drawers/*.h
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rendering/swrenderer/scene/*.h
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rendering/swrenderer/segments/*.h
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rendering/swrenderer/line/*.h
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rendering/swrenderer/plane/*.h
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rendering/swrenderer/things/*.h
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rendering/swrenderer/viewport/*.h
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rendering/polyrenderer/*.h
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rendering/polyrenderer/math/*.h
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rendering/polyrenderer/drawers/*.h
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rendering/polyrenderer/scene/*.h
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rendering/hwrenderer/data/*.h
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rendering/hwrenderer/dynlights/*.h
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rendering/hwrenderer/models/*.h
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rendering/hwrenderer/postprocessing/*.h
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rendering/hwrenderer/scene/*.h
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rendering/hwrenderer/textures/*.h
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rendering/hwrenderer/utility/*.h
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rendering/gl/*.h
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rendering/gl/models/*.h
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rendering/gl/renderer/*.h
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rendering/gl/scene/*.h
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rendering/gl/shaders/*.h
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rendering/gl/system/*.h
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rendering/gl/textures/*.h
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rendering/gl_load/*.h
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*.h
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)
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set ( SWRENDER_SOURCES
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swrenderer/r_swcolormaps.cpp
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swrenderer/r_swrenderer.cpp
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swrenderer/r_memory.cpp
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swrenderer/r_renderthread.cpp
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swrenderer/drawers/r_draw.cpp
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swrenderer/drawers/r_draw_pal.cpp
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swrenderer/drawers/r_draw_rgba.cpp
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swrenderer/drawers/r_thread.cpp
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swrenderer/scene/r_3dfloors.cpp
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swrenderer/scene/r_light.cpp
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swrenderer/scene/r_opaque_pass.cpp
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swrenderer/scene/r_portal.cpp
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swrenderer/scene/r_scene.cpp
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swrenderer/scene/r_translucent_pass.cpp
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swrenderer/viewport/r_drawerargs.cpp
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swrenderer/viewport/r_skydrawer.cpp
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swrenderer/viewport/r_spandrawer.cpp
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swrenderer/viewport/r_spritedrawer.cpp
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swrenderer/viewport/r_viewport.cpp
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swrenderer/viewport/r_walldrawer.cpp
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swrenderer/line/r_line.cpp
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swrenderer/line/r_farclip_line.cpp
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swrenderer/line/r_walldraw.cpp
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swrenderer/line/r_wallsetup.cpp
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swrenderer/line/r_fogboundary.cpp
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swrenderer/line/r_renderdrawsegment.cpp
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swrenderer/segments/r_clipsegment.cpp
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swrenderer/segments/r_drawsegment.cpp
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swrenderer/segments/r_portalsegment.cpp
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swrenderer/things/r_visiblesprite.cpp
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swrenderer/things/r_visiblespritelist.cpp
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swrenderer/things/r_voxel.cpp
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swrenderer/things/r_particle.cpp
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swrenderer/things/r_playersprite.cpp
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swrenderer/things/r_sprite.cpp
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swrenderer/things/r_wallsprite.cpp
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swrenderer/things/r_decal.cpp
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swrenderer/things/r_model.cpp
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swrenderer/plane/r_visibleplane.cpp
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swrenderer/plane/r_visibleplanelist.cpp
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swrenderer/plane/r_skyplane.cpp
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swrenderer/plane/r_planerenderer.cpp
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swrenderer/plane/r_flatplane.cpp
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swrenderer/plane/r_slopeplane.cpp
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rendering/swrenderer/r_swcolormaps.cpp
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rendering/swrenderer/r_swrenderer.cpp
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rendering/swrenderer/r_memory.cpp
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rendering/swrenderer/r_renderthread.cpp
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rendering/swrenderer/drawers/r_draw.cpp
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rendering/swrenderer/drawers/r_draw_pal.cpp
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rendering/swrenderer/drawers/r_draw_rgba.cpp
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rendering/swrenderer/drawers/r_thread.cpp
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rendering/swrenderer/scene/r_3dfloors.cpp
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rendering/swrenderer/scene/r_light.cpp
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rendering/swrenderer/scene/r_opaque_pass.cpp
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rendering/swrenderer/scene/r_portal.cpp
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rendering/swrenderer/scene/r_scene.cpp
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rendering/swrenderer/scene/r_translucent_pass.cpp
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rendering/swrenderer/viewport/r_drawerargs.cpp
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rendering/swrenderer/viewport/r_skydrawer.cpp
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rendering/swrenderer/viewport/r_spandrawer.cpp
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rendering/swrenderer/viewport/r_spritedrawer.cpp
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rendering/swrenderer/viewport/r_viewport.cpp
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rendering/swrenderer/viewport/r_walldrawer.cpp
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rendering/swrenderer/line/r_line.cpp
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rendering/swrenderer/line/r_farclip_line.cpp
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rendering/swrenderer/line/r_walldraw.cpp
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rendering/swrenderer/line/r_wallsetup.cpp
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rendering/swrenderer/line/r_fogboundary.cpp
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rendering/swrenderer/line/r_renderdrawsegment.cpp
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rendering/swrenderer/segments/r_clipsegment.cpp
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rendering/swrenderer/segments/r_drawsegment.cpp
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rendering/swrenderer/segments/r_portalsegment.cpp
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rendering/swrenderer/things/r_visiblesprite.cpp
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rendering/swrenderer/things/r_visiblespritelist.cpp
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rendering/swrenderer/things/r_voxel.cpp
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rendering/swrenderer/things/r_particle.cpp
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rendering/swrenderer/things/r_playersprite.cpp
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rendering/swrenderer/things/r_sprite.cpp
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rendering/swrenderer/things/r_wallsprite.cpp
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rendering/swrenderer/things/r_decal.cpp
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rendering/swrenderer/things/r_model.cpp
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rendering/swrenderer/plane/r_visibleplane.cpp
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rendering/swrenderer/plane/r_visibleplanelist.cpp
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rendering/swrenderer/plane/r_skyplane.cpp
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rendering/swrenderer/plane/r_planerenderer.cpp
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rendering/swrenderer/plane/r_flatplane.cpp
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rendering/swrenderer/plane/r_slopeplane.cpp
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)
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set( POLYRENDER_SOURCES
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polyrenderer/poly_renderer.cpp
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polyrenderer/poly_renderthread.cpp
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polyrenderer/scene/poly_scene.cpp
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polyrenderer/scene/poly_portal.cpp
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polyrenderer/scene/poly_cull.cpp
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polyrenderer/scene/poly_decal.cpp
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polyrenderer/scene/poly_particle.cpp
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polyrenderer/scene/poly_plane.cpp
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polyrenderer/scene/poly_playersprite.cpp
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polyrenderer/scene/poly_wall.cpp
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polyrenderer/scene/poly_wallsprite.cpp
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polyrenderer/scene/poly_sprite.cpp
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polyrenderer/scene/poly_model.cpp
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polyrenderer/scene/poly_sky.cpp
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polyrenderer/scene/poly_light.cpp
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polyrenderer/drawers/poly_buffer.cpp
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polyrenderer/drawers/poly_triangle.cpp
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polyrenderer/drawers/poly_draw_args.cpp
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polyrenderer/drawers/screen_triangle.cpp
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polyrenderer/math/gpu_types.cpp
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rendering/polyrenderer/poly_renderer.cpp
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rendering/polyrenderer/poly_renderthread.cpp
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rendering/polyrenderer/scene/poly_scene.cpp
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rendering/polyrenderer/scene/poly_portal.cpp
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rendering/polyrenderer/scene/poly_cull.cpp
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rendering/polyrenderer/scene/poly_decal.cpp
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rendering/polyrenderer/scene/poly_particle.cpp
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rendering/polyrenderer/scene/poly_plane.cpp
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rendering/polyrenderer/scene/poly_playersprite.cpp
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rendering/polyrenderer/scene/poly_wall.cpp
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rendering/polyrenderer/scene/poly_wallsprite.cpp
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rendering/polyrenderer/scene/poly_sprite.cpp
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rendering/polyrenderer/scene/poly_model.cpp
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rendering/polyrenderer/scene/poly_sky.cpp
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rendering/polyrenderer/scene/poly_light.cpp
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rendering/polyrenderer/drawers/poly_buffer.cpp
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rendering/polyrenderer/drawers/poly_triangle.cpp
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rendering/polyrenderer/drawers/poly_draw_args.cpp
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rendering/polyrenderer/drawers/screen_triangle.cpp
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rendering/polyrenderer/math/gpu_types.cpp
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)
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# These files will be flagged as "headers" so that they appear in project files
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@ -806,9 +806,9 @@ set( NOT_COMPILED_SOURCE_FILES
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# Enable fast math for some sources
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set( FASTMATH_SOURCES
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swrenderer/r_all.cpp
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swrenderer/r_swscene.cpp
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polyrenderer/poly_all.cpp
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rendering/swrenderer/r_all.cpp
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rendering/swrenderer/r_swscene.cpp
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rendering/polyrenderer/poly_all.cpp
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sound/oplsynth/opl_mus_player.cpp
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sound/mpg123_decoder.cpp
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sound/music_midi_base.cpp
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@ -822,26 +822,26 @@ set( FASTMATH_SOURCES
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textures/hires/hqnx/hq4x.cpp
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textures/hires/xbr/xbrz.cpp
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textures/hires/xbr/xbrz_old.cpp
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gl_load/gl_load.c
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hwrenderer/postprocessing/hw_postprocess_cvars.cpp
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hwrenderer/postprocessing/hw_postprocessshader.cpp
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hwrenderer/dynlights/hw_dynlightdata.cpp
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hwrenderer/scene/hw_bsp.cpp
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hwrenderer/scene/hw_fakeflat.cpp
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hwrenderer/scene/hw_decal.cpp
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hwrenderer/scene/hw_drawinfo.cpp
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hwrenderer/scene/hw_drawlist.cpp
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hwrenderer/scene/hw_clipper.cpp
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hwrenderer/scene/hw_flats.cpp
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hwrenderer/scene/hw_portal.cpp
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hwrenderer/scene/hw_renderhacks.cpp
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hwrenderer/scene/hw_sky.cpp
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hwrenderer/scene/hw_skyportal.cpp
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hwrenderer/scene/hw_sprites.cpp
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hwrenderer/scene/hw_spritelight.cpp
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hwrenderer/scene/hw_walls.cpp
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hwrenderer/scene/hw_walls_vertex.cpp
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hwrenderer/scene/hw_weapon.cpp
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rendering/gl_load/gl_load.c
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rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
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rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp
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rendering/hwrenderer/dynlights/hw_dynlightdata.cpp
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rendering/hwrenderer/scene/hw_bsp.cpp
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rendering/hwrenderer/scene/hw_fakeflat.cpp
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rendering/hwrenderer/scene/hw_decal.cpp
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rendering/hwrenderer/scene/hw_drawinfo.cpp
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rendering/hwrenderer/scene/hw_drawlist.cpp
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rendering/hwrenderer/scene/hw_clipper.cpp
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rendering/hwrenderer/scene/hw_flats.cpp
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rendering/hwrenderer/scene/hw_portal.cpp
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rendering/hwrenderer/scene/hw_renderhacks.cpp
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rendering/hwrenderer/scene/hw_sky.cpp
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rendering/hwrenderer/scene/hw_skyportal.cpp
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rendering/hwrenderer/scene/hw_sprites.cpp
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rendering/hwrenderer/scene/hw_spritelight.cpp
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rendering/hwrenderer/scene/hw_walls.cpp
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rendering/hwrenderer/scene/hw_walls_vertex.cpp
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rendering/hwrenderer/scene/hw_weapon.cpp
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r_data/models/models.cpp
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r_data/matrix.cpp
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sound/adlmidi/adldata.cpp
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@ -1036,46 +1036,46 @@ set (PCH_SOURCES
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g_statusbar/sbarinfo.cpp
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g_statusbar/sbar_mugshot.cpp
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g_statusbar/shared_sbar.cpp
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gl/renderer/gl_renderer.cpp
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gl/renderer/gl_renderstate.cpp
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gl/renderer/gl_renderbuffers.cpp
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gl/renderer/gl_postprocess.cpp
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gl/renderer/gl_postprocessstate.cpp
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gl/renderer/gl_stereo3d.cpp
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gl/renderer/gl_scene.cpp
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gl/shaders/gl_shader.cpp
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gl/shaders/gl_shaderprogram.cpp
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gl/shaders/gl_postprocessshader.cpp
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gl_load/gl_interface.cpp
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gl/system/gl_framebuffer.cpp
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gl/system/gl_debug.cpp
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gl/system/gl_buffers.cpp
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gl/textures/gl_hwtexture.cpp
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gl/textures/gl_samplers.cpp
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hwrenderer/data/hw_vertexbuilder.cpp
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hwrenderer/data/flatvertices.cpp
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hwrenderer/data/hw_viewpointbuffer.cpp
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hwrenderer/dynlights/hw_aabbtree.cpp
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hwrenderer/dynlights/hw_shadowmap.cpp
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hwrenderer/dynlights/hw_lightbuffer.cpp
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hwrenderer/models/hw_models.cpp
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hwrenderer/scene/hw_skydome.cpp
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hwrenderer/scene/hw_drawlistadd.cpp
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hwrenderer/scene/hw_renderstate.cpp
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hwrenderer/postprocessing/hw_postprocess.cpp
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hwrenderer/postprocessing/hw_postprocess_cvars.cpp
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hwrenderer/postprocessing/hw_postprocessshader.cpp
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hwrenderer/postprocessing/hw_shadowmapshader.cpp
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hwrenderer/postprocessing/hw_presentshader.cpp
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hwrenderer/postprocessing/hw_present3dRowshader.cpp
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hwrenderer/textures/hw_material.cpp
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hwrenderer/textures/hw_precache.cpp
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hwrenderer/utility/hw_clock.cpp
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hwrenderer/utility/hw_cvars.cpp
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hwrenderer/utility/hw_draw2d.cpp
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hwrenderer/utility/hw_lighting.cpp
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hwrenderer/utility/hw_shaderpatcher.cpp
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hwrenderer/utility/hw_vrmodes.cpp
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rendering/gl/renderer/gl_renderer.cpp
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rendering/gl/renderer/gl_renderstate.cpp
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rendering/gl/renderer/gl_renderbuffers.cpp
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rendering/gl/renderer/gl_postprocess.cpp
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rendering/gl/renderer/gl_postprocessstate.cpp
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rendering/gl/renderer/gl_stereo3d.cpp
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rendering/gl/renderer/gl_scene.cpp
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rendering/gl/shaders/gl_shader.cpp
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rendering/gl/shaders/gl_shaderprogram.cpp
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rendering/gl/shaders/gl_postprocessshader.cpp
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rendering/gl_load/gl_interface.cpp
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rendering/gl/system/gl_framebuffer.cpp
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rendering/gl/system/gl_debug.cpp
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rendering/gl/system/gl_buffers.cpp
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rendering/gl/textures/gl_hwtexture.cpp
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rendering/gl/textures/gl_samplers.cpp
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rendering/hwrenderer/data/hw_vertexbuilder.cpp
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rendering/hwrenderer/data/flatvertices.cpp
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rendering/hwrenderer/data/hw_viewpointbuffer.cpp
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rendering/hwrenderer/dynlights/hw_aabbtree.cpp
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rendering/hwrenderer/dynlights/hw_shadowmap.cpp
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rendering/hwrenderer/dynlights/hw_lightbuffer.cpp
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rendering/hwrenderer/models/hw_models.cpp
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rendering/hwrenderer/scene/hw_skydome.cpp
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rendering/hwrenderer/scene/hw_drawlistadd.cpp
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rendering/hwrenderer/scene/hw_renderstate.cpp
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rendering/hwrenderer/postprocessing/hw_postprocess.cpp
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rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
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rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp
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rendering/hwrenderer/postprocessing/hw_shadowmapshader.cpp
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rendering/hwrenderer/postprocessing/hw_presentshader.cpp
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rendering/hwrenderer/postprocessing/hw_present3dRowshader.cpp
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rendering/hwrenderer/textures/hw_material.cpp
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rendering/hwrenderer/textures/hw_precache.cpp
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rendering/hwrenderer/utility/hw_clock.cpp
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rendering/hwrenderer/utility/hw_cvars.cpp
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rendering/hwrenderer/utility/hw_draw2d.cpp
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rendering/hwrenderer/utility/hw_lighting.cpp
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rendering/hwrenderer/utility/hw_shaderpatcher.cpp
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rendering/hwrenderer/utility/hw_vrmodes.cpp
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maploader/edata.cpp
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maploader/specials.cpp
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maploader/maploader.cpp
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@ -1256,9 +1256,9 @@ set (PCH_SOURCES
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sound/wildmidi/reverb.cpp
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sound/wildmidi/wildmidi_lib.cpp
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sound/wildmidi/wm_error.cpp
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swrenderer/textures/r_swtexture.cpp
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swrenderer/textures/warptexture.cpp
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swrenderer/textures/swcanvastexture.cpp
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rendering/swrenderer/textures/r_swtexture.cpp
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rendering/swrenderer/textures/warptexture.cpp
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rendering/swrenderer/textures/swcanvastexture.cpp
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events.cpp
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)
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@ -1320,6 +1320,7 @@ include_directories( .
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g_statusbar
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g_shared
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g_inventory
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rendering
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sound
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textures
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sound/oplsynth
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@ -1437,39 +1438,40 @@ source_group("FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/fr
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source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")
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source_group("Map Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/maploader/.+")
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source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
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source_group("Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
|
||||
source_group("Hardware Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/data/.+")
|
||||
source_group("Hardware Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/dynlights/.+")
|
||||
source_group("Hardware Renderer\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/models/.+")
|
||||
source_group("Hardware Renderer\\Postprocessing" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/postprocessing/.+")
|
||||
source_group("Hardware Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/renderer/.+")
|
||||
source_group("Hardware Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/scene/.+")
|
||||
source_group("Hardware Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/shaders/.+")
|
||||
source_group("Hardware Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/system/.+")
|
||||
source_group("Hardware Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/textures/.+")
|
||||
source_group("Hardware Renderer\\Utilities" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/utility/.+")
|
||||
source_group("OpenGL Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl_load/.+")
|
||||
source_group("OpenGL Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
|
||||
source_group("OpenGL Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/data/.+")
|
||||
source_group("OpenGL Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/dynlights/.+")
|
||||
source_group("OpenGL Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/renderer/.+")
|
||||
source_group("OpenGL Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/scene/.+")
|
||||
source_group("OpenGL Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/shaders/.+")
|
||||
source_group("OpenGL Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/system/.+")
|
||||
source_group("OpenGL Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/textures/.+")
|
||||
source_group("OpenGL Renderer\\Utilities" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/utility/.+")
|
||||
source_group("Software Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/.+")
|
||||
source_group("Software Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/drawers/.+")
|
||||
source_group("Software Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/scene/.+")
|
||||
source_group("Software Renderer\\Segments" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/segments/.+")
|
||||
source_group("Software Renderer\\Line" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/line/.+")
|
||||
source_group("Software Renderer\\Plane" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/plane/.+")
|
||||
source_group("Software Renderer\\Things" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/things/.+")
|
||||
source_group("Software Renderer\\Viewport" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/viewport/.+")
|
||||
source_group("Poly Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/polyrenderer/.+")
|
||||
source_group("Poly Renderer\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/polyrenderer/math/.+")
|
||||
source_group("Poly Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/polyrenderer/drawers/.+")
|
||||
source_group("Poly Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/polyrenderer/scene/.+")
|
||||
source_group("Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/.+")
|
||||
source_group("Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
|
||||
source_group("Rendering\\Hardware Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/data/.+")
|
||||
source_group("Rendering\\Hardware Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/dynlights/.+")
|
||||
source_group("Rendering\\Hardware Renderer\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/models/.+")
|
||||
source_group("Rendering\\Hardware Renderer\\Postprocessing" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/postprocessing/.+")
|
||||
source_group("Rendering\\Hardware Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/renderer/.+")
|
||||
source_group("Rendering\\Hardware Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/scene/.+")
|
||||
source_group("Rendering\\Hardware Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/shaders/.+")
|
||||
source_group("Rendering\\Hardware Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/system/.+")
|
||||
source_group("Rendering\\Hardware Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/textures/.+")
|
||||
source_group("Rendering\\Hardware Renderer\\Utilities" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/utility/.+")
|
||||
source_group("Rendering\\OpenGL Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl_load/.+")
|
||||
source_group("Rendering\\OpenGL Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/.+")
|
||||
source_group("Rendering\\OpenGL Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/data/.+")
|
||||
source_group("Rendering\\OpenGL Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/dynlights/.+")
|
||||
source_group("Rendering\\OpenGL Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/renderer/.+")
|
||||
source_group("Rendering\\OpenGL Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/scene/.+")
|
||||
source_group("Rendering\\OpenGL Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/shaders/.+")
|
||||
source_group("Rendering\\OpenGL Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/system/.+")
|
||||
source_group("Rendering\\OpenGL Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/textures/.+")
|
||||
source_group("Rendering\\OpenGL Renderer\\Utilities" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/utility/.+")
|
||||
source_group("Rendering\\Software Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/.+")
|
||||
source_group("Rendering\\Software Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/drawers/.+")
|
||||
source_group("Rendering\\Software Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/scene/.+")
|
||||
source_group("Rendering\\Software Renderer\\Segments" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/segments/.+")
|
||||
source_group("Rendering\\Software Renderer\\Line" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/line/.+")
|
||||
source_group("Rendering\\Software Renderer\\Plane" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/plane/.+")
|
||||
source_group("Rendering\\Software Renderer\\Things" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/things/.+")
|
||||
source_group("Rendering\\Software Renderer\\Viewport" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/viewport/.+")
|
||||
source_group("Rendering\\Poly Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/polyrenderer/.+")
|
||||
source_group("Rendering\\Poly Renderer\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/polyrenderer/math/.+")
|
||||
source_group("Rendering\\Poly Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/polyrenderer/drawers/.+")
|
||||
source_group("Rendering\\Poly Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/polyrenderer/scene/.+")
|
||||
source_group("Render Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/.+")
|
||||
source_group("Render Data\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/.+")
|
||||
source_group("Render Data\\Textures\\Hires" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/hires/.+")
|
||||
|
|
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Reference in a new issue