- moved all rendering code into a common subdirectory.

No changes to the files themselves was made.
This commit is contained in:
Christoph Oelckers 2019-01-31 19:58:17 +01:00
parent c77487dab8
commit 89d607c9a6
256 changed files with 193 additions and 191 deletions

View file

@ -682,105 +682,105 @@ file( GLOB HEADER_FILES
sound/timiditypp/*.h
sound/wildmidi/*.h
xlat/*.h
swrenderer/*.h
swrenderer/textures/*.h
swrenderer/drawers/*.h
swrenderer/scene/*.h
swrenderer/segments/*.h
swrenderer/line/*.h
swrenderer/plane/*.h
swrenderer/things/*.h
swrenderer/viewport/*.h
polyrenderer/*.h
polyrenderer/math/*.h
polyrenderer/drawers/*.h
polyrenderer/scene/*.h
hwrenderer/data/*.h
hwrenderer/dynlights/*.h
hwrenderer/models/*.h
hwrenderer/postprocessing/*.h
hwrenderer/scene/*.h
hwrenderer/textures/*.h
hwrenderer/utility/*.h
gl/*.h
gl/models/*.h
gl/renderer/*.h
gl/scene/*.h
gl/shaders/*.h
gl/system/*.h
gl/textures/*.h
gl_load/*.h
rendering/swrenderer/*.h
rendering/swrenderer/textures/*.h
rendering/swrenderer/drawers/*.h
rendering/swrenderer/scene/*.h
rendering/swrenderer/segments/*.h
rendering/swrenderer/line/*.h
rendering/swrenderer/plane/*.h
rendering/swrenderer/things/*.h
rendering/swrenderer/viewport/*.h
rendering/polyrenderer/*.h
rendering/polyrenderer/math/*.h
rendering/polyrenderer/drawers/*.h
rendering/polyrenderer/scene/*.h
rendering/hwrenderer/data/*.h
rendering/hwrenderer/dynlights/*.h
rendering/hwrenderer/models/*.h
rendering/hwrenderer/postprocessing/*.h
rendering/hwrenderer/scene/*.h
rendering/hwrenderer/textures/*.h
rendering/hwrenderer/utility/*.h
rendering/gl/*.h
rendering/gl/models/*.h
rendering/gl/renderer/*.h
rendering/gl/scene/*.h
rendering/gl/shaders/*.h
rendering/gl/system/*.h
rendering/gl/textures/*.h
rendering/gl_load/*.h
*.h
)
set ( SWRENDER_SOURCES
swrenderer/r_swcolormaps.cpp
swrenderer/r_swrenderer.cpp
swrenderer/r_memory.cpp
swrenderer/r_renderthread.cpp
swrenderer/drawers/r_draw.cpp
swrenderer/drawers/r_draw_pal.cpp
swrenderer/drawers/r_draw_rgba.cpp
swrenderer/drawers/r_thread.cpp
swrenderer/scene/r_3dfloors.cpp
swrenderer/scene/r_light.cpp
swrenderer/scene/r_opaque_pass.cpp
swrenderer/scene/r_portal.cpp
swrenderer/scene/r_scene.cpp
swrenderer/scene/r_translucent_pass.cpp
swrenderer/viewport/r_drawerargs.cpp
swrenderer/viewport/r_skydrawer.cpp
swrenderer/viewport/r_spandrawer.cpp
swrenderer/viewport/r_spritedrawer.cpp
swrenderer/viewport/r_viewport.cpp
swrenderer/viewport/r_walldrawer.cpp
swrenderer/line/r_line.cpp
swrenderer/line/r_farclip_line.cpp
swrenderer/line/r_walldraw.cpp
swrenderer/line/r_wallsetup.cpp
swrenderer/line/r_fogboundary.cpp
swrenderer/line/r_renderdrawsegment.cpp
swrenderer/segments/r_clipsegment.cpp
swrenderer/segments/r_drawsegment.cpp
swrenderer/segments/r_portalsegment.cpp
swrenderer/things/r_visiblesprite.cpp
swrenderer/things/r_visiblespritelist.cpp
swrenderer/things/r_voxel.cpp
swrenderer/things/r_particle.cpp
swrenderer/things/r_playersprite.cpp
swrenderer/things/r_sprite.cpp
swrenderer/things/r_wallsprite.cpp
swrenderer/things/r_decal.cpp
swrenderer/things/r_model.cpp
swrenderer/plane/r_visibleplane.cpp
swrenderer/plane/r_visibleplanelist.cpp
swrenderer/plane/r_skyplane.cpp
swrenderer/plane/r_planerenderer.cpp
swrenderer/plane/r_flatplane.cpp
swrenderer/plane/r_slopeplane.cpp
rendering/swrenderer/r_swcolormaps.cpp
rendering/swrenderer/r_swrenderer.cpp
rendering/swrenderer/r_memory.cpp
rendering/swrenderer/r_renderthread.cpp
rendering/swrenderer/drawers/r_draw.cpp
rendering/swrenderer/drawers/r_draw_pal.cpp
rendering/swrenderer/drawers/r_draw_rgba.cpp
rendering/swrenderer/drawers/r_thread.cpp
rendering/swrenderer/scene/r_3dfloors.cpp
rendering/swrenderer/scene/r_light.cpp
rendering/swrenderer/scene/r_opaque_pass.cpp
rendering/swrenderer/scene/r_portal.cpp
rendering/swrenderer/scene/r_scene.cpp
rendering/swrenderer/scene/r_translucent_pass.cpp
rendering/swrenderer/viewport/r_drawerargs.cpp
rendering/swrenderer/viewport/r_skydrawer.cpp
rendering/swrenderer/viewport/r_spandrawer.cpp
rendering/swrenderer/viewport/r_spritedrawer.cpp
rendering/swrenderer/viewport/r_viewport.cpp
rendering/swrenderer/viewport/r_walldrawer.cpp
rendering/swrenderer/line/r_line.cpp
rendering/swrenderer/line/r_farclip_line.cpp
rendering/swrenderer/line/r_walldraw.cpp
rendering/swrenderer/line/r_wallsetup.cpp
rendering/swrenderer/line/r_fogboundary.cpp
rendering/swrenderer/line/r_renderdrawsegment.cpp
rendering/swrenderer/segments/r_clipsegment.cpp
rendering/swrenderer/segments/r_drawsegment.cpp
rendering/swrenderer/segments/r_portalsegment.cpp
rendering/swrenderer/things/r_visiblesprite.cpp
rendering/swrenderer/things/r_visiblespritelist.cpp
rendering/swrenderer/things/r_voxel.cpp
rendering/swrenderer/things/r_particle.cpp
rendering/swrenderer/things/r_playersprite.cpp
rendering/swrenderer/things/r_sprite.cpp
rendering/swrenderer/things/r_wallsprite.cpp
rendering/swrenderer/things/r_decal.cpp
rendering/swrenderer/things/r_model.cpp
rendering/swrenderer/plane/r_visibleplane.cpp
rendering/swrenderer/plane/r_visibleplanelist.cpp
rendering/swrenderer/plane/r_skyplane.cpp
rendering/swrenderer/plane/r_planerenderer.cpp
rendering/swrenderer/plane/r_flatplane.cpp
rendering/swrenderer/plane/r_slopeplane.cpp
)
set( POLYRENDER_SOURCES
polyrenderer/poly_renderer.cpp
polyrenderer/poly_renderthread.cpp
polyrenderer/scene/poly_scene.cpp
polyrenderer/scene/poly_portal.cpp
polyrenderer/scene/poly_cull.cpp
polyrenderer/scene/poly_decal.cpp
polyrenderer/scene/poly_particle.cpp
polyrenderer/scene/poly_plane.cpp
polyrenderer/scene/poly_playersprite.cpp
polyrenderer/scene/poly_wall.cpp
polyrenderer/scene/poly_wallsprite.cpp
polyrenderer/scene/poly_sprite.cpp
polyrenderer/scene/poly_model.cpp
polyrenderer/scene/poly_sky.cpp
polyrenderer/scene/poly_light.cpp
polyrenderer/drawers/poly_buffer.cpp
polyrenderer/drawers/poly_triangle.cpp
polyrenderer/drawers/poly_draw_args.cpp
polyrenderer/drawers/screen_triangle.cpp
polyrenderer/math/gpu_types.cpp
rendering/polyrenderer/poly_renderer.cpp
rendering/polyrenderer/poly_renderthread.cpp
rendering/polyrenderer/scene/poly_scene.cpp
rendering/polyrenderer/scene/poly_portal.cpp
rendering/polyrenderer/scene/poly_cull.cpp
rendering/polyrenderer/scene/poly_decal.cpp
rendering/polyrenderer/scene/poly_particle.cpp
rendering/polyrenderer/scene/poly_plane.cpp
rendering/polyrenderer/scene/poly_playersprite.cpp
rendering/polyrenderer/scene/poly_wall.cpp
rendering/polyrenderer/scene/poly_wallsprite.cpp
rendering/polyrenderer/scene/poly_sprite.cpp
rendering/polyrenderer/scene/poly_model.cpp
rendering/polyrenderer/scene/poly_sky.cpp
rendering/polyrenderer/scene/poly_light.cpp
rendering/polyrenderer/drawers/poly_buffer.cpp
rendering/polyrenderer/drawers/poly_triangle.cpp
rendering/polyrenderer/drawers/poly_draw_args.cpp
rendering/polyrenderer/drawers/screen_triangle.cpp
rendering/polyrenderer/math/gpu_types.cpp
)
# These files will be flagged as "headers" so that they appear in project files
@ -806,9 +806,9 @@ set( NOT_COMPILED_SOURCE_FILES
# Enable fast math for some sources
set( FASTMATH_SOURCES
swrenderer/r_all.cpp
swrenderer/r_swscene.cpp
polyrenderer/poly_all.cpp
rendering/swrenderer/r_all.cpp
rendering/swrenderer/r_swscene.cpp
rendering/polyrenderer/poly_all.cpp
sound/oplsynth/opl_mus_player.cpp
sound/mpg123_decoder.cpp
sound/music_midi_base.cpp
@ -822,26 +822,26 @@ set( FASTMATH_SOURCES
textures/hires/hqnx/hq4x.cpp
textures/hires/xbr/xbrz.cpp
textures/hires/xbr/xbrz_old.cpp
gl_load/gl_load.c
hwrenderer/postprocessing/hw_postprocess_cvars.cpp
hwrenderer/postprocessing/hw_postprocessshader.cpp
hwrenderer/dynlights/hw_dynlightdata.cpp
hwrenderer/scene/hw_bsp.cpp
hwrenderer/scene/hw_fakeflat.cpp
hwrenderer/scene/hw_decal.cpp
hwrenderer/scene/hw_drawinfo.cpp
hwrenderer/scene/hw_drawlist.cpp
hwrenderer/scene/hw_clipper.cpp
hwrenderer/scene/hw_flats.cpp
hwrenderer/scene/hw_portal.cpp
hwrenderer/scene/hw_renderhacks.cpp
hwrenderer/scene/hw_sky.cpp
hwrenderer/scene/hw_skyportal.cpp
hwrenderer/scene/hw_sprites.cpp
hwrenderer/scene/hw_spritelight.cpp
hwrenderer/scene/hw_walls.cpp
hwrenderer/scene/hw_walls_vertex.cpp
hwrenderer/scene/hw_weapon.cpp
rendering/gl_load/gl_load.c
rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp
rendering/hwrenderer/dynlights/hw_dynlightdata.cpp
rendering/hwrenderer/scene/hw_bsp.cpp
rendering/hwrenderer/scene/hw_fakeflat.cpp
rendering/hwrenderer/scene/hw_decal.cpp
rendering/hwrenderer/scene/hw_drawinfo.cpp
rendering/hwrenderer/scene/hw_drawlist.cpp
rendering/hwrenderer/scene/hw_clipper.cpp
rendering/hwrenderer/scene/hw_flats.cpp
rendering/hwrenderer/scene/hw_portal.cpp
rendering/hwrenderer/scene/hw_renderhacks.cpp
rendering/hwrenderer/scene/hw_sky.cpp
rendering/hwrenderer/scene/hw_skyportal.cpp
rendering/hwrenderer/scene/hw_sprites.cpp
rendering/hwrenderer/scene/hw_spritelight.cpp
rendering/hwrenderer/scene/hw_walls.cpp
rendering/hwrenderer/scene/hw_walls_vertex.cpp
rendering/hwrenderer/scene/hw_weapon.cpp
r_data/models/models.cpp
r_data/matrix.cpp
sound/adlmidi/adldata.cpp
@ -1036,46 +1036,46 @@ set (PCH_SOURCES
g_statusbar/sbarinfo.cpp
g_statusbar/sbar_mugshot.cpp
g_statusbar/shared_sbar.cpp
gl/renderer/gl_renderer.cpp
gl/renderer/gl_renderstate.cpp
gl/renderer/gl_renderbuffers.cpp
gl/renderer/gl_postprocess.cpp
gl/renderer/gl_postprocessstate.cpp
gl/renderer/gl_stereo3d.cpp
gl/renderer/gl_scene.cpp
gl/shaders/gl_shader.cpp
gl/shaders/gl_shaderprogram.cpp
gl/shaders/gl_postprocessshader.cpp
gl_load/gl_interface.cpp
gl/system/gl_framebuffer.cpp
gl/system/gl_debug.cpp
gl/system/gl_buffers.cpp
gl/textures/gl_hwtexture.cpp
gl/textures/gl_samplers.cpp
hwrenderer/data/hw_vertexbuilder.cpp
hwrenderer/data/flatvertices.cpp
hwrenderer/data/hw_viewpointbuffer.cpp
hwrenderer/dynlights/hw_aabbtree.cpp
hwrenderer/dynlights/hw_shadowmap.cpp
hwrenderer/dynlights/hw_lightbuffer.cpp
hwrenderer/models/hw_models.cpp
hwrenderer/scene/hw_skydome.cpp
hwrenderer/scene/hw_drawlistadd.cpp
hwrenderer/scene/hw_renderstate.cpp
hwrenderer/postprocessing/hw_postprocess.cpp
hwrenderer/postprocessing/hw_postprocess_cvars.cpp
hwrenderer/postprocessing/hw_postprocessshader.cpp
hwrenderer/postprocessing/hw_shadowmapshader.cpp
hwrenderer/postprocessing/hw_presentshader.cpp
hwrenderer/postprocessing/hw_present3dRowshader.cpp
hwrenderer/textures/hw_material.cpp
hwrenderer/textures/hw_precache.cpp
hwrenderer/utility/hw_clock.cpp
hwrenderer/utility/hw_cvars.cpp
hwrenderer/utility/hw_draw2d.cpp
hwrenderer/utility/hw_lighting.cpp
hwrenderer/utility/hw_shaderpatcher.cpp
hwrenderer/utility/hw_vrmodes.cpp
rendering/gl/renderer/gl_renderer.cpp
rendering/gl/renderer/gl_renderstate.cpp
rendering/gl/renderer/gl_renderbuffers.cpp
rendering/gl/renderer/gl_postprocess.cpp
rendering/gl/renderer/gl_postprocessstate.cpp
rendering/gl/renderer/gl_stereo3d.cpp
rendering/gl/renderer/gl_scene.cpp
rendering/gl/shaders/gl_shader.cpp
rendering/gl/shaders/gl_shaderprogram.cpp
rendering/gl/shaders/gl_postprocessshader.cpp
rendering/gl_load/gl_interface.cpp
rendering/gl/system/gl_framebuffer.cpp
rendering/gl/system/gl_debug.cpp
rendering/gl/system/gl_buffers.cpp
rendering/gl/textures/gl_hwtexture.cpp
rendering/gl/textures/gl_samplers.cpp
rendering/hwrenderer/data/hw_vertexbuilder.cpp
rendering/hwrenderer/data/flatvertices.cpp
rendering/hwrenderer/data/hw_viewpointbuffer.cpp
rendering/hwrenderer/dynlights/hw_aabbtree.cpp
rendering/hwrenderer/dynlights/hw_shadowmap.cpp
rendering/hwrenderer/dynlights/hw_lightbuffer.cpp
rendering/hwrenderer/models/hw_models.cpp
rendering/hwrenderer/scene/hw_skydome.cpp
rendering/hwrenderer/scene/hw_drawlistadd.cpp
rendering/hwrenderer/scene/hw_renderstate.cpp
rendering/hwrenderer/postprocessing/hw_postprocess.cpp
rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp
rendering/hwrenderer/postprocessing/hw_shadowmapshader.cpp
rendering/hwrenderer/postprocessing/hw_presentshader.cpp
rendering/hwrenderer/postprocessing/hw_present3dRowshader.cpp
rendering/hwrenderer/textures/hw_material.cpp
rendering/hwrenderer/textures/hw_precache.cpp
rendering/hwrenderer/utility/hw_clock.cpp
rendering/hwrenderer/utility/hw_cvars.cpp
rendering/hwrenderer/utility/hw_draw2d.cpp
rendering/hwrenderer/utility/hw_lighting.cpp
rendering/hwrenderer/utility/hw_shaderpatcher.cpp
rendering/hwrenderer/utility/hw_vrmodes.cpp
maploader/edata.cpp
maploader/specials.cpp
maploader/maploader.cpp
@ -1256,9 +1256,9 @@ set (PCH_SOURCES
sound/wildmidi/reverb.cpp
sound/wildmidi/wildmidi_lib.cpp
sound/wildmidi/wm_error.cpp
swrenderer/textures/r_swtexture.cpp
swrenderer/textures/warptexture.cpp
swrenderer/textures/swcanvastexture.cpp
rendering/swrenderer/textures/r_swtexture.cpp
rendering/swrenderer/textures/warptexture.cpp
rendering/swrenderer/textures/swcanvastexture.cpp
events.cpp
)
@ -1320,6 +1320,7 @@ include_directories( .
g_statusbar
g_shared
g_inventory
rendering
sound
textures
sound/oplsynth
@ -1437,39 +1438,40 @@ source_group("FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/fr
source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")
source_group("Map Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/maploader/.+")
source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
source_group("Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
source_group("Hardware Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/data/.+")
source_group("Hardware Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/dynlights/.+")
source_group("Hardware Renderer\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/models/.+")
source_group("Hardware Renderer\\Postprocessing" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/postprocessing/.+")
source_group("Hardware Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/renderer/.+")
source_group("Hardware Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/scene/.+")
source_group("Hardware Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/shaders/.+")
source_group("Hardware Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/system/.+")
source_group("Hardware Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/textures/.+")
source_group("Hardware Renderer\\Utilities" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/utility/.+")
source_group("OpenGL Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl_load/.+")
source_group("OpenGL Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
source_group("OpenGL Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/data/.+")
source_group("OpenGL Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/dynlights/.+")
source_group("OpenGL Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/renderer/.+")
source_group("OpenGL Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/scene/.+")
source_group("OpenGL Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/shaders/.+")
source_group("OpenGL Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/system/.+")
source_group("OpenGL Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/textures/.+")
source_group("OpenGL Renderer\\Utilities" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/utility/.+")
source_group("Software Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/.+")
source_group("Software Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/drawers/.+")
source_group("Software Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/scene/.+")
source_group("Software Renderer\\Segments" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/segments/.+")
source_group("Software Renderer\\Line" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/line/.+")
source_group("Software Renderer\\Plane" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/plane/.+")
source_group("Software Renderer\\Things" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/things/.+")
source_group("Software Renderer\\Viewport" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/viewport/.+")
source_group("Poly Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/polyrenderer/.+")
source_group("Poly Renderer\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/polyrenderer/math/.+")
source_group("Poly Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/polyrenderer/drawers/.+")
source_group("Poly Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/polyrenderer/scene/.+")
source_group("Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/.+")
source_group("Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
source_group("Rendering\\Hardware Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/data/.+")
source_group("Rendering\\Hardware Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/dynlights/.+")
source_group("Rendering\\Hardware Renderer\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/models/.+")
source_group("Rendering\\Hardware Renderer\\Postprocessing" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/postprocessing/.+")
source_group("Rendering\\Hardware Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/renderer/.+")
source_group("Rendering\\Hardware Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/scene/.+")
source_group("Rendering\\Hardware Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/shaders/.+")
source_group("Rendering\\Hardware Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/system/.+")
source_group("Rendering\\Hardware Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/textures/.+")
source_group("Rendering\\Hardware Renderer\\Utilities" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/utility/.+")
source_group("Rendering\\OpenGL Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl_load/.+")
source_group("Rendering\\OpenGL Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/.+")
source_group("Rendering\\OpenGL Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/data/.+")
source_group("Rendering\\OpenGL Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/dynlights/.+")
source_group("Rendering\\OpenGL Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/renderer/.+")
source_group("Rendering\\OpenGL Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/scene/.+")
source_group("Rendering\\OpenGL Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/shaders/.+")
source_group("Rendering\\OpenGL Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/system/.+")
source_group("Rendering\\OpenGL Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/textures/.+")
source_group("Rendering\\OpenGL Renderer\\Utilities" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/gl/utility/.+")
source_group("Rendering\\Software Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/.+")
source_group("Rendering\\Software Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/drawers/.+")
source_group("Rendering\\Software Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/scene/.+")
source_group("Rendering\\Software Renderer\\Segments" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/segments/.+")
source_group("Rendering\\Software Renderer\\Line" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/line/.+")
source_group("Rendering\\Software Renderer\\Plane" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/plane/.+")
source_group("Rendering\\Software Renderer\\Things" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/things/.+")
source_group("Rendering\\Software Renderer\\Viewport" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/swrenderer/viewport/.+")
source_group("Rendering\\Poly Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/polyrenderer/.+")
source_group("Rendering\\Poly Renderer\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/polyrenderer/math/.+")
source_group("Rendering\\Poly Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/polyrenderer/drawers/.+")
source_group("Rendering\\Poly Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/polyrenderer/scene/.+")
source_group("Render Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/.+")
source_group("Render Data\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/.+")
source_group("Render Data\\Textures\\Hires" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/hires/.+")

Some files were not shown because too many files have changed in this diff Show more