qzdoom/src/gl
2016-12-06 22:47:37 +01:00
..
compatibility - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
data Merge branch 'gz-zscript' 2016-12-06 22:47:37 +01:00
dynlights Merge branch 'gz-zscript' 2016-12-06 22:47:37 +01:00
hqnx - removed now redundant mystdint.h file. 2016-09-02 10:55:56 +02:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - fixed winding of voxel polygons. 2016-10-11 09:08:31 +02:00
renderer Merge branch 'gz-zscript' 2016-12-06 22:47:37 +01:00
scene Merge branch 'gz-zscript' 2016-12-06 22:47:37 +01:00
shaders Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
stereo3d Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
system - allow swapping the order of gl_finish and SwapBuffers calls, because some cards do not seem to like the correct order. 2016-12-03 20:09:25 +01:00
textures - use the new ZDoom code for retrieving a sky's cap color to avoid redundancies. 2016-10-20 10:36:23 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - made adjustments for new savegame code. 2016-09-24 01:47:44 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00