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- fixed winding of voxel polygons.
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14a6e7989b
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1 changed files with 3 additions and 3 deletions
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@ -314,12 +314,12 @@ void FVoxelModel::MakeSlabPolys(int x, int y, kvxslab_t *voxptr, FVoxelMap &chec
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}
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if (cull & 4)
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{
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AddFace(x, y, z, x+1, y, z, x, y, z+c, x+1, y, z+c, *col, check);
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AddFace(x+1, y, z, x, y, z, x+1, y, z+c, x, y, z+c, *col, check);
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}
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if (cull & 8)
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{
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AddFace(x+1, y+1, z, x, y+1, z, x+1, y+1, z+c, x, y+1, z+c, *col, check);
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}
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AddFace(x, y+1, z, x+1, y+1, z, x, y+1, z+c, x+1, y+1, z+c, *col, check);
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}
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z+=c;
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col+=c;
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}
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