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gl_bsp.cpp
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- fixed: Lines with both sides in the same sector but an active portal may not be discarded early.
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2016-11-17 23:13:17 +01:00 |
gl_clipper.cpp
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- do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present.
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2016-07-23 10:23:34 +02:00 |
gl_clipper.h
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- do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present.
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2016-07-23 10:23:34 +02:00 |
gl_decal.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_drawinfo.cpp
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- fixed checks in sprite sorting logic. There were some missing parentheses.
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2016-10-23 19:08:43 +02:00 |
gl_drawinfo.h
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- removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.)
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2016-09-01 11:52:52 +02:00 |
gl_fakeflat.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_flats.cpp
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- made application of dynamic lights to additively blended surfaces a MAPINFO option. In most cases this is not wanted but sometimes this can be used to good effect so it should be there as an option.
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2016-12-06 12:58:45 +01:00 |
gl_portal.cpp
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- use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object.
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2016-10-03 16:09:32 +02:00 |
gl_portal.h
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- create vertex buffer data for horizon portals in the constructor instead of in the draw function.
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2016-08-26 18:18:50 +02:00 |
gl_renderhacks.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_scene.cpp
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- removed hexenglobal include from GL files.
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2016-12-03 18:49:52 +01:00 |
gl_sky.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_skydome.cpp
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- use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object.
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2016-10-03 16:09:32 +02:00 |
gl_sprite.cpp
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- fixed: glPolygonOffset was not called for flat sprites.
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2016-12-06 19:17:02 +01:00 |
gl_spritelight.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_vertex.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_wall.h
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- fixed checks in sprite sorting logic. There were some missing parentheses.
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2016-10-23 19:08:43 +02:00 |
gl_walls.cpp
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- use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object.
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2016-10-03 16:09:32 +02:00 |
gl_walls_draw.cpp
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- made application of dynamic lights to additively blended surfaces a MAPINFO option. In most cases this is not wanted but sometimes this can be used to good effect so it should be there as an option.
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2016-12-06 12:58:45 +01:00 |
gl_weapon.cpp
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- made application of dynamic lights to additively blended surfaces a MAPINFO option. In most cases this is not wanted but sometimes this can be used to good effect so it should be there as an option.
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2016-12-06 12:58:45 +01:00 |