qzdoom/wadsrc/static/zscript/strife
Christoph Oelckers ddab2c3e78 - removed the playernum parameter from CheckLocalView
This was always used with 'consoleplayer' which really is the only thing making sense here. But this is a part of the global state which should be avoided in play code.

In particular, this makes no real sense in case of secondary maps where it should always return false.
2019-01-31 03:29:25 +01:00
..
acolyte.txt Another sound with wrong attenuation 2017-06-08 17:13:36 +02:00
alienspectres.txt Create alienspectres.txt 2017-06-08 16:23:35 +02:00
beggars.txt
coin.txt - added an amount parameter to the 'drop' CCMD. 2017-02-23 20:18:02 +01:00
crusader.txt - converted the rest of a_strifestuff.cpp. 2016-11-29 00:16:30 +01:00
entityboss.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
inquisitor.txt - fixed local variable having the same name as a member in Strife's inquisitor. 2017-01-22 12:28:09 +01:00
klaxon.txt - renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special. 2016-12-11 12:10:05 +01:00
loremaster.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00
macil.txt
merchants.txt
oracle.txt - scriptified Oracle, Programmer and Rebels. 2016-11-28 19:42:26 +01:00
peasants.txt
programmer.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
questitems.txt
ratbuddy.txt
reaver.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
rebels.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
sentinel.txt - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
sigil.txt - fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon. 2017-06-09 06:22:31 -04:00
spectral.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
stalker.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
strifeammo.txt
strifearmor.txt
strifebishop.txt - address bad use of pitch in A_CustomMissile. 2016-12-24 14:46:34 +01:00
strifefunctions.txt - use map time, not hub time for map actions. 2019-01-28 18:42:56 +01:00
strifehumanoid.txt - gave the strifehumanoid's burn states dynamic lights. 2018-12-22 16:11:18 +01:00
strifeitems.txt - removed the playernum parameter from CheckLocalView 2019-01-31 03:29:25 +01:00
strifekeys.txt
strifeplayer.txt - scriptified most of a_strifestuff.cpp. 2016-11-28 23:30:14 +01:00
strifestuff.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
strifeweapons.txt - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
svelights.txt - added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable: 2017-05-01 21:25:54 +02:00
svestuff.txt - fixed: The Talisman powerup for SVE was given to the wrong actor. 2017-05-03 22:07:33 +02:00
templar.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
thingstoblowup.txt - made most of the EV_* functions part of FLevelLocals. 2019-01-26 08:28:45 +01:00
weaponassault.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
weaponcrossbow.txt - scriptified Strife's dagger and crossbow. 2016-11-29 13:00:07 +01:00
weapondagger.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
weaponflamer.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
weapongrenade.txt Moved the PointInSector functions into FLevelLocals 2019-01-29 01:30:41 +01:00
weaponmauler.txt - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
weaponmissile.txt - scriptified Strife's assault gun and missile launcher. 2016-11-29 13:28:43 +01:00
zombie.txt