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acolyte.txt
Another sound with wrong attenuation
2017-06-08 17:13:36 +02:00
alienspectres.txt
Create alienspectres.txt
2017-06-08 16:23:35 +02:00
beggars.txt
coin.txt
- added an amount parameter to the 'drop' CCMD.
2017-02-23 20:18:02 +01:00
crusader.txt
- converted the rest of a_strifestuff.cpp.
2016-11-29 00:16:30 +01:00
entityboss.txt
- cleaned up use of the random function in script files.
2018-12-21 12:40:05 +01:00
inquisitor.txt
- fixed local variable having the same name as a member in Strife's inquisitor.
2017-01-22 12:28:09 +01:00
klaxon.txt
- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
2016-12-11 12:10:05 +01:00
loremaster.txt
- address bad use of pitch in A_CustomMissile.
2016-12-24 14:46:34 +01:00
macil.txt
merchants.txt
oracle.txt
- scriptified Oracle, Programmer and Rebels.
2016-11-28 19:42:26 +01:00
peasants.txt
programmer.txt
- cleaned up use of the random function in script files.
2018-12-21 12:40:05 +01:00
questitems.txt
ratbuddy.txt
reaver.txt
- cleaned up use of the random function in script files.
2018-12-21 12:40:05 +01:00
rebels.txt
- reviewd script code for spawn calls that did not check their results.
2016-12-31 15:40:51 +01:00
sentinel.txt
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-04 12:30:35 +02:00
sigil.txt
- fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon.
2017-06-09 06:22:31 -04:00
spectral.txt
- cleaned up use of the random function in script files.
2018-12-21 12:40:05 +01:00
stalker.txt
- cleaned up use of the random function in script files.
2018-12-21 12:40:05 +01:00
strifeammo.txt
strifearmor.txt
strifebishop.txt
- address bad use of pitch in A_CustomMissile.
2016-12-24 14:46:34 +01:00
strifefunctions.txt
- use map time, not hub time for map actions.
2019-01-28 18:42:56 +01:00
strifehumanoid.txt
- gave the strifehumanoid's burn states dynamic lights.
2018-12-22 16:11:18 +01:00
strifeitems.txt
- removed the playernum parameter from CheckLocalView
2019-01-31 03:29:25 +01:00
strifekeys.txt
strifeplayer.txt
- scriptified most of a_strifestuff.cpp.
2016-11-28 23:30:14 +01:00
strifestuff.txt
- cleaned up use of the random function in script files.
2018-12-21 12:40:05 +01:00
strifeweapons.txt
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-04 12:30:35 +02:00
svelights.txt
- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
2017-05-01 21:25:54 +02:00
svestuff.txt
- fixed: The Talisman powerup for SVE was given to the wrong actor.
2017-05-03 22:07:33 +02:00
templar.txt
- cleaned up use of the random function in script files.
2018-12-21 12:40:05 +01:00
thingstoblowup.txt
- made most of the EV_* functions part of FLevelLocals.
2019-01-26 08:28:45 +01:00
weaponassault.txt
- cleaned up use of the random function in script files.
2018-12-21 12:40:05 +01:00
weaponcrossbow.txt
- scriptified Strife's dagger and crossbow.
2016-11-29 13:00:07 +01:00
weapondagger.txt
- cleaned up use of the random function in script files.
2018-12-21 12:40:05 +01:00
weaponflamer.txt
- cleaned up use of the random function in script files.
2018-12-21 12:40:05 +01:00
weapongrenade.txt
Moved the PointInSector functions into FLevelLocals
2019-01-29 01:30:41 +01:00
weaponmauler.txt
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-04 12:30:35 +02:00
weaponmissile.txt
- scriptified Strife's assault gun and missile launcher.
2016-11-29 13:28:43 +01:00
zombie.txt