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a_action.cpp
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- fixed: A_KeenDie should not drop items.
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2010-04-23 08:12:47 +00:00 |
a_action.h
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- Macro-fied all access to action functions.
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2008-08-10 22:48:37 +00:00 |
a_armor.cpp
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- moved definition of games' default armor icons into gameinfo definition.
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2009-09-07 19:46:54 +00:00 |
a_artifacts.cpp
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- fixed: APowerup::EndEffect could crash if the item was not owned by a valid player actor.
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2010-03-29 06:08:22 +00:00 |
a_artifacts.h
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- fixed: IDBEHOLD altered the item counter.
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2010-03-26 22:26:50 +00:00 |
a_bridge.cpp
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- Macro-fied access to action function parameters.
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2008-08-13 22:54:24 +00:00 |
a_camera.cpp
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- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
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2010-03-26 16:57:00 +00:00 |
a_debris.cpp
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- Enough with this "momentum" garbage. What Doom calls "momentum" is really
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2009-06-30 20:57:51 +00:00 |
a_decals.cpp
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- Fixed: Decals could spread to walls which had a decal-less texture or
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2009-12-25 11:59:37 +00:00 |
a_fastprojectile.cpp
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- fixed: FastProjectile was missing all sky checks when the projectile's move
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2009-12-31 09:02:38 +00:00 |
a_flashfader.cpp
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- Fixed: With hardware 2D, the console and menu need not reimplement palette
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2008-05-21 01:47:34 +00:00 |
a_fountain.cpp
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
a_hatetarget.cpp
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- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
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2010-03-26 16:57:00 +00:00 |
a_keys.cpp
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- fixed: The 'any key' lock always returned success when checking for keys, even if the player had none.
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2010-03-06 14:58:15 +00:00 |
a_keys.h
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IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
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2008-08-09 11:35:42 +00:00 |
a_lightning.cpp
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- replaced all code that changed a sector's light level with a setter function.
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2009-08-08 20:03:43 +00:00 |
a_lightning.h
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- Added more options to Light_ForceLightning: Setting the first arg to 0
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2008-03-22 12:41:36 +00:00 |
a_mapmarker.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_morph.cpp
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- Add blzut3's morphed status bar patch.
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2010-04-17 02:06:26 +00:00 |
a_morph.h
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- Added full sound definitions for Heretic's ChickenPlayer and Hexen's
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2009-12-28 22:41:14 +00:00 |
a_movingcamera.cpp
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- fixed: Only ActorMovers should go into STAT_ACTORMOVER, not all PathFollowers.
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2010-01-02 12:15:47 +00:00 |
a_pickups.cpp
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- added Hirogen2's Backpack fix for sv_unlimited_pickup.
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2009-12-28 00:07:04 +00:00 |
a_pickups.h
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- Fixed: The deprecated flag handler for the old bounce flags needs to clear
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2009-09-16 21:03:09 +00:00 |
a_puzzleitems.cpp
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- The co-op summary screen now has a totals row at the bottom (if it fits).
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2008-11-27 17:43:36 +00:00 |
a_quake.cpp
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- added better earthquake functions for ACS and DECORATE.
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2009-10-15 08:25:07 +00:00 |
a_randomspawner.cpp
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- Added Gez's RandomSpawner patch: If a randomspawner is given a Z-height in the map editor, and the spawned object has a spawn height flag, it is ignored by the spawned object. This little patch fixes that.
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2010-04-26 01:49:29 +00:00 |
a_secrettrigger.cpp
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- The co-op summary screen now has a totals row at the bottom (if it fits).
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2008-11-27 17:43:36 +00:00 |
a_sectoraction.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_setcolor.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_sharedglobal.h
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- added a linedef based method to define portals. Portals defined this way
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2009-12-27 15:50:35 +00:00 |
a_skies.cpp
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- Added Gez's submission for Eternity-style skybox definitions.
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2010-02-06 15:31:26 +00:00 |
a_soundenvironment.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_soundsequence.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
a_spark.cpp
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- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
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2010-03-26 16:57:00 +00:00 |
a_specialspot.cpp
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- Fixed: The Boss Brain could crash when it tried to shoot a cube but having no spawn spots placed.
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2008-12-26 08:53:12 +00:00 |
a_specialspot.h
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- Converted the mace and all related actors to DECORATE and generalized
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2008-08-03 19:10:48 +00:00 |
a_waterzone.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_weaponpiece.cpp
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More header cleanup.
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2008-09-15 00:47:31 +00:00 |
a_weaponpiece.h
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More header cleanup.
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2008-09-15 00:47:31 +00:00 |
a_weapons.cpp
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- Next round of things from Gez's experimental build:
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2009-09-14 21:41:44 +00:00 |
hudmessages.cpp
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- The co-op summary screen now has a totals row at the bottom (if it fits).
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2008-11-27 17:43:36 +00:00 |
sbar.h
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- Added resolution setting to SBarInfo.
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2010-05-21 19:56:13 +00:00 |
sbar_mugshot.cpp
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- Added resolution setting to SBarInfo.
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2010-05-21 19:56:13 +00:00 |
sbarinfo.cpp
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- Added resolution setting to SBarInfo.
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2010-05-21 19:56:13 +00:00 |
sbarinfo.h
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- Added resolution setting to SBarInfo.
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2010-05-21 19:56:13 +00:00 |
sbarinfo_commands.cpp
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- Added resolution setting to SBarInfo.
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2010-05-21 19:56:13 +00:00 |
shared_hud.cpp
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- Fixed: DrawHudText() needs to verify that the character glyph is valid before accessing
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2010-03-02 01:59:16 +00:00 |
shared_sbar.cpp
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- Added resolution setting to SBarInfo.
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2010-05-21 19:56:13 +00:00 |