qzdoom/wadsrc/static
Randy Heit 85a2042394 Reimplement CheckClass and IsPointerEqual functions
- The definition of FxGlobalFunctionCall_CheckClass was big and scary. I
  would say this is a big improvement, since now it gets to leverage the
  same framework that action functions use.
- The definition of FxGlobalFunctionCall_IsPointerEqual was not so big and
  scary, so this can't be called so much of an improvement as
  CheckClass was. (Which is not to say that it isn't better anyway.)
2014-12-30 23:36:56 -06:00
..
acs - Fix strife linetype 11 again, courtesy of Gez. 2012-02-21 19:56:25 +00:00
actors Reimplement CheckClass and IsPointerEqual functions 2014-12-30 23:36:56 -06:00
graphics Multi-intermission waits for all players + changes 2014-06-17 19:46:10 +12:00
maparrows - Added keys on the automap for Heretic in easy mode, courtesy of Gez. 2012-02-12 02:45:48 +00:00
mapinfo - made CheatKey and EasyKey vector graphics configurable through MAPINFO. 2014-10-25 10:19:14 +02:00
sbarinfo - Allow any parameterized SBarInfo value to use parentheses to help make the syntax a little more consistent. 2012-02-16 05:01:17 +00:00
shaders/d3d - Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it 2011-05-15 22:30:20 +00:00
sounds - Reprocess all sounds with flac 1.2.1. 2009-09-15 01:55:36 +00:00
sprites - replaced pistol pickup sprite. 2014-10-24 23:19:57 +02:00
textures About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
xlat - fixed bad edit in linedef translation. 2014-08-21 13:38:47 +02:00
althudcf.txt - fixed: Changing APROP_Friendly in ACS did not adjust the monster count. 2010-08-10 16:22:57 +00:00
animated.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
animdefs.txt - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
compatibility.txt Added compat profile for TNT MAP31 2014-11-10 18:37:14 +13:00
confont.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
dbigfont.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
decaldef.txt - Fixed one small copy-paste error in decaldef.txt for SnakeScorch22. 2012-09-11 01:42:01 +00:00
decorate.txt - added FDARI*s damagetype fix 2012-04-07 15:29:47 +00:00
dehsupp.txt - Gez's latest cleanup patch. 2009-09-17 20:54:07 +00:00
etc.h.txt - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
fontdefs.txt - fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME 2010-10-23 22:33:39 +00:00
in_epi1.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
in_epi2.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
in_epi3.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
in_htc1.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
in_htc2.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
in_htc3.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
indexfont - fixed some incorrect file names in the new WADSRC directory and deleted obsolete makefiles. 2008-07-23 15:32:18 +00:00
iwadinfo.txt - Added detection for The Adventures of Sqaure (based off MTrop's submission). 2014-09-04 19:36:08 -04:00
language.enu - Added GOD2 and BUDDHA2 cheats. 2014-10-25 09:38:40 +02:00
language.fr - Expand environment variables for autoload paths. 2014-07-15 21:26:26 -04:00
language.ita - added Italian translation to OB_VOODOO (thanks to Edward-san) 2012-04-22 07:37:38 +00:00
language.ptb - specte typo in language.ptb. 2013-08-10 21:15:06 +02:00
lockdefs.txt - Fix mapcolor for Strife's passcard. 2011-10-03 00:38:20 +00:00
menudef.txt Added absent cl_capfps and cl_maxdecals entries 2014-12-19 21:57:34 +13:00
netnotch.dat - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
notch.dat - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
reverbs.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
sbarinfo.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
sbigfont.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
sndinfo.txt - use a separate sound for the net notches on the startup screen. 2014-10-25 18:18:35 +02:00
sndseq.txt - Fixed copy-paste fail for DoorCloseSmallWood. 2010-01-08 04:01:30 +00:00
spaldoom.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
spalhtic.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
teaminfo.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
terrain.txt - fixed: Heretic's splashes don't alert monsters. 2010-05-11 17:30:27 +00:00
textcolors.txt - Moved the V_InitFontColors() call earlier in the startup sequence so that 2009-02-11 00:16:05 +00:00
textures.txt - Enable Doom 1.1 status bar support. 2012-11-09 23:03:53 +00:00
things.h.txt - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
vga-rom-font.16 About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
x11r6rgb.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
xhairs.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00