.. |
asm_ia32
|
|
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asm_x86_64
|
|
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fragglescript
|
- let's make some use of AActor::Pos and get rid of some of those X() and Y() calls...
|
2016-01-18 21:01:52 +01:00 |
g_doom
|
- missed a '!'.
|
2016-01-26 10:50:31 +01:00 |
g_heretic
|
- restored the velocity threshold checks in A_MaceBallImpact2 and A_DeathBallImpact to their original Heretic form, minus the check for floorz, to account for potential positioning issues with slopes.
|
2016-01-29 12:44:38 +01:00 |
g_hexen
|
- fixed: All access to weapon info in DECORATE functions should be restricted to when they get called from an actual weapon, not from a CustomInventory item.
|
2016-01-26 09:43:47 +01:00 |
g_raven
|
- fixed some leftover unused variable warnings.
|
2016-01-19 16:09:44 +01:00 |
g_shared
|
- fixed: Change FCheckPosition::LastRipped to a TMap so that it can track multiple overlapping actors being ripped during the same tic.
|
2016-01-30 22:06:04 +01:00 |
g_strife
|
- keep evaluation order of Random() calls defined.
|
2016-01-20 09:25:30 +01:00 |
gl
|
- fixed: Translucency detection for GL textures was broken.
|
2016-01-30 02:13:47 +01:00 |
intermission
|
- use scaling, render style and alpha when drawing the cast call.
|
2016-01-30 11:33:55 +01:00 |
menu
|
- changed autoaim menu option to a slider which allows a more precise control of the property.
|
2016-01-30 13:43:39 +01:00 |
oplsynth
|
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
|
2015-12-31 23:03:53 +01:00 |
posix
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-01-25 21:13:04 +01:00 |
r_data
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-01-25 21:13:04 +01:00 |
resourcefiles
|
Updated LZMA SDK to version 15.14
|
2015-12-31 17:25:49 +02:00 |
sfmt
|
|
|
sound
|
- Fixed: Crash when automatically switching sound backends due to failure.
|
2016-01-29 23:10:10 -05:00 |
textures
|
Merge branch 'master' of https://github.com/rheit/zdoom
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2016-01-26 11:40:32 +01:00 |
thingdef
|
Merge branch 'RadiusGiveExp2'
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2016-01-30 00:27:44 -05:00 |
timidity
|
Fix Timidity's DLS instrument loading:
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2016-01-13 17:25:24 -06:00 |
wildmidi
|
Merge branch conflicts fix
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2016-01-21 10:49:57 +13:00 |
win32
|
Merge branch 'master' of https://github.com/rheit/zdoom
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2016-01-30 23:01:36 +01:00 |
xlat
|
|
|
__autostart.cpp
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- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
actionspecials.h
|
fixed parameter count for Sector_SetDamage.
|
2016-01-25 18:58:23 +01:00 |
actor.h
|
Merge branch 'master' of https://github.com/rheit/zdoom
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2016-01-25 21:13:04 +01:00 |
actorptrselect.cpp
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- fixed inverted NULL pointer check in A_SetAngle.
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2016-01-24 11:50:21 +01:00 |
actorptrselect.h
|
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
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2014-09-28 15:06:52 +02:00 |
am_map.cpp
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- replaced access to AActor's coordinate members with access functions
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2016-01-17 13:48:16 +01:00 |
am_map.h
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|
|
announcer.h
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|
|
autosegs.h
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|
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b_bot.cpp
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Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
b_bot.h
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- Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined.
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2014-12-21 19:21:51 +00:00 |
b_func.cpp
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- removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile.
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2016-01-23 20:44:33 +01:00 |
b_game.cpp
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Added level transition spawning for missing starts
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2016-01-30 22:02:27 +13:00 |
b_move.cpp
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- more refactoring of AActor coordinate access.
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2016-01-17 18:36:14 +01:00 |
b_think.cpp
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- replaced access to AActor's coordinate members with access functions
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2016-01-17 13:48:16 +01:00 |
basicinlines.h
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|
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basictypes.h
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|
|
bbannouncer.cpp
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
c_bind.cpp
|
Externalized default key bindings
|
2015-04-05 21:40:53 -05:00 |
c_bind.h
|
Externalized default key bindings
|
2015-04-05 21:40:53 -05:00 |
c_cmds.cpp
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- Improved DrawSwitchableImage keyslot condition to include key species.
|
2016-01-23 22:24:12 -05:00 |
c_console.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
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2015-02-07 23:35:23 +08:00 |
c_console.h
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_consolebuffer.cpp
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_consolebuffer.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_cvars.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
c_cvars.h
|
Destroy mod-created CVars when 'restart' is invoked
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2014-12-01 21:04:50 -06:00 |
c_dispatch.cpp
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Add support for alias parameter substitution in quoted strings
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2015-06-30 13:01:48 -05:00 |
c_dispatch.h
|
Try to sanitize the exec+pullin mess
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2015-04-07 12:55:50 -05:00 |
c_expr.cpp
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|
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CMakeLists.txt
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-01-25 21:13:04 +01:00 |
cmdlib.cpp
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- Fixed a wrong linux macro in an ifdef.
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2015-04-02 13:18:37 +02:00 |
cmdlib.h
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- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
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2014-08-21 13:01:12 +02:00 |
colormatcher.cpp
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|
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colormatcher.h
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|
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compatibility.cpp
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Added compatibility flag for point-on-line algorithm
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2015-09-15 16:45:20 +03:00 |
compatibility.h
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
configfile.cpp
|
- fixed: ConfigSections were not properly deallocated
|
2015-11-25 13:40:18 +01:00 |
configfile.h
|
- allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned.
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2015-04-06 11:21:28 +02:00 |
ct_chat.cpp
|
Use a null check instead of strlen in ShoveChatStr
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2014-12-23 21:33:47 -06:00 |
d_dehacked.cpp
|
- let's make some use of AActor::Pos and get rid of some of those X() and Y() calls...
|
2016-01-18 21:01:52 +01:00 |
d_dehacked.h
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|
|
d_event.h
|
Added recordmap for recording demos from console
|
2014-11-01 17:47:29 +13:00 |
d_gui.h
|
Added support for Command/Meta key
|
2014-08-03 12:18:15 +03:00 |
d_iwad.cpp
|
Added support for GOG paths
|
2015-08-28 19:14:25 +02:00 |
d_main.cpp
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Added compatibility flag for point-on-line algorithm
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2015-09-15 16:45:20 +03:00 |
d_main.h
|
- automatically create autoload section based on IWADINFO.
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2015-04-06 13:52:08 +02:00 |
d_net.cpp
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Make finishgame CCMD net-aware
|
2016-01-27 13:19:15 -06:00 |
d_net.h
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- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
|
2015-02-09 20:16:57 +00:00 |
d_netinf.h
|
|
|
d_netinfo.cpp
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- changed autoaim menu option to a slider which allows a more precise control of the property.
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2016-01-30 13:43:39 +01:00 |
d_player.h
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- fixed: Uncrouching a player also needs to reset the viewheight to its default.
|
2016-01-30 12:51:15 +01:00 |
d_protocol.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
d_protocol.h
|
Make finishgame CCMD net-aware
|
2016-01-27 13:19:15 -06:00 |
d_ticcmd.h
|
|
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decallib.cpp
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- added missing sc.MustGetString() to 'optional' case of decal parser.
|
2015-11-30 09:21:45 +01:00 |
decallib.h
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|
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dobject.cpp
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- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
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2016-01-12 21:34:41 +01:00 |
dobject.h
|
- fixed some garbage collection issues with interpolations:
|
2016-01-21 11:36:37 +01:00 |
dobjgc.cpp
|
- fixed some garbage collection issues with interpolations:
|
2016-01-21 11:36:37 +01:00 |
dobjtype.cpp
|
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
|
2015-04-05 00:31:15 +02:00 |
dobjtype.h
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
doomdata.h
|
- allow setting the FloatbobPhase through UDMF.
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2015-11-29 11:28:26 +01:00 |
doomdef.cpp
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|
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doomdef.h
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Added compatibility flag for point-on-line algorithm
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2015-09-15 16:45:20 +03:00 |
doomerrors.h
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|
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doomstat.cpp
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- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
|
2015-04-06 11:57:12 +02:00 |
doomstat.h
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- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
|
2015-04-06 11:57:12 +02:00 |
doomtype.h
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- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
|
2015-04-05 00:31:15 +02:00 |
dscript.h
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|
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dsectoreffect.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
dsectoreffect.h
|
|
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dthinker.cpp
|
Merge branch 'maint'
|
2013-10-08 21:51:51 -05:00 |
dthinker.h
|
|
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edata.cpp
|
- at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported.
|
2016-01-12 09:13:55 +01:00 |
edata.h
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- at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported.
|
2016-01-12 09:13:55 +01:00 |
empty.cpp
|
|
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errors.h
|
|
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f_wipe.cpp
|
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
|
2015-03-08 18:05:02 -05:00 |
f_wipe.h
|
|
|
farchive.cpp
|
|
|
farchive.h
|
- added TFlags
|
2015-04-04 19:19:17 +03:00 |
files.cpp
|
Merge branch 'master' into openal
|
2015-03-24 17:59:08 +01:00 |
files.h
|
Merge remote-tracking branch 'zdoom/master' into openal
|
2014-06-28 23:29:48 -07:00 |
g_doomedmap.cpp
|
- more work on EDF handling. Vaporware demo is now loading.
|
2016-01-10 10:05:06 +01:00 |
g_game.cpp
|
Scale of player's skin is now preserved on corpses after reborn
|
2016-01-30 18:30:20 +02:00 |
g_game.h
|
Remove disconnecting players safely
|
2014-10-05 18:04:11 +13:00 |
g_hub.cpp
|
|
|
g_hub.h
|
|
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g_level.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-01-30 23:01:36 +01:00 |
g_level.h
|
- fixed: Texture precaching from MAPINFO was broken
|
2015-12-02 22:31:27 +01:00 |
g_mapinfo.cpp
|
- fixed: Texture precaching from MAPINFO was broken
|
2015-12-02 22:31:27 +01:00 |
g_skill.cpp
|
Fix incomplete assignment operator of FSkillInfo
|
2015-12-01 14:30:57 +02:00 |
gameconfigfile.cpp
|
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
|
2015-04-27 14:15:03 -04:00 |
gameconfigfile.h
|
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
|
2015-04-27 14:15:03 -04:00 |
gametype.h
|
|
|
gccinlines.h
|
Fixed GNU inline assembly for Clang
|
2014-08-03 12:19:07 +03:00 |
gi.cpp
|
- print proper information about non-actor mapthings.
|
2015-04-03 22:23:42 +02:00 |
gi.h
|
- print proper information about non-actor mapthings.
|
2015-04-03 22:23:42 +02:00 |
gitinfo.cpp
|
- Use gitinfo.h instead of svnrevision.h for versioning.
|
2013-06-22 21:49:51 -05:00 |
gstrings.h
|
- removed obsolete quit message #defines.
|
2013-08-11 13:36:48 +02:00 |
GuillotineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
GuillotineBinPack.h
|
Use a better packing algorithm for the texture atlases
|
2016-01-08 22:37:06 -06:00 |
hu_scores.cpp
|
- Added scoreboard toggling.
|
2014-10-02 21:03:15 +01:00 |
hu_stuff.h
|
- Added scoreboard toggling.
|
2014-10-02 21:03:15 +01:00 |
i_cd.h
|
|
|
i_movie.h
|
|
|
i_net.cpp
|
Don't spam Dropped packet messages for disconnected players
|
2015-04-22 22:35:38 -05:00 |
i_net.h
|
|
|
i_video.h
|
|
|
info.cpp
|
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
|
2015-04-05 00:31:15 +02:00 |
info.h
|
- more work on EDF handling. Vaporware demo is now loading.
|
2016-01-10 10:05:06 +01:00 |
keysections.cpp
|
- Fixed a KEYCONF parser issue with empty lines.
|
2015-07-16 19:43:30 +02:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
|
|
m_alloc.h
|
|
|
m_argv.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
m_argv.h
|
|
|
m_bbox.cpp
|
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
|
2015-03-14 09:34:55 +01:00 |
m_bbox.h
|
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
|
2015-03-14 09:34:55 +01:00 |
m_cheat.cpp
|
- fixed: When changing 'noclip2' some minor lateral velocity should be set to ensure that all internal variables contain proper values.
|
2016-01-29 11:11:10 +01:00 |
m_cheat.h
|
|
|
m_crc32.h
|
|
|
m_fixed.h
|
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
|
2013-08-27 20:28:38 -04:00 |
m_joy.cpp
|
|
|
m_joy.h
|
|
|
m_misc.cpp
|
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
|
2015-04-27 14:15:03 -04:00 |
m_misc.h
|
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
|
2015-04-27 14:15:03 -04:00 |
m_png.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
m_png.h
|
|
|
m_random.cpp
|
Added static RNGseed control
|
2014-05-03 03:01:40 +12:00 |
m_random.h
|
Fixed division by zero in RNG
|
2016-01-04 12:16:09 +02:00 |
m_specialpaths.cpp
|
- Fixed: Missing WINAPI macro in SHGetFolderPathA (MSDN documentation didn't include it so I didn't. Apparently Microsoft is just incosistent since it's documented in functions like GetLongPathName.)
|
2015-05-07 23:52:58 -04:00 |
m_swap.h
|
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
|
2014-06-28 10:59:56 +03:00 |
md5.cpp
|
|
|
md5.h
|
|
|
memarena.cpp
|
|
|
memarena.h
|
|
|
mscinlines.h
|
|
|
mus2midi.cpp
|
|
|
mus2midi.h
|
|
|
name.cpp
|
- Make FName::NameManager::Inited a static member variable.
|
2013-03-24 02:35:29 +00:00 |
name.h
|
- Make FName::NameManager::Inited a static member variable.
|
2013-03-24 02:35:29 +00:00 |
namedef.h
|
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
|
2016-01-09 12:10:36 +01:00 |
nodebuild.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild.h
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
nodebuild_classify_nosse2.cpp
|
|
|
nodebuild_classify_sse2.cpp
|
|
|
nodebuild_events.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_extract.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild_gl.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild_utility.cpp
|
- Fixed: Undefined negative double to unsigned int conversion in FNodeBuilder::PointToAngle.
|
2016-01-18 16:03:37 -05:00 |
p_3dfloors.cpp
|
- fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed.
|
2016-01-29 17:13:14 +01:00 |
p_3dfloors.h
|
- fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed.
|
2016-01-29 17:13:14 +01:00 |
p_3dmidtex.cpp
|
- replaced access to AActor's coordinate members with access functions
|
2016-01-17 13:48:16 +01:00 |
p_3dmidtex.h
|
|
|
p_acs.cpp
|
- removed debug output from previous commit.
|
2016-01-28 12:04:47 +01:00 |
p_acs.h
|
- fixed: The ACS String garbage collector only looked at the active script's stack but never considered a recursive call from another script.
|
2016-01-28 11:56:47 +01:00 |
p_buildmap.cpp
|
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
|
2016-01-09 12:10:36 +01:00 |
p_ceiling.cpp
|
- handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags.
|
2016-01-06 13:30:28 +01:00 |
p_conversation.cpp
|
- fixed: line spacing was taken from a different variable in conversation display and mouse coordinate code.
|
2016-01-27 11:19:30 +01:00 |
p_conversation.h
|
|
|
p_doors.cpp
|
- removed FraggleScript's 'sectortype' function. This was GZDoom exclusive and never documented so it got no public exposure. Since this is incompatible with the damage related changes, it has no more use.
|
2016-01-06 12:12:47 +01:00 |
p_effect.cpp
|
Clamped r_maxparticles to the internal limit
|
2016-01-30 22:04:09 +13:00 |
p_effect.h
|
Particles can now scale up to 65535.
|
2016-01-25 15:44:11 -06:00 |
p_enemy.cpp
|
- fixed: A_Face* mixed angle and distance values in the same parameter. Fixed by separating these into two.
|
2016-01-28 20:44:10 +01:00 |
p_enemy.h
|
- fixed: A_Face* mixed angle and distance values in the same parameter. Fixed by separating these into two.
|
2016-01-28 20:44:10 +01:00 |
p_floor.cpp
|
- fixed: plane heighr calculations for Floor_Lower/RaiseByValue should be done at a point that's actually near the affected sector, not at (0,0), otherwise there's a risk of fixed point overflow.
|
2016-01-27 11:01:38 +01:00 |
p_glnodes.cpp
|
- fix in GL nodes loader.
|
2015-04-28 22:13:50 +02:00 |
p_interaction.cpp
|
- replaced access to AActor's coordinate members with access functions
|
2016-01-17 13:48:16 +01:00 |
p_lights.cpp
|
- made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE.
|
2016-01-06 12:56:35 +01:00 |
p_linkedsectors.cpp
|
- uncouple sector tag storage from the sector data to allow multiple tags per sector.
|
2015-04-19 12:33:27 +02:00 |
p_lnspec.cpp
|
- all those 'actor->SetZ(actor->Z() +...) calls weren't pretty so now there's an AddZ method, too.
|
2016-01-18 22:32:36 +01:00 |
p_lnspec.h
|
- at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported.
|
2016-01-12 09:13:55 +01:00 |
p_local.h
|
- fixed: Change FCheckPosition::LastRipped to a TMap so that it can track multiple overlapping actors being ripped during the same tic.
|
2016-01-30 22:06:04 +01:00 |
p_map.cpp
|
- fixed: Change FCheckPosition::LastRipped to a TMap so that it can track multiple overlapping actors being ripped during the same tic.
|
2016-01-30 22:06:04 +01:00 |
p_maputl.cpp
|
- p_maputl.cpp done.
|
2016-01-20 14:04:47 +01:00 |
p_mobj.cpp
|
Do not respawn on damaging floors when sv_samespawnspot is enabled
|
2016-01-30 12:50:19 +02:00 |
p_pillar.cpp
|
- added a SECF_SILENTMOVE flag.
|
2016-01-06 02:16:33 +01:00 |
p_plats.cpp
|
- handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags.
|
2016-01-06 13:30:28 +01:00 |
p_portals.cpp
|
- empty gl_portals.cpp file.
|
2016-01-12 21:36:33 +01:00 |
p_pspr.cpp
|
- Removed what appears to be a debug breakpoint.
|
2016-01-23 19:36:13 -05:00 |
p_pspr.h
|
Revert "Merge pull request #359 from Leonard2/master"
|
2015-09-18 17:41:16 +02:00 |
p_saveg.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-01-29 16:36:24 +01:00 |
p_saveg.h
|
|
|
p_sectors.cpp
|
- fixed: 3D lights should override the sidedef's regular light completely, that includes relative light added by UDMF's 'light' property.
|
2016-01-29 14:55:31 +01:00 |
p_setup.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-01-21 12:09:12 +01:00 |
p_setup.h
|
- allow multiple line IDs as well using the same method as for sector tags.
|
2015-04-19 17:51:34 +02:00 |
p_sight.cpp
|
- p_sight.cpp, p_spec.cpp and p_switch.cpp refactored.
|
2016-01-20 14:20:14 +01:00 |
p_slopes.cpp
|
- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
|
2016-01-15 12:56:27 +01:00 |
p_spec.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-01-26 11:40:32 +01:00 |
p_spec.h
|
- refactoriung of thingdef_codeptr.cpp - probably the ugliest file in the entire project...
|
2016-01-19 20:15:45 +01:00 |
p_states.cpp
|
- print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows
|
2014-10-25 12:33:08 +02:00 |
p_switch.cpp
|
- p_sight.cpp, p_spec.cpp and p_switch.cpp refactored.
|
2016-01-20 14:20:14 +01:00 |
p_tags.cpp
|
- removed unused RemoveLineIDs function.
|
2016-01-10 10:08:06 +01:00 |
p_tags.h
|
- removed unused RemoveLineIDs function.
|
2016-01-10 10:08:06 +01:00 |
p_teleport.cpp
|
- Removed what appears to be a debug breakpoint.
|
2016-01-23 19:36:13 -05:00 |
p_terrain.cpp
|
- let's save the terrain properties as names so that they survive a change in the definition files.
|
2016-01-09 12:28:42 +01:00 |
p_terrain.h
|
- let's save the terrain properties as names so that they survive a change in the definition files.
|
2016-01-09 12:28:42 +01:00 |
p_things.cpp
|
- removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile.
|
2016-01-23 20:44:33 +01:00 |
p_tick.cpp
|
- Renamed FBot to DBot and made it inherit from DThinker.
|
2014-10-14 19:57:11 +01:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- refactoring complete. The source compiles again with the renamed position variable.
|
2016-01-20 15:12:51 +01:00 |
p_trace.h
|
- Improve the TFlags code and fix the new errors.
|
2015-10-13 00:30:06 +02:00 |
p_udmf.cpp
|
- added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used.
|
2016-01-09 12:10:36 +01:00 |
p_udmf.h
|
|
|
p_usdf.cpp
|
- Part 2 of the sanity crusade.
|
2015-02-08 17:03:49 +08:00 |
p_user.cpp
|
- refactoring complete. The source compiles again with the renamed position variable.
|
2016-01-20 15:12:51 +01:00 |
p_writemap.cpp
|
- Strife game code refactored for coordinates.
|
2016-01-19 11:50:07 +01:00 |
p_xlat.cpp
|
- allow multiple line IDs as well using the same method as for sector tags.
|
2015-04-19 17:51:34 +02:00 |
parsecontext.cpp
|
- Work around GCC 4.8 bug 54570
|
2014-01-02 19:41:53 -05:00 |
parsecontext.h
|
|
|
pathexpander.cpp
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
pathexpander.h
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
po_man.cpp
|
- refactored p_mobj.cpp and the first half of p_map.cpp.
|
2016-01-20 01:48:57 +01:00 |
po_man.h
|
- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
|
2014-12-25 18:46:50 +01:00 |
r_3dfloors.cpp
|
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
|
2013-03-02 01:54:40 +00:00 |
r_3dfloors.h
|
|
|
r_bsp.cpp
|
- added a missing NULL pointer check in software rendering code.
|
2016-01-19 10:50:01 +01:00 |
r_bsp.h
|
Remove DepthScale and DepthOrg from FWallTmapVals
|
2014-08-07 22:58:11 -05:00 |
r_defs.h
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-01-19 10:51:42 +01:00 |
r_draw.cpp
|
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
|
2015-03-08 18:05:02 -05:00 |
r_draw.h
|
|
|
r_drawt.cpp
|
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
|
2015-03-08 18:05:02 -05:00 |
r_local.h
|
|
|
r_main.cpp
|
- fixed: r_visibility values >= 205 appear to cause fixed point overflows at least on 5:4 aspect ratio so they should be blocked.
|
2015-11-27 10:44:37 +01:00 |
r_main.h
|
Remove extra magnitude from magic texture mapping values
|
2014-08-07 22:43:23 -05:00 |
r_plane.cpp
|
- Strife game code refactored for coordinates.
|
2016-01-19 11:50:07 +01:00 |
r_plane.h
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
r_renderer.h
|
|
|
r_segs.cpp
|
- fixed: 3D lights should override the sidedef's regular light completely, that includes relative light added by UDMF's 'light' property.
|
2016-01-29 14:55:31 +01:00 |
r_segs.h
|
Q&D port of decal code to draw generic wall sprites
|
2014-08-02 22:35:57 -05:00 |
r_sky.cpp
|
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
|
2012-11-30 23:36:02 +00:00 |
r_sky.h
|
- cleaned up the skybox type detection logic.
|
2016-01-11 20:29:24 +01:00 |
r_state.h
|
|
|
r_swrenderer.cpp
|
- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
|
2015-06-04 09:20:55 +02:00 |
r_swrenderer.h
|
|
|
r_things.cpp
|
- Strife game code refactored for coordinates.
|
2016-01-19 11:50:07 +01:00 |
r_things.h
|
Q&D port of decal code to draw generic wall sprites
|
2014-08-02 22:35:57 -05:00 |
r_utility.cpp
|
- Strife game code refactored for coordinates.
|
2016-01-19 11:50:07 +01:00 |
r_utility.h
|
Added silent line teleport prediction
|
2014-09-26 15:48:45 +12:00 |
Rect.h
|
Use a better packing algorithm for the texture atlases
|
2016-01-08 22:37:06 -06:00 |
s_advsound.cpp
|
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
|
2015-12-31 23:03:53 +01:00 |
s_environment.cpp
|
|
|
s_playlist.cpp
|
- Fix c++11 literal suffix warnings / patch by Edward-san.
|
2013-07-22 22:25:44 +02:00 |
s_playlist.h
|
|
|
s_sndseq.cpp
|
|
|
s_sndseq.h
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
s_sound.cpp
|
- removed unneeded check for 'listenactor' in S_UpdateSounds.
|
2016-01-27 09:56:40 +01:00 |
s_sound.h
|
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
|
2015-12-31 23:03:53 +01:00 |
sc_man.cpp
|
Add OpenString to FScanner class
|
2015-04-22 17:34:36 -05:00 |
sc_man.h
|
Add OpenString to FScanner class
|
2015-04-22 17:34:36 -05:00 |
sc_man_scanner.re
|
Add FRandomPick
|
2015-02-20 17:52:52 -06:00 |
sc_man_tokens.h
|
Add FRandomPick
|
2015-02-20 17:52:52 -06:00 |
skins.cpp
|
|
|
skins.h
|
|
|
SkylineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
SkylineBinPack.h
|
Switch to the bottom-left picker for the Skyline Bin Packer
|
2016-01-10 21:54:28 -06:00 |
st_start.h
|
|
|
st_stuff.cpp
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
st_stuff.h
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
statistics.cpp
|
Make finishgame CCMD net-aware
|
2016-01-27 13:19:15 -06:00 |
statnums.h
|
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
|
2014-11-15 08:58:29 +00:00 |
stats.cpp
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
stats.h
|
- found out that reading the CPU's real time clock costs a not insignificant amount of time so this is now only done when either the benchmark command is running or the rendertimes are shown.
|
2014-08-30 14:33:06 +02:00 |
stringtable.cpp
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
stringtable.h
|
|
|
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tables.cpp
|
|
|
tables.h
|
Remove warnings warned by Clang
|
2015-03-08 17:21:15 -05:00 |
tagitem.h
|
|
|
tarray.h
|
- reverted a few of Zzombo's changes.
|
2015-02-07 17:02:46 +01:00 |
teaminfo.cpp
|
|
|
teaminfo.h
|
|
|
tempfiles.cpp
|
|
|
tempfiles.h
|
Removed unnecessary SDL #include's
|
2014-12-16 22:56:09 +02:00 |
templates.h
|
|
|
tflags.h
|
- Improve the TFlags code and fix the new errors.
|
2015-10-13 00:30:06 +02:00 |
v_blend.cpp
|
|
|
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
Use a different var to track unset DTA_FillColor instead of a default value
|
2015-04-22 22:18:44 -05:00 |
v_font.cpp
|
- Removed what appears to be a debug breakpoint.
|
2016-01-23 19:36:13 -05:00 |
v_font.h
|
|
|
v_palette.cpp
|
|
|
v_palette.h
|
|
|
v_pfx.cpp
|
|
|
v_pfx.h
|
|
|
v_text.cpp
|
- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.
|
2014-12-25 21:08:31 +01:00 |
v_text.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
v_video.cpp
|
- Some resolutions between 320x200 and 640x400 had non-square clean scaling factors. Maybe there was a reason for this in the past, but I can't think of a case where it'd actually look better to have 1:2 scaling in the menus and someone reported it.
|
2016-01-29 23:37:38 -05:00 |
v_video.h
|
Use a different var to track unset DTA_FillColor instead of a default value
|
2015-04-22 22:18:44 -05:00 |
valgrind.inc
|
|
|
vectors.h
|
- ...now where did that 'F' come from...?
|
2013-02-16 10:48:03 +00:00 |
version.h
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-01-27 21:27:26 +01:00 |
w_wad.cpp
|
Fixed another issue with Hexen Mac
|
2016-01-17 13:29:44 +02:00 |
w_wad.h
|
Fix incorrect small font rendering with Hexen Mac IWAD
|
2015-12-14 11:47:46 +02:00 |
w_zip.h
|
|
|
weightedlist.h
|
|
|
wi_stuff.cpp
|
- Removed duplicate autoskip code.
|
2016-01-24 14:44:47 +00:00 |
wi_stuff.h
|
- Fixed an incorrect memset parameter in wi_stuff.cpp.
|
2016-01-19 13:20:32 +00:00 |
x86.cpp
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
x86.h
|
|
|
xs_Float.h
|
- Fixed a dangerous typo in xs_Float code.
|
2015-07-16 19:54:27 +02:00 |
zstrformat.cpp
|
|
|
zstring.cpp
|
- fixed: FString's 'Strip...' functions could crash on empty strings.
|
2015-08-27 12:48:43 +02:00 |
zstring.h
|
- Attempt to disable all comparison operators on FString since unless we decide otherwise, it's a programming error to use them (caused implicit conversion to const char* and then the built in comparision was called).
|
2015-01-16 19:13:51 -05:00 |
zzautozend.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |