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- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
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c1bbd81762
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2 changed files with 7 additions and 11 deletions
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@ -267,6 +267,11 @@ void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoin
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BYTE *Pixels = const_cast<BYTE*>(tex->GetPixels());
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DSimpleCanvas *Canvas = tex->GetCanvas();
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// curse Doom's overuse of global variables in the renderer.
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// These get clobbered by rendering to a camera texture but they need to be preserved so the final rendering can be done with the correct palette.
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unsigned char *savecolormap = fixedcolormap;
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FSpecialColormap *savecm = realfixedcolormap;
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float savedfov = LastFOV;
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R_SetFOV ((float)fov);
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R_RenderViewToCanvas (viewpoint, Canvas, 0, 0, tex->GetWidth(), tex->GetHeight(), tex->bFirstUpdate);
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@ -280,6 +285,8 @@ void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoin
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FTexture::FlipNonSquareBlockRemap (Pixels, Canvas->GetBuffer(), tex->GetWidth(), tex->GetHeight(), Canvas->GetPitch(), GPalette.Remap);
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}
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tex->SetUpdated();
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fixedcolormap = savecolormap;
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realfixedcolormap = savecm;
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}
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//==========================================================================
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@ -62,9 +62,6 @@
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extern bool DrawFSHUD; // [RH] Defined in d_main.cpp
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EXTERN_CVAR (Bool, cl_capfps)
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extern lighttable_t* fixedcolormap;
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extern FSpecialColormap*realfixedcolormap;
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// TYPES -------------------------------------------------------------------
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struct InterpolationViewer
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@ -1101,11 +1098,6 @@ void FCanvasTextureInfo::UpdateAll ()
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{
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FCanvasTextureInfo *probe;
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// curse Doom's overuse of global variables in the renderer.
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// These get clobbered by rendering to a camera texture but they need to be preserved so the final rendering can be done with the correct palette.
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unsigned char *savecolormap = fixedcolormap;
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FSpecialColormap *savecm = realfixedcolormap;
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for (probe = List; probe != NULL; probe = probe->Next)
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{
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if (probe->Viewpoint != NULL && probe->Texture->bNeedsUpdate)
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@ -1113,9 +1105,6 @@ void FCanvasTextureInfo::UpdateAll ()
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Renderer->RenderTextureView(probe->Texture, probe->Viewpoint, probe->FOV);
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}
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}
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fixedcolormap = savecolormap;
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realfixedcolormap = savecm;
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}
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//==========================================================================
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