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https://github.com/ZDoom/qzdoom.git
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893455ef61
Includes: - Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue. - Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes. - Fixed: all Boom silent teleporters preserve relative height. - support for palette independent particle colors if the renderer can handle them. SVN r3329 (trunk) |
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.. | ||
crashcatcher.c | ||
critsec.h | ||
dikeys.h | ||
hardware.cpp | ||
hardware.h | ||
i_cd.cpp | ||
i_input.cpp | ||
i_input.h | ||
i_joystick.cpp | ||
i_main.cpp | ||
i_movie.cpp | ||
i_system.cpp | ||
i_system.h | ||
i_video.h | ||
iwadpicker_cocoa.mm | ||
SDLMain.m | ||
sdlvideo.cpp | ||
sdlvideo.h | ||
st_start.cpp |