qzdoom/src/sdl/i_joystick.cpp
2010-10-13 20:07:16 +00:00

212 lines
3.9 KiB
C++

#include <SDL_joystick.h>
#include "m_joy.h"
class SDLInputJoystick: public IJoystickConfig
{
public:
SDLInputJoystick(int DeviceIndex) : DeviceIndex(DeviceIndex), Multiplier(1.0f)
{
Device = SDL_JoystickOpen(DeviceIndex);
if(Device != NULL)
SetDefaultConfig();
}
~SDLInputJoystick()
{
if(Device != NULL)
M_SaveJoystickConfig(this);
SDL_JoystickClose(Device);
}
bool IsValid() const
{
return Device != NULL;
}
FString GetName()
{
return SDL_JoystickName(DeviceIndex);
}
float GetSensitivity()
{
return Multiplier;
}
void SetSensitivity(float scale)
{
Multiplier = scale;
}
int GetNumAxes()
{
return SDL_JoystickNumAxes(Device);
}
float GetAxisDeadZone(int axis)
{
return Axes[axis].DeadZone;
}
EJoyAxis GetAxisMap(int axis)
{
return Axes[axis].GameAxis;
}
const char *GetAxisName(int axis)
{
return Axes[axis].Name.GetChars();
}
float GetAxisScale(int axis)
{
return Axes[axis].Multiplier;
}
void SetAxisDeadZone(int axis, float zone)
{
Axes[axis].DeadZone = zone;
}
void SetAxisMap(int axis, EJoyAxis gameaxis)
{
Axes[axis].GameAxis = gameaxis;
}
void SetAxisScale(int axis, float scale)
{
Axes[axis].Multiplier = scale;
}
// Used by the saver to not save properties that are at their defaults.
bool IsSensitivityDefault()
{
return Multiplier == 1.0f;
}
bool IsAxisDeadZoneDefault(int axis)
{
return Axes[axis].DeadZone == 0.0f;
}
bool IsAxisMapDefault(int axis)
{
if(axis >= 5)
return Axes[axis].GameAxis == JOYAXIS_None;
return Axes[axis].GameAxis == DefaultAxes[axis];
}
bool IsAxisScaleDefault(int axis)
{
return Axes[axis].Multiplier == 1.0f;
}
void SetDefaultConfig()
{
for(int i = 0;i < GetNumAxes();i++)
{
AxisInfo info;
info.Name.Format("Axis %d", i);
info.DeadZone = 0.0f;
info.Multiplier = 1.0f;
if(i >= 5)
info.GameAxis = JOYAXIS_None;
else
info.GameAxis = DefaultAxes[i];
Axes.Push(info);
}
}
FString GetIdentifier()
{
char id[16];
mysnprintf(id, countof(id), "JS:%d", DeviceIndex);
return id;
}
void AddAxes(float axes[NUM_JOYAXIS])
{
// Add to game axes.
for (int i = 0; i < GetNumAxes(); ++i)
{
if(Axes[i].GameAxis != JOYAXIS_None)
axes[Axes[i].GameAxis] -= float(((double)SDL_JoystickGetAxis(Device, i)/32768.0) * Multiplier * Axes[i].Multiplier);
}
}
protected:
struct AxisInfo
{
FString Name;
float DeadZone;
float Multiplier;
EJoyAxis GameAxis;
};
static const EJoyAxis DefaultAxes[5];
int DeviceIndex;
SDL_Joystick *Device;
float Multiplier;
TArray<AxisInfo> Axes;
};
const EJoyAxis SDLInputJoystick::DefaultAxes[5] = {JOYAXIS_Side, JOYAXIS_Forward, JOYAXIS_Pitch, JOYAXIS_Yaw, JOYAXIS_Up};
class SDLInputJoystickManager
{
public:
SDLInputJoystickManager()
{
for(int i = 0;i < SDL_NumJoysticks();i++)
{
SDLInputJoystick *device = new SDLInputJoystick(i);
if(device->IsValid())
Joysticks.Push(device);
else
delete device;
}
}
~SDLInputJoystickManager()
{
for(unsigned int i = 0;i < Joysticks.Size();i++)
delete Joysticks[i];
}
void AddAxes(float axes[NUM_JOYAXIS])
{
for(unsigned int i = 0;i < Joysticks.Size();i++)
Joysticks[i]->AddAxes(axes);
}
void GetDevices(TArray<IJoystickConfig *> &sticks)
{
for(unsigned int i = 0;i < Joysticks.Size();i++)
{
M_LoadJoystickConfig(Joysticks[i]);
sticks.Push(Joysticks[i]);
}
}
protected:
TArray<SDLInputJoystick *> Joysticks;
};
static SDLInputJoystickManager *JoystickManager;
void I_StartupJoysticks()
{
JoystickManager = new SDLInputJoystickManager();
}
void I_ShutdownJoysticks()
{
delete JoystickManager;
}
void I_GetJoysticks(TArray<IJoystickConfig *> &sticks)
{
sticks.Clear();
JoystickManager->GetDevices(sticks);
}
void I_GetAxes(float axes[NUM_JOYAXIS])
{
for (int i = 0; i < NUM_JOYAXIS; ++i)
{
axes[i] = 0;
}
if (use_joystick)
{
JoystickManager->AddAxes(axes);
}
}
IJoystickConfig *I_UpdateDeviceList()
{
return NULL;
}