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- Rippers will rip through anything with an equivalent ripper level, or if their level is between or on the min and max ranges. - If no min or max is defined, it simply checks if the monster's ripper level is lower than the missiles. - Functions: A_SetRipperLevel(int level), A_SetRipMin(int min), A_SetRipMax(int max) - Properties: RipperLevel, RipLevelMin, and RipLevelMax. - RipperLevel: Applicable to monsters and projectiles. - RipLevelMin and RipLevelMax are only useful on monsters. - By default, all are 0. |
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.. | ||
acs | ||
actors | ||
graphics | ||
maparrows | ||
mapinfo | ||
sbarinfo | ||
shaders/d3d | ||
sounds | ||
sprites | ||
textures | ||
xlat | ||
althudcf.txt | ||
animated.lmp | ||
animdefs.txt | ||
compatibility.txt | ||
confont.lmp | ||
dbigfont.lmp | ||
decaldef.txt | ||
decorate.txt | ||
dehsupp.txt | ||
etc.h.txt | ||
fontdefs.txt | ||
in_epi1.txt | ||
in_epi2.txt | ||
in_epi3.txt | ||
in_htc1.txt | ||
in_htc2.txt | ||
in_htc3.txt | ||
indexfont | ||
iwadinfo.txt | ||
language.enu | ||
language.fr | ||
language.ita | ||
language.ptb | ||
lockdefs.txt | ||
menudef.txt | ||
netnotch.dat | ||
notch.dat | ||
reverbs.txt | ||
sbarinfo.txt | ||
sbigfont.lmp | ||
sndinfo.txt | ||
sndseq.txt | ||
spaldoom.lmp | ||
spalhtic.lmp | ||
teaminfo.txt | ||
terrain.txt | ||
textcolors.txt | ||
textures.txt | ||
things.h.txt | ||
vga-rom-font.16 | ||
x11r6rgb.txt | ||
xhairs.txt |