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a_action.cpp
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- Changed A_FreezeDeathChunks() so that instead of directly destroying an
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2009-04-10 04:04:17 +00:00 |
a_action.h
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- Macro-fied all access to action functions.
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2008-08-10 22:48:37 +00:00 |
a_armor.cpp
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- fixed a typo in armor damage calculation code.
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2008-12-06 13:48:31 +00:00 |
a_artifacts.cpp
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- Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music
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2009-05-20 02:52:07 +00:00 |
a_artifacts.h
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- Added MF5_CANTSEEK flag to prevent seeker missiles from homing in on
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2009-02-19 14:36:37 +00:00 |
a_bridge.cpp
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- Macro-fied access to action function parameters.
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2008-08-13 22:54:24 +00:00 |
a_camera.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_debris.cpp
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
a_decals.cpp
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- added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it!
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2009-01-04 15:00:29 +00:00 |
a_fastprojectile.cpp
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- Fixed: Some missile spawning functions ignored the FastSpeed setting.
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2009-05-11 22:16:41 +00:00 |
a_flashfader.cpp
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- Fixed: With hardware 2D, the console and menu need not reimplement palette
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2008-05-21 01:47:34 +00:00 |
a_fountain.cpp
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
a_hatetarget.cpp
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
a_keys.cpp
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- Added 'ininventory item, amount' option to SBARINFO to check for a minimum
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2009-01-02 17:49:48 +00:00 |
a_keys.h
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IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
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2008-08-09 11:35:42 +00:00 |
a_lightning.cpp
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
a_lightning.h
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- Added more options to Light_ForceLightning: Setting the first arg to 0
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2008-03-22 12:41:36 +00:00 |
a_mapmarker.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_morph.cpp
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- Changed Linux default for fullscreen to false.
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2009-03-15 01:41:53 +00:00 |
a_morph.h
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- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
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2008-06-01 07:52:33 +00:00 |
a_movingcamera.cpp
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
a_pickups.cpp
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- Added Hirogen2's patch for unlimited ammo CVAR.
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2009-03-06 22:58:34 +00:00 |
a_pickups.h
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- fixed: Any player class inheriting directly from PlayerPawn was left with
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2009-04-04 17:46:33 +00:00 |
a_puzzleitems.cpp
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- The co-op summary screen now has a totals row at the bottom (if it fits).
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2008-11-27 17:43:36 +00:00 |
a_quake.cpp
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- Replaced the naive area sound implementation with one that takes into
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2008-06-15 02:25:09 +00:00 |
a_randomspawner.cpp
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- Fixed: SNDINFO must be loaded before the textures. However, this required
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2008-09-21 18:02:38 +00:00 |
a_secrettrigger.cpp
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- The co-op summary screen now has a totals row at the bottom (if it fits).
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2008-11-27 17:43:36 +00:00 |
a_sectoraction.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_setcolor.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_sharedglobal.h
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- added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it!
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2009-01-04 15:00:29 +00:00 |
a_skies.cpp
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- Added a SECF_NORESPAWN flag for sectors that prevents players from being respawned
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2008-12-14 19:12:41 +00:00 |
a_soundenvironment.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_soundsequence.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
a_spark.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_specialspot.cpp
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- Fixed: The Boss Brain could crash when it tried to shoot a cube but having no spawn spots placed.
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2008-12-26 08:53:12 +00:00 |
a_specialspot.h
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- Converted the mace and all related actors to DECORATE and generalized
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2008-08-03 19:10:48 +00:00 |
a_waterzone.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_weaponpiece.cpp
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More header cleanup.
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2008-09-15 00:47:31 +00:00 |
a_weaponpiece.h
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More header cleanup.
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2008-09-15 00:47:31 +00:00 |
a_weapons.cpp
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- fixed: Any player class inheriting directly from PlayerPawn was left with
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2009-04-04 17:46:33 +00:00 |
hudmessages.cpp
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- The co-op summary screen now has a totals row at the bottom (if it fits).
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2008-11-27 17:43:36 +00:00 |
sbar.h
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- Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it
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2008-12-06 10:22:37 +00:00 |
sbar_mugshot.cpp
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- Added a constant name for Skulltag's 128 flag for A_SpawnItemEx. For
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2008-12-31 12:02:08 +00:00 |
sbarinfo.h
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This commit is 90% contributed content:
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2009-05-09 02:31:49 +00:00 |
sbarinfo_display.cpp
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SBARINFO patch:
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2009-05-20 01:42:47 +00:00 |
sbarinfo_parser.cpp
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- Fixed: The SBARINFO parser compared an FString in the GAMEINFO with a NULL
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2009-05-20 09:06:49 +00:00 |
shared_hud.cpp
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- Bumped netgame, demo and min demo version for the weapon slot changes.
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2009-02-20 22:28:48 +00:00 |
shared_sbar.cpp
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- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
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2009-05-15 10:39:40 +00:00 |