mirror of
https://github.com/ZDoom/qzdoom.git
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2ae8d39441
Automatically optimized by CLion IDE with manual corrections
137 lines
4 KiB
C++
137 lines
4 KiB
C++
//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2015 Christopher Bruns
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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/*
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** gl_stereo_cvars.cpp
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** Console variables related to stereoscopic 3D in GZDoom
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**
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*/
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#include "gl/stereo3d/gl_stereo3d.h"
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#include "gl/stereo3d/gl_stereo_leftright.h"
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#include "gl/stereo3d/gl_anaglyph.h"
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#include "gl/stereo3d/gl_quadstereo.h"
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#include "gl/stereo3d/gl_sidebyside3d.h"
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#include "gl/stereo3d/gl_interleaved3d.h"
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#include "version.h"
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// Set up 3D-specific console variables:
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CVAR(Int, vr_mode, 0, CVAR_GLOBALCONFIG)
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// switch left and right eye views
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CVAR(Bool, vr_swap_eyes, false, CVAR_GLOBALCONFIG)
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// For broadest GL compatibility, require user to explicitly enable quad-buffered stereo mode.
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// Setting vr_enable_quadbuffered_stereo does not automatically invoke quad-buffered stereo,
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// but makes it possible for subsequent "vr_mode 7" to invoke quad-buffered stereo
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CUSTOM_CVAR(Bool, vr_enable_quadbuffered, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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Printf("You must restart " GAMENAME " to switch quad stereo mode\n");
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}
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// intraocular distance in meters
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CVAR(Float, vr_ipd, 0.062f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // METERS
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// distance between viewer and the display screen
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CVAR(Float, vr_screendist, 0.80f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // METERS
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// default conversion between (vertical) DOOM units and meters
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CVAR(Float, vr_hunits_per_meter, 41.0f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // METERS
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// Manage changing of 3D modes:
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namespace s3d {
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// Initialize static member
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Stereo3DMode const * Stereo3DMode::currentStereo3DMode = 0; // "nullptr" not resolved on linux (presumably not C++11)
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/* static */
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void Stereo3DMode::setCurrentMode(const Stereo3DMode& mode) {
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Stereo3DMode::currentStereo3DMode = &mode;
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}
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/* static */
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const Stereo3DMode& Stereo3DMode::getCurrentMode()
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{
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if (gl.legacyMode) vr_mode = 0; // GL 2 does not support this feature.
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// NOTE: Ensure that these vr_mode values correspond to the ones in wadsrc/static/menudef.z
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switch (vr_mode)
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{
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case 1:
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setCurrentMode(GreenMagenta::getInstance(vr_ipd));
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break;
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case 2:
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setCurrentMode(RedCyan::getInstance(vr_ipd));
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break;
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case 3:
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setCurrentMode(SideBySideFull::getInstance(vr_ipd));
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break;
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case 4:
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setCurrentMode(SideBySideSquished::getInstance(vr_ipd));
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break;
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case 5:
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setCurrentMode(LeftEyeView::getInstance(vr_ipd));
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break;
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case 6:
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setCurrentMode(RightEyeView::getInstance(vr_ipd));
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break;
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case 7:
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if (vr_enable_quadbuffered) {
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setCurrentMode(QuadStereo::getInstance(vr_ipd));
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}
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else {
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setCurrentMode(MonoView::getInstance());
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}
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break;
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// TODO: 8: Oculus Rift
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case 9:
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setCurrentMode(AmberBlue::getInstance(vr_ipd));
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break;
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// TODO: 10: HTC Vive/OpenVR
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case 11:
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setCurrentMode(TopBottom3D::getInstance(vr_ipd));
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break;
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case 12:
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setCurrentMode(RowInterleaved3D::getInstance(vr_ipd));
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break;
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case 13:
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setCurrentMode(ColumnInterleaved3D::getInstance(vr_ipd));
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break;
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case 14:
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setCurrentMode(CheckerInterleaved3D::getInstance(vr_ipd));
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break;
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case 0:
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default:
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setCurrentMode(MonoView::getInstance());
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break;
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}
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return *currentStereo3DMode;
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}
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const Stereo3DMode& Stereo3DMode::getMonoMode()
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{
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setCurrentMode(MonoView::getInstance());
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return *currentStereo3DMode;
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}
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} /* namespace s3d */
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