// //--------------------------------------------------------------------------- // // Copyright(C) 2015 Christopher Bruns // All rights reserved. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //-------------------------------------------------------------------------- // /* ** gl_stereo_cvars.cpp ** Console variables related to stereoscopic 3D in GZDoom ** */ #include "gl/stereo3d/gl_stereo3d.h" #include "gl/stereo3d/gl_stereo_leftright.h" #include "gl/stereo3d/gl_anaglyph.h" #include "gl/stereo3d/gl_quadstereo.h" #include "gl/stereo3d/gl_sidebyside3d.h" #include "gl/stereo3d/gl_interleaved3d.h" #include "version.h" // Set up 3D-specific console variables: CVAR(Int, vr_mode, 0, CVAR_GLOBALCONFIG) // switch left and right eye views CVAR(Bool, vr_swap_eyes, false, CVAR_GLOBALCONFIG) // For broadest GL compatibility, require user to explicitly enable quad-buffered stereo mode. // Setting vr_enable_quadbuffered_stereo does not automatically invoke quad-buffered stereo, // but makes it possible for subsequent "vr_mode 7" to invoke quad-buffered stereo CUSTOM_CVAR(Bool, vr_enable_quadbuffered, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { Printf("You must restart " GAMENAME " to switch quad stereo mode\n"); } // intraocular distance in meters CVAR(Float, vr_ipd, 0.062f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // METERS // distance between viewer and the display screen CVAR(Float, vr_screendist, 0.80f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // METERS // default conversion between (vertical) DOOM units and meters CVAR(Float, vr_hunits_per_meter, 41.0f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // METERS // Manage changing of 3D modes: namespace s3d { // Initialize static member Stereo3DMode const * Stereo3DMode::currentStereo3DMode = 0; // "nullptr" not resolved on linux (presumably not C++11) /* static */ void Stereo3DMode::setCurrentMode(const Stereo3DMode& mode) { Stereo3DMode::currentStereo3DMode = &mode; } /* static */ const Stereo3DMode& Stereo3DMode::getCurrentMode() { if (gl.legacyMode) vr_mode = 0; // GL 2 does not support this feature. // NOTE: Ensure that these vr_mode values correspond to the ones in wadsrc/static/menudef.z switch (vr_mode) { case 1: setCurrentMode(GreenMagenta::getInstance(vr_ipd)); break; case 2: setCurrentMode(RedCyan::getInstance(vr_ipd)); break; case 3: setCurrentMode(SideBySideFull::getInstance(vr_ipd)); break; case 4: setCurrentMode(SideBySideSquished::getInstance(vr_ipd)); break; case 5: setCurrentMode(LeftEyeView::getInstance(vr_ipd)); break; case 6: setCurrentMode(RightEyeView::getInstance(vr_ipd)); break; case 7: if (vr_enable_quadbuffered) { setCurrentMode(QuadStereo::getInstance(vr_ipd)); } else { setCurrentMode(MonoView::getInstance()); } break; // TODO: 8: Oculus Rift case 9: setCurrentMode(AmberBlue::getInstance(vr_ipd)); break; // TODO: 10: HTC Vive/OpenVR case 11: setCurrentMode(TopBottom3D::getInstance(vr_ipd)); break; case 12: setCurrentMode(RowInterleaved3D::getInstance(vr_ipd)); break; case 13: setCurrentMode(ColumnInterleaved3D::getInstance(vr_ipd)); break; case 14: setCurrentMode(CheckerInterleaved3D::getInstance(vr_ipd)); break; case 0: default: setCurrentMode(MonoView::getInstance()); break; } return *currentStereo3DMode; } const Stereo3DMode& Stereo3DMode::getMonoMode() { setCurrentMode(MonoView::getInstance()); return *currentStereo3DMode; } } /* namespace s3d */