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gl_anaglyph.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gl_anaglyph.h
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_interleaved3d.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gl_interleaved3d.h
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Create "final" two non-VR 3D modes: Column-interleaved and checkerboard.
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2016-10-09 13:05:50 -04:00 |
gl_quadstereo.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gl_quadstereo.h
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_sidebyside3d.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gl_sidebyside3d.h
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Create TopBottom3D mode and begin sketching RowInterleaved3D mode.
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2016-10-02 16:09:02 -04:00 |
gl_stereo3d.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gl_stereo3d.h
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- moved the matrix code out of 'gl' because the model code also needs it.
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2017-11-25 13:51:09 +01:00 |
gl_stereo_cvars.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gl_stereo_leftright.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gl_stereo_leftright.h
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Implement vr_swap_eyes CVAR, now that side-by-side mode is mostly working.
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2016-09-22 09:25:49 +02:00 |
scoped_color_mask.h
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Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls
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2016-10-22 00:09:06 +02:00 |
scoped_view_shifter.cpp
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Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom"
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2017-07-10 11:29:58 -04:00 |
scoped_view_shifter.h
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Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom"
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2017-07-10 11:29:58 -04:00 |