qzdoom/wadsrc/static/actors
Randy Heit dfe470e5f2 - Added JLOSF_NOAUTOAIM flag for when you want to use A_JumpIfTargetInLOS in conjunction with
something that never autoaims, such as a railgun.
- Fixed: A_JumpIfTargetInLOS should use P_AimLineAttack() instead of P_BulletSlope(), because the
  latter intentionally checks to the sides of the aimed line.

SVN r4007 (trunk)
2013-01-02 03:17:52 +00:00
..
chex - Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items. 2010-08-18 20:26:25 +00:00
doom - Fixed: The Fist had the wrong Tag string. 2012-12-22 00:21:18 +00:00
heretic - Fixed: Getting remorphed into a chicken should give you a Tome of Power so that you become a 2012-07-15 03:10:00 +00:00
hexen - Remove redundant redundancy in the PigPlayer definition. 2012-11-09 05:02:05 +00:00
raven - Fixed: ArtiTeleport was missing its SpawnID. 2012-11-13 04:59:38 +00:00
shared - Added two new PlayerPawn properties: 2012-08-14 03:24:59 +00:00
strife - fixed the Programmer's last state's sprite frame (was Y, should be X. 2012-06-28 23:11:32 +00:00
actor.txt - Added FDARI's get actor height and radius patch. 2012-11-09 23:06:40 +00:00
constants.txt - Added JLOSF_NOAUTOAIM flag for when you want to use A_JumpIfTargetInLOS in conjunction with 2013-01-02 03:17:52 +00:00