qzdoom/wadsrc/static/actors
Randy Heit 7fb0d37d99 - Added a flag to A_M_Refire to ignore the actor's missile state, so the rocket marine will
not continue to punch air if it starts attacking while its target is in melee range and
  then moves out of it.

SVN r4021 (trunk)
2013-01-06 04:15:28 +00:00
..
chex - Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items. 2010-08-18 20:26:25 +00:00
doom - Added a flag to A_M_Refire to ignore the actor's missile state, so the rocket marine will 2013-01-06 04:15:28 +00:00
heretic - Fixed: Getting remorphed into a chicken should give you a Tome of Power so that you become a 2012-07-15 03:10:00 +00:00
hexen - Remove redundant redundancy in the PigPlayer definition. 2012-11-09 05:02:05 +00:00
raven - Fixed: ArtiTeleport was missing its SpawnID. 2012-11-13 04:59:38 +00:00
shared - Added two new PlayerPawn properties: 2012-08-14 03:24:59 +00:00
strife - fixed the Programmer's last state's sprite frame (was Y, should be X. 2012-06-28 23:11:32 +00:00
actor.txt - Added FDARI's get actor height and radius patch. 2012-11-09 23:06:40 +00:00
constants.txt - Added JLOSF_NOAUTOAIM flag for when you want to use A_JumpIfTargetInLOS in conjunction with 2013-01-02 03:17:52 +00:00