qzdoom/src/g_doom
Christoph Oelckers 790ff69f52 - Removed ABossEye::Serialize because it didn't do anything.
- Fixed the issues with .96x's railgun code and added it to the current
  version.
- Fixed: Setting of the friendly Minotaur's angle was inconsistent and
  could cause it to move backwards in a féw situation.
- Fixed: The minotaur did checks for type by checking for the MF_FRIENDLY
  flag, not by checking for the actor class. That made it impossible to
  spawn friendly 'normal' minotaurs.
- Moved a few virtual methods which are only applicable to the friendly
  minotaur to AMinotaurFriend.
- Fixed: The friendly minotaur checked the master's health instead of
  the target's when deciding whether to switch targets. Replaced with
  MF4_NOTARGETSWITCH.
- Fixed: maybedrawnow must not draw the console unless the background
  texture has been set up.

SVN r66 (trunk)
2006-04-23 20:12:27 +00:00
..
a_arachnotron.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_archvile.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
a_bossbrain.cpp - Removed ABossEye::Serialize because it didn't do anything. 2006-04-23 20:12:27 +00:00
a_bruiser.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_cacodemon.cpp SVN r25 (trunk) 2006-04-10 21:54:50 +00:00
a_cyberdemon.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_demon.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
a_doomarmor.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_doomartifacts.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_doomdecorations.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_doomglobal.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_doomhealth.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_doomimp.cpp SVN r25 (trunk) 2006-04-10 21:54:50 +00:00
a_doomkeys.cpp SVN r34 (trunk) 2006-04-12 21:49:03 +00:00
a_doommisc.cpp - Fixed: A_SpawnItem() should use CopyFriendliness(). 2006-03-12 22:04:49 +00:00
a_doomplayer.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_doomweaps.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
a_fatso.cpp SVN r51 (trunk) 2006-04-17 13:53:34 +00:00
a_keen.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_lostsoul.cpp SVN r25 (trunk) 2006-04-10 21:54:50 +00:00
a_painelemental.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
a_possessed.cpp SVN r25 (trunk) 2006-04-10 21:54:50 +00:00
a_revenant.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_scriptedmarine.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_spidermaster.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doom_sbar.cpp - Fixed: Doom's status bar assumed that STBAR was always in Doom patch format. 2006-04-21 21:42:12 +00:00