mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-08 05:51:26 +00:00
cf11cbdb30
SVN r4 (trunk)
101 lines
1.8 KiB
C++
101 lines
1.8 KiB
C++
#ifndef __A_DOOMGLOBAL_H__
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#define __A_DOOMGLOBAL_H__
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#include "dobject.h"
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#include "info.h"
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#include "d_player.h"
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class ABossBrain : public AActor
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{
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DECLARE_ACTOR (ABossBrain, AActor)
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};
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class AExplosiveBarrel : public AActor
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{
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DECLARE_ACTOR (AExplosiveBarrel, AActor)
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public:
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const char *GetObituary ();
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};
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class ABulletPuff : public AActor
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{
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DECLARE_ACTOR (ABulletPuff, AActor)
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public:
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void BeginPlay ();
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};
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class ARocket : public AActor
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{
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DECLARE_ACTOR (ARocket, AActor)
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public:
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void BeginPlay ();
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const char *GetObituary ();
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};
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class AArchvile : public AActor
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{
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DECLARE_ACTOR (AArchvile, AActor)
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public:
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const char *GetObituary ();
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};
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class ALostSoul : public AActor
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{
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DECLARE_ACTOR (ALostSoul, AActor)
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public:
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const char *GetObituary ();
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};
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class APlasmaBall : public AActor
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{
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DECLARE_ACTOR (APlasmaBall, AActor)
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const char *GetObituary ();
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};
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class ABFGBall : public AActor
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{
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DECLARE_ACTOR (ABFGBall, AActor)
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public:
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const char *GetObituary ();
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};
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class AScriptedMarine : public AActor
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{
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DECLARE_ACTOR (AScriptedMarine, AActor)
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public:
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enum EMarineWeapon
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{
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WEAPON_Dummy,
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WEAPON_Fist,
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WEAPON_BerserkFist,
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WEAPON_Chainsaw,
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WEAPON_Pistol,
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WEAPON_Shotgun,
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WEAPON_SuperShotgun,
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WEAPON_Chaingun,
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WEAPON_RocketLauncher,
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WEAPON_PlasmaRifle,
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WEAPON_Railgun,
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WEAPON_BFG
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};
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void Activate (AActor *activator);
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void Deactivate (AActor *activator);
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void BeginPlay ();
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void Tick ();
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void SetWeapon (EMarineWeapon);
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void SetSprite (const TypeInfo *source);
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void Serialize (FArchive &arc);
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protected:
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int SpriteOverride;
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};
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class ADoomPlayer : public APlayerPawn
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{
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DECLARE_ACTOR (ADoomPlayer, APlayerPawn)
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public:
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void GiveDefaultInventory ();
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};
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#endif //__A_DOOMGLOBAL_H__
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