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- Fixed: Doom's status bar assumed that STBAR was always in Doom patch format.
- Added MF3_DONTSPLASH to the newly created sound sequence things. SVN r62 (trunk)
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3 changed files with 78 additions and 2 deletions
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@ -1,4 +1,7 @@
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April 20, 2006 (Changes by Graf Zahl)
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- Fixed: Doom's status bar assumed that STBAR was always in Doom patch format.
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- Added MF3_DONTSPLASH to the newly created sound sequence things.
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- Fixed: makewad.c used C++ syntax.
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- Fixed: Strife's ending check included destroying the computer - an event
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that happens before the branch in the story.
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- Fixed: The overloaded FRandom::Random2 function with mask parameter didn't
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@ -12,6 +12,7 @@
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#include "m_swap.h"
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#include "a_keys.h"
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#include "templates.h"
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#include "i_system.h"
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#define ST_EVILGRINCOUNT (2*TICRATE)
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#define ST_STRAIGHTFACECOUNT (TICRATE/2)
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@ -190,11 +191,21 @@ public:
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}
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private:
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struct FDoomStatusBarTexture : public FPatchTexture
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struct FDoomStatusBarTexture : public FTexture
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{
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public:
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FDoomStatusBarTexture ();
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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void Unload ();
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~FDoomStatusBarTexture ();
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void DrawToBar (const char *name, int x, int y, BYTE *colormap_in = NULL);
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protected:
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void MakeTexture ();
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FTexture * BaseTexture;
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BYTE *Pixels;
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}
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StatusBarTex;
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@ -1023,8 +1034,68 @@ private:
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};
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FDoomStatusBar::FDoomStatusBarTexture::FDoomStatusBarTexture ()
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: FPatchTexture (Wads.GetNumForName ("STBAR"), FTexture::TEX_MiscPatch)
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{
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BaseTexture = TexMan[TexMan.AddPatch("STBAR")];
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if (BaseTexture==NULL)
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{
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I_Error("Fatal error: STBAR not found");
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}
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UseType = FTexture::TEX_MiscPatch;
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Name[0]=0; // doesn't need a name
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// now copy all the properties from the base texture
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Width = BaseTexture->GetWidth();
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Height = BaseTexture->GetHeight();
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TopOffset = BaseTexture->TopOffset;
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LeftOffset = BaseTexture->LeftOffset;
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WidthBits = BaseTexture->WidthBits;
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HeightBits = BaseTexture->HeightBits;
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ScaleX = BaseTexture->ScaleX;
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ScaleY = BaseTexture->ScaleY;
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WidthMask = (1 << WidthBits) - 1;
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Pixels = NULL;
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}
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const BYTE *FDoomStatusBar::FDoomStatusBarTexture::GetColumn (unsigned int column, const Span **spans_out)
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{
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if (Pixels == NULL)
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{
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MakeTexture ();
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}
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BaseTexture->GetColumn(column, spans_out);
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return Pixels + column*Height;
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}
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const BYTE *FDoomStatusBar::FDoomStatusBarTexture::GetPixels ()
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{
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if (Pixels == NULL)
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{
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MakeTexture ();
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}
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return Pixels;
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}
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void FDoomStatusBar::FDoomStatusBarTexture::Unload ()
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{
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if (Pixels != NULL)
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{
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delete[] Pixels;
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Pixels = NULL;
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}
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}
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FDoomStatusBar::FDoomStatusBarTexture::~FDoomStatusBarTexture ()
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{
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Unload ();
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}
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void FDoomStatusBar::FDoomStatusBarTexture::MakeTexture ()
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{
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Pixels = new BYTE[Width*Height];
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const BYTE *pix = BaseTexture->GetPixels();
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memcpy(Pixels, pix, Width*Height);
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}
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void FDoomStatusBar::FDoomStatusBarTexture::DrawToBar (const char *name, int x, int y, BYTE *colormap_in)
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@ -79,6 +79,7 @@ public:
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IMPLEMENT_STATELESS_ACTOR (ASoundSequenceSlot, Any, -1, 0)
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PROP_Flags (MF_NOSECTOR|MF_NOBLOCKMAP)
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PROP_Flags3 (MF3_DONTSPLASH)
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END_DEFAULTS
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//==========================================================================
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@ -107,6 +108,7 @@ public:
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IMPLEMENT_STATELESS_ACTOR (ASoundSequence, Any, 14066, 0)
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PROP_Flags (MF_NOSECTOR|MF_NOBLOCKMAP)
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PROP_Flags3 (MF3_DONTSPLASH)
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END_DEFAULTS
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//==========================================================================
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