qzdoom/src/rendering/swrenderer/things
2019-12-01 23:37:43 +01:00
..
r_decal.cpp - change ProjectedWallTexcoords to use gradients for its texture coordinate calculations 2019-11-20 04:50:24 +01:00
r_decal.h - move decal light calculations into RenderDecal::RenderDecals 2019-11-15 06:06:11 +01:00
r_model.cpp Remove/disable old swrenderer model rendering code 2019-12-01 23:37:43 +01:00
r_model.h Remove/disable old swrenderer model rendering code 2019-12-01 23:37:43 +01:00
r_particle.cpp Move drawseg clipping variables to DrawSegmentClipInfo 2019-11-12 19:46:45 +01:00
r_particle.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_playersprite.cpp - change ProjectedWallTexcoords to use gradients for its texture coordinate calculations 2019-11-20 04:50:24 +01:00
r_playersprite.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_sprite.cpp - change ProjectedWallTexcoords to use gradients for its texture coordinate calculations 2019-11-20 04:50:24 +01:00
r_sprite.h - change ProjectedWallTexcoords to use gradients for its texture coordinate calculations 2019-11-20 04:50:24 +01:00
r_visiblesprite.cpp Fix 3d floor rendering bug 2019-11-14 02:28:53 +01:00
r_visiblesprite.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_visiblespritelist.cpp - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_visiblespritelist.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_voxel.cpp - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_voxel.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
r_wallsprite.cpp - change ProjectedWallTexcoords to use gradients for its texture coordinate calculations 2019-11-20 04:50:24 +01:00
r_wallsprite.h Further isolate texture coordinate calculations to r_wallsetup 2019-11-08 03:46:07 +01:00