qzdoom/src/rendering/swrenderer/things/r_particle.h
Christoph Oelckers 89d607c9a6 - moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
2019-01-31 19:58:17 +01:00

29 lines
783 B
C++

#pragma once
#include "r_visiblesprite.h"
#include "swrenderer/scene/r_opaque_pass.h"
struct particle_t;
namespace swrenderer
{
class RenderParticle : public VisibleSprite
{
public:
static void Project(RenderThread *thread, particle_t *, const sector_t *sector, int shade, WaterFakeSide fakeside, bool foggy);
protected:
bool IsParticle() const override { return true; }
void Render(RenderThread *thread, short *cliptop, short *clipbottom, int minZ, int maxZ, Fake3DTranslucent clip3DFloor) override;
private:
void DrawMaskedSegsBehindParticle(RenderThread *thread, const Fake3DTranslucent &clip3DFloor);
fixed_t xscale = 0;
fixed_t startfrac = 0; // horizontal position of x1
int y1 = 0, y2 = 0;
uint32_t Translation = 0;
uint32_t FillColor = 0;
};
}