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The reason is that in such a case it is very likely that the IWAD defines its own menu and will most likely not provide all assets for the base definitions. See 'Adventures of Square' for an example. |
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.. | ||
colorpickermenu.cpp | ||
joystickmenu.cpp | ||
listmenu.cpp | ||
loadsavemenu.cpp | ||
menu.cpp | ||
menu.h | ||
menudef.cpp | ||
menuinput.cpp | ||
messagebox.cpp | ||
optionmenu.cpp | ||
optionmenuitems.h | ||
playerdisplay.cpp | ||
playermenu.cpp | ||
readthis.cpp | ||
videomenu.cpp |