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Fixed: Player color slider size/position was wrong when using language strings.
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@ -484,7 +484,7 @@ void FSliderItem::Drawer(bool selected)
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screen->DrawText(mFont, selected? OptionSettings.mFontColorSelection : mFontColor, mXpos, mYpos, text, DTA_Clean, true, TAG_DONE);
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int x = SmallFont->StringWidth ("Green") + 8 + mXpos;
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int x2 = SmallFont->StringWidth (mText) + 8 + mXpos;
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int x2 = SmallFont->StringWidth (text) + 8 + mXpos;
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DrawSlider (MAX(x2, x), mYpos);
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}
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