qzdoom/src/scripting
Ijon d2d684a35a Add NOFRICTION and NOFRICTIONBOUNCE flags
NOFRICTION disables all friction effects on the thing it's set on
(including the speed cap from water/crouching), and NOFRICTIONBOUNCE
disables the "bounce off walls on an icy floor" effect on the thing
it's set on.
2018-12-26 11:49:17 +01:00
..
backend - let FxNop have a value type, even if it's just TypeError. 2018-12-15 20:08:05 +01:00
decorate Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
vm - fix missing line number for the function throwing the exception and remove the duplicate call stack line 2018-12-20 04:50:45 +01:00
zscript - fixed handling of dummy flags. 2018-11-25 10:06:00 +01:00
symbols.cpp Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
symbols.h Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
thingdef.cpp - fixed deprecation warnings for member functions not checking the version. 2018-12-11 00:35:22 +01:00
thingdef.h - fixed deprecation warnings for member functions not checking the version. 2018-12-11 00:35:22 +01:00
thingdef_data.cpp Add NOFRICTION and NOFRICTIONBOUNCE flags 2018-12-26 11:49:17 +01:00
thingdef_properties.cpp - improved error reporting for badly defined translations. 2018-12-16 09:56:53 +01:00
types.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
types.h - fixed compilation of targets with optimization 2018-11-15 10:59:37 +02:00
vmiterators.cpp - fixed: Direct native functions for the JIT compiler may not return bool. 2018-12-05 18:41:19 +01:00
vmthunks.cpp - removed the redundant GetOffsetPosition export and added direct native support to its existing variants 2018-12-21 13:52:30 +01:00
vmthunks_actors.cpp Added a function for triggering use/push specials for usage in custom monster AI. 2018-12-18 21:09:13 +01:00