..
fragglescript
- fixed two broken ScriptUtil calls in FraggleScript.
2018-12-15 16:57:20 +01:00
g_inventory
- more direct native entry points.
2018-12-04 23:12:16 +01:00
g_shared
Export P_GetOffsetPosition and ADynamicLight::SetOffset to ZScript
2018-12-20 22:54:45 +01:00
g_statusbar
- handle CR_UNTRANSLATED so that it doesn't force CR_UNTRANSLATED to the palette.
2018-12-15 14:51:03 +01:00
gl
- use a TArray to pass the screenshot buffer
2018-12-21 12:40:05 +01:00
gl_load
- removed deprecated method to retrieve OpenGL extensions
2018-11-30 17:16:21 +01:00
hwrenderer
- initialize the index field for particles.
2018-12-24 13:44:08 +01:00
intermission
- handle CR_UNTRANSLATED so that it doesn't force CR_UNTRANSLATED to the palette.
2018-12-15 14:51:03 +01:00
math
menu
- narrowing down the public interface of the texture class
2018-12-06 01:11:04 +01:00
polyrenderer
- fix first softpoly frame being empty
2018-12-25 16:50:11 +01:00
posix
- replaced several explicit allocations with TArrays.
2018-12-17 18:28:04 +01:00
r_data
- a few more explicit local buffer allocations removed.
2018-12-21 12:40:05 +01:00
rapidjson
resourcefiles
- replaced several explicit allocations with TArrays.
2018-12-17 18:28:04 +01:00
scripting
Add NOFRICTION and NOFRICTIONBOUNCE flags
2018-12-26 11:49:17 +01:00
sfmt
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
sound
- moved all shutdown handling for sound related resources to I_ShutdownSound instead of registering separate atterm handlers.
2018-12-19 09:39:06 +01:00
swrenderer
- fix null pointer crash, replace DONT_DRAW with a boolean, make rw_pic a local variable
2018-12-23 05:01:50 +01:00
textures
- fixed multipatch texture resolving
2018-12-22 11:21:04 +02:00
win32
- replaced several explicit allocations with TArrays.
2018-12-17 18:28:04 +01:00
xlat
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
__autostart.cpp
actionspecials.h
Single commit - destructible geometry feature
2018-10-31 17:22:09 +01:00
actor.h
Add NOFRICTION and NOFRICTIONBOUNCE flags
2018-12-26 11:49:17 +01:00
actorinlines.h
Added direct native entry points to a larger number of functions.
2018-12-05 17:34:11 +01:00
actorptrselect.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
actorptrselect.h
am_map.cpp
- removed the hasglnodes variables.
2018-12-20 18:40:19 +01:00
am_map.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
announcer.h
autosegs.h
- for some reason the change to c_expr.cpp got lost.
2017-03-08 21:14:21 +01:00
b_bot.cpp
- removed the bot related properties from AWeapon.
2018-11-24 23:48:23 +01:00
b_bot.h
Removed more literal references to AInventory.
2018-12-04 17:00:48 +01:00
b_func.cpp
- removed the bot related properties from AWeapon.
2018-11-24 23:48:23 +01:00
b_game.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
b_move.cpp
- removed the bot related properties from AWeapon.
2018-11-24 23:48:23 +01:00
b_think.cpp
Removed all remaining references to AInventory
2018-12-04 17:11:36 +01:00
basictypes.h
- Removed power-of-two limitation from span drawers, except for slopes
2017-06-21 03:08:11 +02:00
bbannouncer.cpp
Squashed commit of the following:
2018-10-30 21:42:09 +01:00
c_bind.cpp
- be more thorough with 'in menu' checks for certain protected functions.
2018-09-15 12:30:05 +02:00
c_bind.h
c_cmds.cpp
Renamed FTextureManager::GetTexture to GetTextureID
2018-12-07 02:31:30 +01:00
c_console.cpp
- replaced the last access operator, too
2018-12-07 03:01:40 +01:00
c_console.h
- Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function.
2018-03-27 20:02:44 +02:00
c_consolebuffer.cpp
- a few more buffers converted.
2018-11-10 14:18:34 +01:00
c_consolebuffer.h
- use a saner data structure to store the BrokenLines.
2018-10-31 19:13:54 +01:00
c_cvars.cpp
- Enforce CheckCheatmode() for cheat-enforced CVARs, allowing them to be changed in normal single player games
2018-12-05 00:21:39 +01:00
c_cvars.h
Allowed CVARs to be set in unsafe context
2018-03-03 10:26:28 +01:00
c_dispatch.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
c_dispatch.h
Made unsafe execution context check for CVARs more strict
2018-01-29 15:20:35 +02:00
c_expr.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
c_functions.cpp
Removed all remaining references to AInventory
2018-12-04 17:11:36 +01:00
c_functions.h
- added a 'brief' mode to linetarget and info.
2017-02-25 21:48:15 +01:00
CMakeLists.txt
- moved P_OpenMapData and related content out of p_setup.cpp.
2018-12-19 18:41:53 +01:00
cmdlib.cpp
removed the unused DefaultExtension variant taking a char *.
2018-12-20 12:40:38 +01:00
cmdlib.h
removed the unused DefaultExtension variant taking a char *.
2018-12-20 12:40:38 +01:00
colormatcher.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
colormatcher.h
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
compatibility.cpp
Fixed walkthrough blocker in Sin City 2 via compatibility entry
2018-04-28 17:45:15 +02:00
compatibility.h
- some improvements to compatibility scripts:
2018-04-09 22:09:28 +02:00
configfile.cpp
Moved FConfigFile over to FileReader/FileWriter
2018-08-31 14:29:37 +02:00
configfile.h
Moved FConfigFile over to FileReader/FileWriter
2018-08-31 14:29:37 +02:00
critsec.h
-added missing file.
2017-03-10 22:19:36 +01:00
ct_chat.cpp
- started removing literal references of AInventory, so far only simple stuff.
2018-12-04 00:41:39 +01:00
ctpl.h
- added missing file.
2018-10-31 09:22:38 +01:00
cycler.cpp
- moved dynamic lights out of the GL code into the common game code.
2017-03-12 19:57:06 +01:00
cycler.h
- moved dynamic lights out of the GL code into the common game code.
2017-03-12 19:57:06 +01:00
d_anonstats.cpp
- disable survey code, 3.5.0's is over
2018-08-23 15:09:40 -04:00
d_dehacked.cpp
- fixed: ThePatchRemap table was only initialized in one of FFont's constructors.
2018-12-15 17:49:12 +01:00
d_dehacked.h
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
2017-04-04 12:20:12 +03:00
d_event.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
d_gui.h
d_iwad.cpp
- use TArray and FString in resource file management.
2018-11-10 14:19:55 +01:00
d_main.cpp
- added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps.
2018-12-19 01:37:48 +01:00
d_main.h
- added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps.
2018-12-19 01:37:48 +01:00
d_net.cpp
Removed all remaining references to AInventory
2018-12-04 17:11:36 +01:00
d_net.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
d_netinf.h
Squashed commit of the following:
2018-10-30 21:42:09 +01:00
d_netinfo.cpp
Squashed commit of the following:
2018-10-30 21:42:09 +01:00
d_player.h
- server CVARs can be changed only by settings controller
2018-12-10 10:36:40 +02:00
d_protocol.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
d_protocol.h
Send player FOV across the network as floatig point.
2017-09-02 09:57:48 +02:00
decallib.cpp
- fixed the decal translation handler truncated the translation ID
2018-12-21 12:40:05 +01:00
decallib.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
dobject.cpp
- more direct native entry points.
2018-12-05 20:10:44 +01:00
dobject.h
- more direct native entry points.
2018-12-05 20:10:44 +01:00
dobjgc.cpp
- made camera textures operational again.
2018-12-11 00:01:45 +01:00
dobjgc.h
- fixed some issues with the bodyque and moved this variable into FLevelLocals
2018-11-19 18:13:23 +01:00
dobjtype.cpp
Removed all remaining references to AInventory
2018-12-04 17:11:36 +01:00
dobjtype.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
doomdata.h
Single commit - destructible geometry feature
2018-10-31 17:22:09 +01:00
doomdef.h
- fixed compilation in debug mode.
2017-11-12 09:06:40 +01:00
doomerrors.h
- fixed compilation of POSIX targets
2018-11-23 15:14:15 +02:00
doomstat.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
doomstat.h
- fixed some issues with the bodyque and moved this variable into FLevelLocals
2018-11-19 18:13:23 +01:00
doomtype.h
- defaulted constructors and assignment operators of several trivial types.
2018-08-25 23:51:36 +02:00
dsectoreffect.cpp
- removed the default parameter handling from all native script functions because it is no longer needed.
2018-11-17 10:03:40 +01:00
dsectoreffect.h
- separated class descriptors from VM types.
2017-04-12 22:46:49 +02:00
dthinker.cpp
- more direct native entry points.
2018-12-04 23:12:16 +01:00
dthinker.h
Removed all remaining references to AInventory
2018-12-04 17:11:36 +01:00
earcut.hpp
- FVertexBuilder's output looks correct now.
2018-11-05 21:11:54 +01:00
edata.cpp
- use a TArray to pass the screenshot buffer
2018-12-21 12:40:05 +01:00
edata.h
empty.cpp
errors.h
events.cpp
Made all virtual base functions for the event handler scripted
2018-11-29 18:46:28 +01:00
events.h
Exported destructible geometry to ZScript
2018-11-07 00:12:37 +01:00
f_wipe.cpp
- continued work on texture management.
2018-12-12 18:39:38 +01:00
f_wipe.h
- Untested wipe refactor
2018-09-02 12:02:36 +02:00
files.cpp
- fixed seeking end of file in memory reader
2018-05-17 10:19:29 +03:00
files.h
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
2018-11-10 11:56:18 +01:00
files_decompress.cpp
- added missing return to translation code.
2018-03-12 21:18:11 +01:00
g_doomedmap.cpp
- fixed wrong line number in error message
2018-05-14 14:42:31 +03:00
g_game.cpp
- use a TArray to pass the screenshot buffer
2018-12-21 12:40:05 +01:00
g_game.h
Removed all remaining references to AInventory
2018-12-04 17:11:36 +01:00
g_hub.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
g_hub.h
g_input.h
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
g_level.cpp
- fixed sprite sorting in the hardware renderer.
2018-12-24 10:18:58 +01:00
g_level.h
- added a 'forceworldpanning' map flag.
2018-12-15 16:29:37 +01:00
g_levellocals.h
- fixed sprite sorting in the hardware renderer.
2018-12-24 10:18:58 +01:00
g_mapinfo.cpp
- added a 'forceworldpanning' map flag.
2018-12-15 16:29:37 +01:00
g_pch.h
- added missing return to translation code.
2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
gameconfigfile.cpp
- split gl_texture_hqresize into two variables - one for mode, one for multiplier.
2018-12-10 14:25:29 -05:00
gameconfigfile.h
Moved FConfigFile over to FileReader/FileWriter
2018-08-31 14:29:37 +02:00
gametype.h
gi.cpp
- scriptified P_DropItem.
2018-12-02 18:31:18 +01:00
gi.h
- scriptified the last components of the alternative HUD.
2018-12-02 14:34:10 +01:00
gitinfo.cpp
gstrings.h
hu_scores.cpp
- replaced the last access operator, too
2018-12-07 03:01:40 +01:00
hu_stuff.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
i_cd.h
i_module.cpp
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
i_module.h
i_net.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
i_net.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
i_time.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
i_time.h
- fixed: screen->FrameTime should use an adjusted frame start time
2017-12-07 03:01:57 -05:00
i_video.h
- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
2018-06-17 20:08:35 +02:00
info.cpp
Added direct native entry points to a larger number of functions.
2018-12-05 17:34:11 +01:00
info.h
- extended state caller check to work on CustomInventory items as well
2018-11-15 09:24:17 +01:00
keysections.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
Fixed non-portable usage of __solaris__ preprocessor definition
2017-10-24 15:32:43 +03:00
m_alloc.h
m_argv.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
m_argv.h
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
m_bbox.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_bbox.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_cheat.cpp
- added missing null pointer checks to cheat code.
2018-12-20 22:09:41 +01:00
m_cheat.h
- previous fix attempts done right
2018-12-01 09:44:14 +02:00
m_crc32.h
- the fourth.
2017-03-08 18:55:54 +01:00
m_fixed.h
Enabled position independent executable for generic GCC/Clang
2017-12-29 09:39:01 +02:00
m_joy.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_joy.h
- the fourth.
2017-03-08 18:55:54 +01:00
m_misc.cpp
- use a TArray to pass the screenshot buffer
2018-12-21 12:40:05 +01:00
m_misc.h
- replaced deprecated macOS functions in paths handling
2018-07-15 13:20:36 +03:00
m_png.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
m_png.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
m_random.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
m_random.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
m_swap.h
- fixed some issues with m_swap's design.
2018-03-11 14:35:36 +01:00
md5.cpp
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
md5.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
memarena.cpp
- fixed FMemArena to always return 16 byte aligned pointers.
2018-06-04 21:51:16 +02:00
memarena.h
- fixed FMemArena to always return 16 byte aligned pointers.
2018-06-04 21:51:16 +02:00
mus2midi.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
mus2midi.h
- more of the same.
2017-03-08 18:55:53 +01:00
name.cpp
name.h
- defaulted constructors and assignment operators of several trivial types.
2018-08-25 23:51:36 +02:00
namedef.h
Removed more literal references to AInventory.
2018-12-04 17:00:48 +01:00
nodebuild.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
nodebuild.h
Use 64-bit fixed point for node builder's vertex map
2018-02-28 16:36:14 +01:00
nodebuild_classify_nosse2.cpp
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
2017-02-26 12:47:16 +01:00
nodebuild_events.cpp
nodebuild_extract.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
nodebuild_gl.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
nodebuild_utility.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_3dfloors.cpp
- fixed: P_Recalculate3DFloors may not be called before the vertex buffer has been set up.
2018-11-28 18:42:37 +01:00
p_3dfloors.h
Fixed sector floor/ceiling actions not triggering in P_XYMovement
2018-11-01 00:05:43 +01:00
p_3dmidtex.cpp
- replaced TexMan.operator() with two functions.
2018-12-07 02:53:18 +01:00
p_3dmidtex.h
p_acs.cpp
- made camera textures operational again.
2018-12-11 00:01:45 +01:00
p_acs.h
- started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt
2018-11-24 13:06:01 +01:00
p_actionfunctions.cpp
- deprecated a few functions that depend on AAPTR_* to be useful.
2018-12-05 18:33:59 +01:00
p_blockmap.h
Fixed compilation with GCC/Clang
2017-03-17 17:42:28 +02:00
p_ceiling.cpp
Added direct native functions to the remaining content of vmthunks.cpp
2018-11-29 17:55:56 +01:00
p_checkposition.h
- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
2017-08-27 10:36:34 +02:00
p_conversation.cpp
Removed all remaining references to AInventory
2018-12-04 17:11:36 +01:00
p_conversation.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
p_destructible.cpp
- this "genuine hack" was totally redundant...
2018-12-06 00:34:17 +01:00
p_destructible.h
Exported destructible geometry to ZScript
2018-11-07 00:12:37 +01:00
p_doors.cpp
- replaced the last access operator, too
2018-12-07 03:01:40 +01:00
p_effect.cpp
- use a TArray to store the particles and remove all 16 bit global variables.
2018-12-15 10:04:49 +01:00
p_effect.h
- use a TArray to store the particles and remove all 16 bit global variables.
2018-12-15 10:04:49 +01:00
p_enemy.cpp
Add NOFRICTION and NOFRICTIONBOUNCE flags
2018-12-26 11:49:17 +01:00
p_enemy.h
- more direct native entry points.
2018-12-05 20:10:44 +01:00
p_floor.cpp
Added direct native functions to the remaining content of vmthunks.cpp
2018-11-29 17:55:56 +01:00
p_glnodes.cpp
- use TArray for most buffers in p_glnodes.cpp.
2018-11-10 14:15:39 +01:00
p_interaction.cpp
Split off pain chance triggering from ReactToDamage into its own function and gave ZScript access to it.
2018-12-26 11:55:42 +01:00
p_lights.cpp
Added direct native functions to the remaining content of vmthunks.cpp
2018-11-29 17:55:56 +01:00
p_linetracedata.h
- more direct native entry points.
2018-12-05 20:10:44 +01:00
p_linkedsectors.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_lnspec.cpp
- more direct native entry points.
2018-12-05 20:10:44 +01:00
p_lnspec.h
- GLWall is mostly clean, except some smaller things in gl_sky.cpp
2018-04-27 00:22:00 +02:00
p_local.h
- more direct native entry points.
2018-12-05 20:10:44 +01:00
p_map.cpp
Add NOFRICTION and NOFRICTIONBOUNCE flags
2018-12-26 11:49:17 +01:00
p_maputl.cpp
Added direct native entry points to a larger number of functions.
2018-12-05 17:34:11 +01:00
p_maputl.h
Destructible geometry - minor fixes and 3D floor support
2018-11-07 00:12:37 +01:00
p_mobj.cpp
Add NOFRICTION and NOFRICTIONBOUNCE flags
2018-12-26 11:49:17 +01:00
p_openmap.cpp
- moved P_OpenMapData and related content out of p_setup.cpp.
2018-12-19 18:41:53 +01:00
p_pillar.cpp
- more direct native functions for sector utilities.
2018-11-29 17:38:58 +01:00
p_plats.cpp
- more direct native functions for sector utilities.
2018-11-29 17:38:58 +01:00
p_pspr.cpp
Removed all remaining references to AInventory
2018-12-04 17:11:36 +01:00
p_pspr.h
Removed more literal references to AInventory.
2018-12-04 17:00:48 +01:00
p_pusher.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_saveg.cpp
- fixed sprite sorting in the hardware renderer.
2018-12-24 10:18:58 +01:00
p_saveg.h
- moved the Zones array into FLevelLocals.
2017-03-17 12:11:37 +01:00
p_scroll.cpp
- major optimization on carry scroller code.
2017-05-19 16:31:44 +02:00
p_secnodes.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_sectors.cpp
- replaced the last access operator, too
2018-12-07 03:01:40 +01:00
p_setup.cpp
- removed the hasglnodes variables.
2018-12-20 18:40:19 +01:00
p_setup.h
- removed the hasglnodes variables.
2018-12-20 18:40:19 +01:00
p_sight.cpp
- more direct native entry points.
2018-12-05 20:10:44 +01:00
p_slopes.cpp
- defaulted constructors and assignment operators of several trivial types.
2018-08-25 23:51:36 +02:00
p_spec.cpp
Added direct native entry points to a larger number of functions.
2018-12-05 17:34:11 +01:00
p_spec.h
- use value initialization for secspecial_t
2018-10-23 20:30:27 +02:00
p_states.cpp
- removed the default parameter handling from all native script functions because it is no longer needed.
2018-11-17 10:03:40 +01:00
p_switch.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_tags.cpp
- more direct native entry points.
2018-12-04 23:12:16 +01:00
p_tags.h
- added SectorTagIterator and LineIDIterator script classes.
2017-03-09 17:05:51 +01:00
p_teleport.cpp
- change teleport freeze handling to a player property plus virtual override on PlayerPawn for increased configurability.
2018-11-24 21:37:00 +01:00
p_terrain.cpp
Fix null pointer access in p_terrain.cpp
2018-11-24 07:29:26 +01:00
p_terrain.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
p_things.cpp
- why wasn't this saved?
2018-12-15 21:39:00 +01:00
p_tick.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_tick.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_trace.cpp
Extend SKYEXPLODE flag for LineAttack
2018-11-03 15:24:30 +01:00
p_trace.h
Extend SKYEXPLODE flag for LineAttack
2018-11-03 15:24:30 +01:00
p_udmf.cpp
- more direct native entry points.
2018-12-04 23:12:16 +01:00
p_udmf.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
p_usdf.cpp
- started replacing direct references to class AInventory.
2018-12-02 21:35:55 +01:00
p_user.cpp
- two more places where explicit allocations could be replaced.
2018-12-15 20:41:21 +01:00
p_xlat.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
parallel_for.h
Moved parallel_for() function template to own header file
2017-07-15 12:16:06 +03:00
parsecontext.cpp
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
2018-11-10 11:56:18 +01:00
parsecontext.h
po_man.cpp
- Exported AActor::Grind to ZScript.
2018-11-29 23:46:47 +01:00
po_man.h
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
portal.cpp
- removed the redundant GetOffsetPosition export and added direct native support to its existing variants
2018-12-21 13:52:30 +01:00
portal.h
- went back to the original portal stencil setup from 3.4.0.
2018-11-14 21:03:54 +01:00
r_defs.h
- more direct native entry points.
2018-12-05 20:10:44 +01:00
r_renderer.h
- made camera textures operational again.
2018-12-11 00:01:45 +01:00
r_sky.cpp
- replaced TexMan.operator() with two functions.
2018-12-07 02:53:18 +01:00
r_sky.h
- moved the software rendering specific parts of the sky setup to r_skyplane.cpp.
2018-12-06 20:52:03 +01:00
r_state.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
r_utility.cpp
- made camera textures operational again.
2018-12-11 00:01:45 +01:00
r_utility.h
- made camera textures operational again.
2018-12-11 00:01:45 +01:00
r_videoscale.cpp
- set vid_scalefactor to 1 when using vid_setscale
2018-12-25 00:18:44 -05:00
r_videoscale.h
- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
2017-10-07 20:18:37 -04:00
s_advsound.cpp
- fixed: The random sound handler was using 16 bit storage throughout
2018-12-21 12:40:05 +01:00
s_environment.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
s_playlist.cpp
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
s_playlist.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
s_sndseq.cpp
- removed the default parameter handling from all native script functions because it is no longer needed.
2018-11-17 10:03:40 +01:00
s_sndseq.h
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
2017-03-08 13:35:21 +01:00
s_sound.cpp
- more direct native entry points.
2018-12-05 20:10:44 +01:00
s_sound.h
- more direct native entry points.
2018-12-05 20:10:44 +01:00
sc_man.cpp
- improved error reporting for badly defined translations.
2018-12-16 09:56:53 +01:00
sc_man.h
- fixed compilation on POSIX-like platforms
2018-11-10 22:32:09 +02:00
sc_man_scanner.re
- allow defining flags in the script declaration of a class and do that for Weapon.
2018-11-25 09:29:12 +01:00
sc_man_tokens.h
- allow defining flags in the script declaration of a class and do that for Weapon.
2018-11-25 09:29:12 +01:00
scriptutil.cpp
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
2018-12-03 17:41:05 +01:00
scriptutil.h
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
2018-12-03 17:41:05 +01:00
serializer.cpp
- a few more explicit local buffer allocations removed.
2018-12-21 12:40:05 +01:00
serializer.h
- converted FInterBackground into a class so that the scripts can use it.
2017-03-18 13:25:22 +01:00
skins.cpp
Squashed commit of the following:
2018-10-30 21:42:09 +01:00
skins.h
st_start.h
- separated the software-renderer-specific parts of colormap processing from the common parts.
2017-03-15 22:04:59 +01:00
st_stuff.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
st_stuff.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
statistics.cpp
Save item statistics
2018-06-18 00:24:23 +02:00
statnums.h
- added a user reserved range of statnums from 70-90
2017-08-12 13:08:11 +02:00
stats.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
stats.h
- defaulted constructors and assignment operators of several trivial types.
2018-08-25 23:51:36 +02:00
stringtable.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
stringtable.h
- the fourth.
2017-03-08 18:55:54 +01:00
strnatcmp.c
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
strnatcmp.h
tagitem.h
tarray.h
- reverse the order of the texture list before resolving it.
2018-12-19 18:17:59 +01:00
teaminfo.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
teaminfo.h
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
2017-02-18 01:20:07 +01:00
templates.h
tflags.h
- replaced homegrown SWORD, SBYTE and uint32_t types.
2017-03-09 19:31:45 +01:00
umapinfo.cpp
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
v_2ddrawer.cpp
Merge branch 'master' into softwarescaling
2018-12-15 09:51:50 -05:00
v_2ddrawer.h
- hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex.
2018-11-10 08:04:03 +01:00
v_blend.cpp
Removed more literal references to AInventory.
2018-12-04 17:00:48 +01:00
v_collection.cpp
- replaced TexMan.operator() with two functions.
2018-12-07 02:53:18 +01:00
v_collection.h
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
v_colortables.h
- it compiles again.
2018-03-28 16:40:09 +02:00
v_draw.cpp
- replaced TexMan.operator() with two functions.
2018-12-07 02:53:18 +01:00
v_font.cpp
- fixed: The texture scale wasn't copied to image based font characters.
2018-12-18 19:52:56 +01:00
v_font.h
- a few more fixes.
2018-12-16 00:37:34 +01:00
v_framebuffer.cpp
- made camera textures operational again.
2018-12-11 00:01:45 +01:00
v_palette.cpp
- cleaned up the gamma correction code.
2018-04-29 13:45:53 +02:00
v_palette.h
- moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs.
2018-04-29 13:10:30 +02:00
v_pfx.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
v_pfx.h
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
2017-03-11 11:31:09 +01:00
v_text.cpp
- the font character substitution logic needed more fixes.
2018-12-15 23:32:49 +01:00
v_text.h
- made DBrokenLines serializable.
2018-11-01 09:02:20 +01:00
v_video.cpp
- fixed crash on invoking vid_setsize CCMD with one argument
2018-12-12 10:15:53 +02:00
v_video.h
- empty screenshot array is returned by base framebuffer
2018-12-21 14:59:25 +02:00
vectors.h
- defaulted constructors and assignment operators of several trivial types.
2018-08-25 23:51:36 +02:00
version.h
- split gl_texture_hqresize into two variables - one for mode, one for multiplier.
2018-12-10 14:25:29 -05:00
w_wad.cpp
- removed the default parameter handling from all native script functions because it is no longer needed.
2018-11-17 10:03:40 +01:00
w_wad.h
- moved image format detection logic from FTexture to FImageSource.
2018-12-09 17:10:51 +01:00
w_zip.h
- transition to new FileReader interface complete, but untested.
2018-03-11 12:33:46 +01:00
weightedlist.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
wi_stuff.cpp
- replaced the last access operator, too
2018-12-07 03:01:40 +01:00
wi_stuff.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
x86.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
x86.h
- most stat stuff done.
2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
zstring.cpp
- defaulted constructors and assignment operators of several trivial types.
2018-08-25 23:51:36 +02:00
zstring.h
- reverse the order of the texture list before resolving it.
2018-12-19 18:17:59 +01:00
zzautozend.cpp