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hw_bsp.cpp
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- moved all portal code that sets up a scene to be rendered into API independent code and let it be handled by a common wrapper class.
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2018-06-23 23:03:34 +02:00 |
hw_clipper.cpp
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Give the clipper a reference to the current viewpoint
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2018-06-19 09:37:49 +02:00 |
hw_clipper.h
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Give the clipper a reference to the current viewpoint
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2018-06-19 09:37:49 +02:00 |
hw_decal.cpp
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- fixed : Decals used the wrong texture variant.
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2018-07-02 19:12:48 +02:00 |
hw_drawinfo.cpp
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- fixed remaining issues with portal refactoring.
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2018-06-23 23:03:34 +02:00 |
hw_drawinfo.h
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- fixed remaining issues with portal refactoring.
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2018-06-23 23:03:34 +02:00 |
hw_drawlist.cpp
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- use locally stored viewpoint variables in the hardware renderer.
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2018-06-19 23:45:17 +02:00 |
hw_drawlist.h
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- don't use r_viewpoint directly when sorting translucent geometry.
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2018-06-19 10:50:48 +02:00 |
hw_drawstructs.h
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Merge remote-tracking branch 'remotes/origin/master' into modern
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2018-06-19 19:40:52 +02:00 |
hw_fakeflat.cpp
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- moved the basic methofs of HWDrawInfo to a dedicated file instead of storing them somewhere else.
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2018-06-19 23:52:01 +02:00 |
hw_fakeflat.h
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Moved WriteSavePic implementation to FGLRenderer
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2018-06-20 12:29:52 +02:00 |
hw_flats.cpp
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- use locally stored viewpoint variables in the hardware renderer.
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2018-06-19 23:45:17 +02:00 |
hw_portal.cpp
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- fixed remaining issues with portal refactoring.
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2018-06-23 23:03:34 +02:00 |
hw_portal.h
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- fixed remaining issues with portal refactoring.
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2018-06-23 23:03:34 +02:00 |
hw_renderhacks.cpp
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Moved ProcessLowerMinisegs back toAPI independent code.
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2018-06-20 10:10:30 +02:00 |
hw_sky.cpp
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- use locally stored viewpoint variables in the hardware renderer.
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2018-06-19 23:45:17 +02:00 |
hw_skydome.cpp
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- use locally stored viewpoint variables in the hardware renderer.
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2018-06-19 23:45:17 +02:00 |
hw_skydome.h
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- moved the matrix math for the sky dome into backend independent code.
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2018-06-18 18:18:28 +02:00 |
hw_spritelight.cpp
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- add dynamic lights to softpoly and software renderer models
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2018-06-05 22:43:11 +02:00 |
hw_sprites.cpp
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- use locally stored viewpoint variables in the hardware renderer.
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2018-06-19 23:45:17 +02:00 |
hw_viewpointuniforms.h
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- moved the clipline uniform to the viewpoint buffer.
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2018-06-22 23:49:39 +02:00 |
hw_walls.cpp
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- clear GLWF_TRANSLUCENT at the end of PutWall.
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2018-08-13 20:48:27 +02:00 |
hw_walls_vertex.cpp
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- fixed and simplified the vertex counter for wall polygons.
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2018-05-31 22:14:57 +02:00 |
hw_weapon.cpp
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- use locally stored viewpoint variables in the hardware renderer.
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2018-06-19 23:45:17 +02:00 |
hw_weapon.h
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- move view and projection matrices to DrawInfo.
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2018-06-21 21:02:14 +02:00 |