qzdoom/src/hwrenderer/scene
2018-08-13 20:48:27 +02:00
..
hw_bsp.cpp - moved all portal code that sets up a scene to be rendered into API independent code and let it be handled by a common wrapper class. 2018-06-23 23:03:34 +02:00
hw_clipper.cpp Give the clipper a reference to the current viewpoint 2018-06-19 09:37:49 +02:00
hw_clipper.h Give the clipper a reference to the current viewpoint 2018-06-19 09:37:49 +02:00
hw_decal.cpp - fixed : Decals used the wrong texture variant. 2018-07-02 19:12:48 +02:00
hw_drawinfo.cpp - fixed remaining issues with portal refactoring. 2018-06-23 23:03:34 +02:00
hw_drawinfo.h - fixed remaining issues with portal refactoring. 2018-06-23 23:03:34 +02:00
hw_drawlist.cpp - use locally stored viewpoint variables in the hardware renderer. 2018-06-19 23:45:17 +02:00
hw_drawlist.h - don't use r_viewpoint directly when sorting translucent geometry. 2018-06-19 10:50:48 +02:00
hw_drawstructs.h Merge remote-tracking branch 'remotes/origin/master' into modern 2018-06-19 19:40:52 +02:00
hw_fakeflat.cpp - moved the basic methofs of HWDrawInfo to a dedicated file instead of storing them somewhere else. 2018-06-19 23:52:01 +02:00
hw_fakeflat.h Moved WriteSavePic implementation to FGLRenderer 2018-06-20 12:29:52 +02:00
hw_flats.cpp - use locally stored viewpoint variables in the hardware renderer. 2018-06-19 23:45:17 +02:00
hw_portal.cpp - fixed remaining issues with portal refactoring. 2018-06-23 23:03:34 +02:00
hw_portal.h - fixed remaining issues with portal refactoring. 2018-06-23 23:03:34 +02:00
hw_renderhacks.cpp Moved ProcessLowerMinisegs back toAPI independent code. 2018-06-20 10:10:30 +02:00
hw_sky.cpp - use locally stored viewpoint variables in the hardware renderer. 2018-06-19 23:45:17 +02:00
hw_skydome.cpp - use locally stored viewpoint variables in the hardware renderer. 2018-06-19 23:45:17 +02:00
hw_skydome.h - moved the matrix math for the sky dome into backend independent code. 2018-06-18 18:18:28 +02:00
hw_spritelight.cpp - add dynamic lights to softpoly and software renderer models 2018-06-05 22:43:11 +02:00
hw_sprites.cpp - use locally stored viewpoint variables in the hardware renderer. 2018-06-19 23:45:17 +02:00
hw_viewpointuniforms.h - moved the clipline uniform to the viewpoint buffer. 2018-06-22 23:49:39 +02:00
hw_walls.cpp - clear GLWF_TRANSLUCENT at the end of PutWall. 2018-08-13 20:48:27 +02:00
hw_walls_vertex.cpp - fixed and simplified the vertex counter for wall polygons. 2018-05-31 22:14:57 +02:00
hw_weapon.cpp - use locally stored viewpoint variables in the hardware renderer. 2018-06-19 23:45:17 +02:00
hw_weapon.h - move view and projection matrices to DrawInfo. 2018-06-21 21:02:14 +02:00