mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-25 05:21:02 +00:00
- moved the clipline uniform to the viewpoint buffer.
This was the final one of the per-scene values that could be taken out of the render state.
This commit is contained in:
parent
7f0e29db48
commit
82d7e5970f
12 changed files with 35 additions and 107 deletions
|
@ -61,7 +61,7 @@ static void matrixToGL(const VSMatrix &mat, int loc)
|
|||
void FRenderState::Reset()
|
||||
{
|
||||
mTextureEnabled = true;
|
||||
mClipLineShouldBeActive = mClipLineEnabled = mSplitEnabled = mBrightmapEnabled = mFogEnabled = mGlowEnabled = false;
|
||||
mSplitEnabled = mBrightmapEnabled = mFogEnabled = mGlowEnabled = false;
|
||||
mColorMask[0] = mColorMask[1] = mColorMask[2] = mColorMask[3] = true;
|
||||
currentColorMask[0] = currentColorMask[1] = currentColorMask[2] = currentColorMask[3] = true;
|
||||
mFogColor.d = -1;
|
||||
|
@ -99,7 +99,6 @@ void FRenderState::Reset()
|
|||
mGlowBottomPlane.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
mSplitTopPlane.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
mSplitBottomPlane.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
mClipLine.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
mDynColor.Set(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
mEffectState = 0;
|
||||
activeShader = nullptr;
|
||||
|
@ -201,17 +200,6 @@ bool FRenderState::ApplyShader()
|
|||
activeShader->currentsplitstate = 0;
|
||||
}
|
||||
|
||||
if (mClipLineEnabled)
|
||||
{
|
||||
activeShader->muClipLine.Set(mClipLine.vec);
|
||||
activeShader->currentcliplinestate = 1;
|
||||
}
|
||||
else if (activeShader->currentcliplinestate)
|
||||
{
|
||||
activeShader->muClipLine.Set(-10000000.0, 0, 0, 0);
|
||||
activeShader->currentcliplinestate = 0;
|
||||
}
|
||||
|
||||
if (mTextureMatrixEnabled)
|
||||
{
|
||||
matrixToGL(mTextureMatrix, activeShader->texturematrix_index);
|
||||
|
|
|
@ -79,8 +79,6 @@ class FRenderState
|
|||
uint8_t mFogEnabled;
|
||||
bool mGlowEnabled;
|
||||
bool mSplitEnabled;
|
||||
bool mClipLineEnabled;
|
||||
bool mClipLineShouldBeActive;
|
||||
bool mBrightmapEnabled;
|
||||
bool mColorMask[4];
|
||||
bool currentColorMask[4];
|
||||
|
@ -96,7 +94,6 @@ class FRenderState
|
|||
bool mTextureMatrixEnabled;
|
||||
bool mLastDepthClamp;
|
||||
float mInterpolationFactor;
|
||||
float mClipHeight, mClipHeightDirection;
|
||||
float mGlossiness, mSpecularLevel;
|
||||
float mShaderTimer;
|
||||
|
||||
|
@ -106,7 +103,6 @@ class FRenderState
|
|||
FStateVec4 mGlowTop, mGlowBottom;
|
||||
FStateVec4 mGlowTopPlane, mGlowBottomPlane;
|
||||
FStateVec4 mSplitTopPlane, mSplitBottomPlane;
|
||||
FStateVec4 mClipLine;
|
||||
PalEntry mFogColor;
|
||||
PalEntry mObjectColor;
|
||||
PalEntry mObjectColor2;
|
||||
|
@ -171,31 +167,6 @@ public:
|
|||
mCurrentVertexBuffer = NULL;
|
||||
}
|
||||
|
||||
float GetClipHeight()
|
||||
{
|
||||
return mClipHeight;
|
||||
}
|
||||
|
||||
float GetClipHeightDirection()
|
||||
{
|
||||
return mClipHeightDirection;
|
||||
}
|
||||
|
||||
FStateVec4 &GetClipLine()
|
||||
{
|
||||
return mClipLine;
|
||||
}
|
||||
|
||||
bool GetClipLineState()
|
||||
{
|
||||
return mClipLineEnabled;
|
||||
}
|
||||
|
||||
bool GetClipLineShouldBeActive()
|
||||
{
|
||||
return mClipLineShouldBeActive;
|
||||
}
|
||||
|
||||
void SetNormal(FVector3 norm)
|
||||
{
|
||||
mNormal.Set(norm.X, norm.Y, norm.Z, 0.f);
|
||||
|
@ -300,32 +271,6 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void SetClipLine(line_t *line)
|
||||
{
|
||||
mClipLine.Set(line->v1->fX(), line->v1->fY(), line->Delta().X, line->Delta().Y);
|
||||
}
|
||||
|
||||
void EnableClipLine(bool on)
|
||||
{
|
||||
if (!(gl.flags & RFL_NO_CLIP_PLANES))
|
||||
{
|
||||
mClipLineEnabled = on;
|
||||
if (on)
|
||||
{
|
||||
glEnable(GL_CLIP_DISTANCE0);
|
||||
}
|
||||
else
|
||||
{
|
||||
glDisable(GL_CLIP_DISTANCE0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// this needs to be flagged because in this case per-sector plane rendering needs to be disabled if a clip plane is active.
|
||||
mClipLineShouldBeActive = on;
|
||||
}
|
||||
}
|
||||
|
||||
void EnableBrightmap(bool on)
|
||||
{
|
||||
mBrightmapEnabled = on;
|
||||
|
|
|
@ -207,7 +207,13 @@ FDrawInfo *FDrawInfo::StartDrawInfo(FRenderViewpoint &parentvp, HWViewpointUnifo
|
|||
di->mVBO = GLRenderer->mVBO;
|
||||
di->mClipper = &staticClipper;
|
||||
di->Viewpoint = parentvp;
|
||||
if (uniforms) di->VPUniforms = *uniforms;
|
||||
if (uniforms)
|
||||
{
|
||||
di->VPUniforms = *uniforms;
|
||||
// The clip planes will never be inherited from the parent drawinfo.
|
||||
di->VPUniforms.mClipLine.X = -1000001.f;
|
||||
di->VPUniforms.mClipHeight = 0;
|
||||
}
|
||||
else di->VPUniforms.SetDefaults();
|
||||
di->mClipper->SetViewpoint(di->Viewpoint);
|
||||
staticClipper.Clear();
|
||||
|
|
|
@ -166,7 +166,7 @@ void FDrawInfo::ProcessLights(GLFlat *flat, bool istrans)
|
|||
{
|
||||
flat->dynlightindex = GLRenderer->mLights->GetIndexPtr();
|
||||
|
||||
if (flat->sector->ibocount > 0 && !gl_RenderState.GetClipLineShouldBeActive())
|
||||
if (flat->sector->ibocount > 0 && !ClipLineShouldBeActive())
|
||||
{
|
||||
SetupSectorLights(flat, GLPASS_LIGHTSONLY, nullptr);
|
||||
}
|
||||
|
@ -215,7 +215,7 @@ void FDrawInfo::DrawSubsectors(GLFlat *flat, int pass, bool processlights, bool
|
|||
|
||||
if (iboindex >= 0)
|
||||
{
|
||||
if (vcount > 0 && !gl_RenderState.GetClipLineShouldBeActive())
|
||||
if (vcount > 0 && !ClipLineShouldBeActive())
|
||||
{
|
||||
if (processlights) SetupSectorLights(flat, GLPASS_ALL, &dli);
|
||||
drawcalls.Clock();
|
||||
|
|
|
@ -758,29 +758,6 @@ void GLPlaneMirrorPortal::DrawContents(FDrawInfo *di)
|
|||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void GLLinePortal::PushState()
|
||||
{
|
||||
FStateVec4 &v = gl_RenderState.GetClipLine();
|
||||
planestack.Push(v.vec[0]);
|
||||
planestack.Push(v.vec[1]);
|
||||
planestack.Push(v.vec[2]);
|
||||
planestack.Push(v.vec[3]);
|
||||
planestack.Push(gl_RenderState.GetClipLineState());
|
||||
gl_RenderState.EnableClipLine(false);
|
||||
}
|
||||
|
||||
void GLLinePortal::PopState()
|
||||
{
|
||||
FStateVec4 &v = gl_RenderState.GetClipLine();
|
||||
float e = 0;
|
||||
planestack.Pop(e);
|
||||
planestack.Pop(v.vec[3]);
|
||||
planestack.Pop(v.vec[2]);
|
||||
planestack.Pop(v.vec[1]);
|
||||
planestack.Pop(v.vec[0]);
|
||||
gl_RenderState.EnableClipLine(e != 0);
|
||||
}
|
||||
|
||||
int GLLinePortal::ClipSeg(seg_t *seg, const DVector3 &viewpos)
|
||||
{
|
||||
line_t *linedef = seg->linedef;
|
||||
|
@ -793,7 +770,7 @@ int GLLinePortal::ClipSeg(seg_t *seg, const DVector3 &viewpos)
|
|||
|
||||
int GLLinePortal::ClipSubsector(subsector_t *sub)
|
||||
{
|
||||
// this seg is completely behind the mirror!
|
||||
// this seg is completely behind the mirror
|
||||
for(unsigned int i=0;i<sub->numlines;i++)
|
||||
{
|
||||
if (P_PointOnLineSidePrecise(sub->firstline[i].v1->fPos(), line()) == 0) return PClip_Inside;
|
||||
|
@ -895,6 +872,7 @@ void GLMirrorPortal::DrawContents(FDrawInfo *di)
|
|||
vp.ViewActor = nullptr;
|
||||
|
||||
MirrorFlag++;
|
||||
di->SetClipLine(linedef);
|
||||
di->SetupView(vp.Pos.X, vp.Pos.Y, vp.Pos.Z, !!(MirrorFlag&1), !!(PlaneMirrorFlag&1));
|
||||
|
||||
di->mClipper->Clear();
|
||||
|
@ -904,10 +882,7 @@ void GLMirrorPortal::DrawContents(FDrawInfo *di)
|
|||
|
||||
di->mClipper->SafeAddClipRange(linedef->v1, linedef->v2);
|
||||
|
||||
gl_RenderState.SetClipLine(linedef);
|
||||
gl_RenderState.EnableClipLine(true);
|
||||
di->DrawScene(DM_PORTAL);
|
||||
gl_RenderState.EnableClipLine(false);
|
||||
|
||||
MirrorFlag--;
|
||||
}
|
||||
|
@ -972,13 +947,11 @@ void GLLineToLinePortal::DrawContents(FDrawInfo *di)
|
|||
}
|
||||
|
||||
vp.ViewActor = nullptr;
|
||||
di->SetClipLine(glport->lines[0]->mDestination);
|
||||
di->SetupView(vp.Pos.X, vp.Pos.Y, vp.Pos.Z, !!(MirrorFlag&1), !!(PlaneMirrorFlag&1));
|
||||
|
||||
ClearClipper(di);
|
||||
gl_RenderState.SetClipLine(glport->lines[0]->mDestination);
|
||||
gl_RenderState.EnableClipLine(true);
|
||||
di->DrawScene(DM_PORTAL);
|
||||
gl_RenderState.EnableClipLine(false);
|
||||
}
|
||||
|
||||
void GLLineToLinePortal::RenderAttached(FDrawInfo *di)
|
||||
|
|
|
@ -180,8 +180,6 @@ struct GLLinePortal : public GLPortal
|
|||
virtual int ClipSubsector(subsector_t *sub);
|
||||
virtual int ClipPoint(const DVector2 &pos);
|
||||
virtual bool NeedCap() { return false; }
|
||||
virtual void PushState();
|
||||
virtual void PopState();
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -79,7 +79,7 @@ void FDrawInfo::ApplyVPUniforms()
|
|||
|
||||
if (!(gl.flags & RFL_NO_CLIP_PLANES))
|
||||
{
|
||||
if (VPUniforms.mClipHeightDirection != 0.f)
|
||||
if (VPUniforms.mClipHeightDirection != 0.f || VPUniforms.mClipLine.X > -10000000.0f)
|
||||
{
|
||||
glEnable(GL_CLIP_DISTANCE0);
|
||||
}
|
||||
|
@ -90,6 +90,7 @@ void FDrawInfo::ApplyVPUniforms()
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Setup the modelview matrix
|
||||
|
|
|
@ -322,7 +322,6 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
|
|||
muGlowTopPlane.Init(hShader, "uGlowTopPlane");
|
||||
muSplitBottomPlane.Init(hShader, "uSplitBottomPlane");
|
||||
muSplitTopPlane.Init(hShader, "uSplitTopPlane");
|
||||
muClipLine.Init(hShader, "uClipLine");
|
||||
muInterpolationFactor.Init(hShader, "uInterpolationFactor");
|
||||
muAlphaThreshold.Init(hShader, "uAlphaThreshold");
|
||||
muSpecularMaterial.Init(hShader, "uSpecularMaterial");
|
||||
|
@ -345,6 +344,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
|
|||
globvis_index = glGetUniformLocation(hShader, "uGlobVis");
|
||||
clipheight_index = glGetUniformLocation(hShader, "uClipHeight");
|
||||
clipheightdirection_index = glGetUniformLocation(hShader, "uClipHeightDirection");
|
||||
clipline_index = glGetUniformLocation(hShader, "uClipLine");
|
||||
|
||||
if (!(gl.flags & RFL_SHADER_STORAGE_BUFFER))
|
||||
{
|
||||
|
|
|
@ -257,7 +257,6 @@ class FShader
|
|||
FUniform4f muGlowTopPlane;
|
||||
FUniform4f muSplitBottomPlane;
|
||||
FUniform4f muSplitTopPlane;
|
||||
FUniform4f muClipLine;
|
||||
FBufferedUniform1f muInterpolationFactor;
|
||||
FBufferedUniform1f muAlphaThreshold;
|
||||
FBufferedUniform2f muSpecularMaterial;
|
||||
|
@ -277,6 +276,7 @@ class FShader
|
|||
int globvis_index;
|
||||
int clipheight_index;
|
||||
int clipheightdirection_index;
|
||||
int clipline_index;
|
||||
|
||||
public:
|
||||
int vertexmatrix_index;
|
||||
|
|
|
@ -226,7 +226,8 @@ void HWViewpointUniforms::SetDefaults()
|
|||
mViewMatrix.loadIdentity();
|
||||
mNormalViewMatrix.loadIdentity();
|
||||
mViewHeight = viewheight;
|
||||
mGlobVis = R_GetGlobVis(r_viewwindow, r_visibility) / 32.f;
|
||||
mGlobVis = (float)R_GetGlobVis(r_viewwindow, r_visibility) / 32.f;
|
||||
mPalLightLevels = static_cast<int>(gl_bandedswlight) | (static_cast<int>(gl_fogmode) << 8);
|
||||
mClipLine.X = -10000000.0f;
|
||||
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "r_defs.h"
|
||||
#include "r_utility.h"
|
||||
#include "hw_viewpointuniforms.h"
|
||||
#include "v_video.h"
|
||||
|
||||
|
||||
struct FSectorPortalGroup;
|
||||
|
@ -162,6 +163,18 @@ public:
|
|||
{
|
||||
VPUniforms.mClipHeight = h;
|
||||
VPUniforms.mClipHeightDirection = d;
|
||||
VPUniforms.mClipLine.X = -1000001.f;
|
||||
}
|
||||
|
||||
void SetClipLine(line_t *line)
|
||||
{
|
||||
VPUniforms.mClipLine = { (float)line->v1->fX(), (float)line->v1->fY(), (float)line->Delta().X, (float)line->Delta().Y };
|
||||
VPUniforms.mClipHeight = 0;
|
||||
}
|
||||
|
||||
bool ClipLineShouldBeActive()
|
||||
{
|
||||
return (screen->hwcaps & RFL_NO_CLIP_PLANES) && VPUniforms.mClipLine.X > -1000000.f;
|
||||
}
|
||||
|
||||
void RenderBSPNode(void *node);
|
||||
|
|
|
@ -25,3 +25,6 @@ struct HWViewpointUniforms
|
|||
void SetDefaults();
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue