qzdoom/src/rendering
Christoph Oelckers 58d8ce1a4f - cleanup of m_fixed.h.
With fixed point math barely being used anywhere with the vast majority of calls in the software voxel drawer it makes sense to reduce the function interface to the minimum possible and move the shift value into the function call as an argument.
2020-11-22 10:25:04 +01:00
..
2d - fixed the burn shader. 2020-06-09 22:06:19 +02:00
hwrenderer Disabled vertice off-screen check, but fixed it at the same time. If it's desired, the solution is simply commented out in the event its desired. 2020-10-25 15:42:12 +01:00
swrenderer - cleanup of m_fixed.h. 2020-11-22 10:25:04 +01:00
r_sky.cpp - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
r_sky.h - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
r_utility.cpp View Angles (Part 1 - Redux) (#1002) 2020-08-27 13:03:06 -04:00
r_utility.h - cleanup of m_fixed.h. 2020-11-22 10:25:04 +01:00