qzdoom/src/gl/shaders
Christoph Oelckers 4a7b1aada7 Merge remote-tracking branch 'remotes/origin/modern'
# Conflicts:
#	wadsrc/static/shaders/glsl/main.fp
2018-07-20 10:19:07 +02:00
..
gl_postprocessshader.cpp - use FShaderProgram through an abstract interface and remove all dependencies on the GL renderer from the shader definition source files. 2018-06-13 22:08:55 +02:00
gl_postprocessshaderinstance.h - added a RenderQueue parameter to all Bind functions of the postprocessing shaders. This is unused for now. All places calling these pass a dummy NOQUEUE value which is just a nullptr. 2018-06-13 20:30:51 +02:00
gl_shader.cpp Merge remote-tracking branch 'remotes/origin/modern' 2018-07-20 10:19:07 +02:00
gl_shader.h - moved the clipline uniform to the viewpoint buffer. 2018-06-22 23:49:39 +02:00
gl_shaderprogram.cpp - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
gl_shaderprogram.h - write OpenGL backend for hw_postprocess (FGLRenderBuffers::RenderEffect) 2018-06-20 19:56:30 +02:00