qzdoom/src/gl
2018-07-20 19:46:53 +02:00
..
data - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
dynlights - fixed some includes which did not cause VC++ to error out. 2018-06-13 23:32:43 +02:00
models - made the static portal state a struct inside the Renderer object 2018-06-23 13:25:59 +02:00
renderer - fixed: The 2D drawer did not restore the blend mode after finishing. 2018-07-20 19:46:53 +02:00
scene - fixed: The stencil cap may never write to the depth buffer. 2018-07-15 19:16:12 +02:00
shaders Merge remote-tracking branch 'remotes/origin/modern' 2018-07-20 10:19:07 +02:00
system Merge branch 'master' into modern 2018-07-14 13:18:34 +02:00
textures Merge remote-tracking branch 'remotes/origin/modern' 2018-07-20 10:19:07 +02:00