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- fixed some includes which did not cause VC++ to error out.
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3 changed files with 3 additions and 2 deletions
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@ -1390,6 +1390,7 @@ source_group("Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR
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source_group("Hardware Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/data/.+")
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source_group("Hardware Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/dynlights/.+")
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source_group("Hardware Renderer\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/models/.+")
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source_group("Hardware Renderer\\Postprocessing" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/postprocessing/.+")
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source_group("Hardware Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/renderer/.+")
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source_group("Hardware Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/scene/.+")
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source_group("Hardware Renderer\\Stereo3D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/hwrenderer/stereo3d/.+")
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@ -28,7 +28,7 @@
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_postprocessstate.h"
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#include "gl/renderer/gl_renderbuffers.h"
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#include "gl/shaders/gl_shadowmapshader.h"
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#include "hwrenderer/postprocessing/hw_shadowmapshader.h"
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#include "hwrenderer/dynlights/hw_dynlightdata.h"
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#include "stats.h"
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@ -37,7 +37,7 @@
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#include "gl/renderer/gl_renderbuffers.h"
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#include "gl/renderer/gl_postprocessstate.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl/shaders/gl_present3dRowshader.h"
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#include "hwrenderer/postprocessing/hw_present3dRowshader.h"
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#ifdef _WIN32
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#include "hardware.h"
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