..
blood.txt
- converted a few more DECORATE files.
2016-10-14 00:40:20 +02:00
botstuff.txt
- more exporting of AInventory.
2017-01-19 20:56:31 +01:00
bridge.txt
fixed spelling (mostly comments)
2018-11-27 19:44:06 +01:00
camera.txt
- moved the tid hash into FLevelLocals and adjusted the interface to the iterators.
2019-01-24 19:28:40 +01:00
debris.txt
- scriptified a_strifeitems.cpp and a_debris.cpp.
2016-11-29 12:17:05 +01:00
decal.txt
- exported ADecal to ZScript as a non-native class.
2018-11-19 17:54:38 +01:00
dog.txt
add tags for Doom and Heretic monsters
2018-06-27 21:04:00 +02:00
dynlights.txt
- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
2019-01-01 19:35:55 +01:00
fastprojectile.txt
- sanitized the 'frozen level' code.
2019-01-28 20:15:48 +01:00
fountain.txt
- scriptified the particle fountains.
2017-01-13 19:29:54 +01:00
hatetarget.txt
- scriptified some trivial stuff from g_shared.
2016-11-29 19:50:34 +01:00
ice.txt
- cleaned up use of the random function in script files.
2018-12-21 12:40:05 +01:00
itemeffects.txt
- split up zscript/shared/inventory.txt.
2016-11-30 13:36:13 +01:00
mapmarker.txt
- scriptified some trivial stuff from g_shared.
2016-11-29 19:50:34 +01:00
morph.txt
- declared Actor's Morph() and UnMorph() functions virtual
2018-12-25 16:27:33 +02:00
movingcamera.txt
- use map time, not hub time for map actions.
2019-01-28 18:42:56 +01:00
player.txt
- renamed the level variables.
2019-02-02 00:25:51 +01:00
player_cheat.txt
- Since GetParentAmmo is now virtual, BackpackItem and the "give ammo" cheat should call GetParentAmmo to determine base ammo classes.
2019-01-01 22:00:35 +01:00
player_inventory.txt
- sanitized the 'frozen level' code.
2019-01-28 20:15:48 +01:00
randomspawner.txt
Move RandomSpawner's random selection logic into a virtual method.
2018-07-09 17:50:55 +02:00
secrettrigger.txt
Fixed VM abort with null activator for SecretTrigger object
2017-08-19 11:19:29 +03:00
sectoraction.txt
Destructible geometry - minor fixes and 3D floor support
2018-11-07 00:12:37 +01:00
setcolor.txt
- fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all.
2017-01-08 19:07:26 +01:00
sharedmisc.txt
Apparently 'name = something' gets parsed as a Type. Fixed CustomSprite actor again.
2017-01-21 10:32:26 +01:00
skies.txt
- moved most functions of portals.cpp into FLevelLocals.
2019-01-25 00:30:55 +01:00
soundenvironment.txt
- scriptified ASoundEnvironment.
2017-01-14 11:43:08 +01:00
soundsequence.txt
- scriptified the declaration of AmbientSound
2019-01-02 01:05:20 +01:00
spark.txt
- scriptified some trivial stuff from g_shared.
2016-11-29 19:50:34 +01:00
specialspot.txt
- fixed the remaining deprecation warnings in the base script.
2019-01-30 00:58:44 +01:00
splashes.txt
- converted the rest of actors/shared.
2016-10-14 10:46:15 +02:00
teleport.txt
- fixed: missed the teleport fog
2017-06-04 12:30:35 +02:00
waterzone.txt
- scriptified some trivial stuff from g_shared.
2016-11-29 19:50:34 +01:00