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fixed spelling (mostly comments)
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parent
59b4e297c0
commit
4a85e24228
20 changed files with 29 additions and 30 deletions
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@ -660,7 +660,7 @@ SPREE15 = "%k is dominating!";
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SPREE20 = "%k is unstoppable!";
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SPREE25 = "%k is Godlike!";
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// Mulitkill messages
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// Multikill messages
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MULTI2 = "Double kill!";
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MULTI3 = "Multi kill!";
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MULTI4 = "Ultra kill!";
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@ -824,12 +824,12 @@ OB_MPCWEAPFLAME = "%o was lit up by %k's flames.";
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OB_MPCWEAPWRAITHVERGE = "%o was cleansed by %k's Wraithverge.";
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OB_MPMWEAPWAND = "%o took one too many sapphire beams from %k.";
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OB_MPMWEAPFROST = "%o was turned into a frosty fellow by %k.";
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OB_MPMWEAPLIGHTNING = "%o recieved a shocking revelation from %k.";
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OB_MPMWEAPLIGHTNING = "%o received a shocking revelation from %k.";
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OB_MPMWEAPBLOODSCOURGE = "%o was wiped off the face of the universe by %k's Bloodscourge.";
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OB_MPPUNCHDAGGER = "%o was unwittingly backstabbed by %k.";
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OB_MPELECTRICBOLT = "%o got bolted to the wall by %k.";
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OB_MPPOISONBOLT = "%o recieved a lethal dose of %k's wrath.";
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OB_MPPOISONBOLT = "%o received a lethal dose of %k's wrath.";
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OB_MPASSAULTGUN = "%o was drilled full of holes by %k's assault gun.";
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OB_MPMINIMISSILELAUNCHER = "%o gulped down %k's missile.";
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OB_MPSTRIFEGRENADE = "%o was inverted by %k's H-E grenade.";
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@ -950,7 +950,7 @@ TAG_ARTIPUZZGEMGREEN2 = "Emerald Planet (2)";
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TAG_ARTIPUZZGEMBLUE1 = "Sapphire Planet (1)";
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TAG_ARTIPUZZGEMBLUE2 = "Sapphire Planet (2)";
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TAG_ARTIPUZZBOOK1 = "Daemon Codex";
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TAG_ARTIPUZZBOOK2 = "Liber Obscura";
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TAG_ARTIPUZZBOOK2 = "Liber Oscura";
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TAG_ARTIPUZZSKULL2 = "Flame Mask";
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TAG_ARTIPUZZFWEAPON = "Glaive Seal";
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TAG_ARTIPUZZCWEAPON = "Holy Relic";
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@ -1003,7 +1003,7 @@ TAG_TELEPORTERBEACON = "Teleporter Beacon";
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TAG_METALARMOR = "Metal Armor";
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TAG_LEATHER = "Leather Armor";
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TAG_HEGRENADES = "HE-Grenade Rounds";
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TAG_PHGRENADES = "Phoshorus-Grenade Rounds"; // "Fire-Grenade_Rounds" in the Teaser
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TAG_PHGRENADES = "Phosphorus-Grenade Rounds"; // "Fire-Grenade_Rounds" in the Teaser
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TAG_CLIPOFBULLETS = "Clip of Bullets"; // "bullets" in the Teaser
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TAG_BOXOFBULLETS = "Ammo";
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TAG_MINIMISSILES = "Mini Missiles"; //"rocket" in the Teaser
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@ -2692,7 +2692,7 @@ OB_CYCLOPTIS = "%o was slimed by a cycloptis.";
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OB_FLEMBRANE = "%o was defeated by the Flembrane.";
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OB_MPSPOON = "%o was spoon fed by %k.";
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OB_MPBOOTSPORK = "%o was thouroughly mixed with %k's bootspork.";
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OB_MPBOOTSPORK = "%o was thoroughly mixed with %k's bootspork.";
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OB_MPZORCH = "%o was zorched by %k.";
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OB_MPMEGAZORCH = "%o was hit by %k's mega-zorcher.";
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OB_MPRAPIDZORCH = "%o was rapid zorched by %k.";
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@ -1016,7 +1016,7 @@ TAG_ARTIPUZZGEMGREEN2 = "Planète en émeraude (2)";
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TAG_ARTIPUZZGEMBLUE1 = "Planète en saphir (1)";
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TAG_ARTIPUZZGEMBLUE2 = "Planète en saphir (2)";
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TAG_ARTIPUZZBOOK1 = "Codex Démoniaque";
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TAG_ARTIPUZZBOOK2 = "Liber Obscura";
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TAG_ARTIPUZZBOOK2 = "Liber Oscura";
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TAG_ARTIPUZZSKULL2 = "Masque de Flammes";
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TAG_ARTIPUZZFWEAPON = "Sceau du Glaive";
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TAG_ARTIPUZZCWEAPON = "Relique Sacrée";
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@ -1459,7 +1459,7 @@ TXT_ARTIPUZZGEMGREEN2 = "PLANETE D'EMERAUDE";
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TXT_ARTIPUZZGEMBLUE1 = "PLANETE DE SAPHIR";
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TXT_ARTIPUZZGEMBLUE2 = "PLANETE DE SAPHIR";
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TXT_ARTIPUZZBOOK1 = "CODEX DEMONIAQUE";
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TXT_ARTIPUZZBOOK2 = "LIBER OBSCURA";
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TXT_ARTIPUZZBOOK2 = "LIBER OSCURA";
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TXT_ARTIPUZZSKULL2 = "MASQUE DE FLAMMES";
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TXT_ARTIPUZZFWEAPON = "SCEAU DU GLAIVE";
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TXT_ARTIPUZZCWEAPON = "RELIQUE SACREE";
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@ -882,7 +882,7 @@ TAG_ARTIPUZZGEMGREEN2 = "Emerald Planet (2)";
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TAG_ARTIPUZZGEMBLUE1 = "Sapphire Planet (1)";
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TAG_ARTIPUZZGEMBLUE2 = "Sapphire Planet (2)";
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TAG_ARTIPUZZBOOK1 = "Daemon Codex";
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TAG_ARTIPUZZBOOK2 = "Liber Obscura";
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TAG_ARTIPUZZBOOK2 = "Liber Oscura";
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TAG_ARTIPUZZSKULL2 = "Flame Mask";
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TAG_ARTIPUZZFWEAPON = "Glaive Seal";
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TAG_ARTIPUZZCWEAPON = "Holy Relic";
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@ -1175,7 +1175,7 @@ class Actor : Thinker native
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native void A_SetMugshotState(String name);
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native void A_RearrangePointers(int newtarget, int newmaster = AAPTR_DEFAULT, int newtracer = AAPTR_DEFAULT, int flags=0);
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native void A_TransferPointer(int ptr_source, int ptr_recepient, int sourcefield, int recepientfield=AAPTR_DEFAULT, int flags=0);
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native void A_TransferPointer(int ptr_source, int ptr_recipient, int sourcefield, int recipientfield=AAPTR_DEFAULT, int flags=0);
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native void A_CopyFriendliness(int ptr_source = AAPTR_MASTER);
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action native bool A_Overlay(int layer, statelabel start = null, bool nooverride = false);
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@ -428,7 +428,7 @@ const ATTN_NORM = 1;
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const ATTN_IDLE = 1.001;
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const ATTN_STATIC = 3;
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// For SetPlayerProprty action special
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// For SetPlayerProperty action special
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enum EPlayerProperties
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{
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PROP_FROZEN = 0,
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@ -194,7 +194,7 @@ extend class Actor
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Actor owner = (flags & MSF_DontHurt) ? target : self;
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aimtarget.Height = Height;
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bool shootmode = ((flags & MSF_Classic) || // Flag explicitely set, or no flags and compat options
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bool shootmode = ((flags & MSF_Classic) || // Flag explicitly set, or no flags and compat options
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(flags == 0 && CurState.bDehacked && compat_mushroom));
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for (i = -numspawns; i <= numspawns; i += 8)
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@ -224,7 +224,7 @@ class HornRodFX2 : Actor
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RainTracker tracker;
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if (target == null || target.health <= 0)
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{ // Shooter is dead or nonexistant
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{ // Shooter is dead or nonexistent
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return;
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}
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@ -347,7 +347,6 @@ class ArtiPoisonBag3 : ArtiPoisonBag
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// is as set by the projectile. To accommodate self with a proper trajectory, we
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// aim the projectile ~20 degrees higher than we're looking at and increase the
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// speed we fire at accordingly.
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double orgpitch = -Owner.Pitch;
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double modpitch = clamp(-Owner.Pitch + 20, -89., 89.);
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double ang = mo.angle;
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double speed = (mo.Speed, 4.).Length();
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@ -1038,7 +1038,7 @@ class SorcFX3 : Actor
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mo.Destroy ();
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}
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else if (target != null)
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{ // [RH] Make the new bishops inherit the Heriarch's target
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{ // [RH] Make the new bishops inherit the Heresiarch's target
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mo.CopyFriendliness (target, true);
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mo.master = target;
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}
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@ -4,7 +4,7 @@
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**
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**---------------------------------------------------------------------------
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** Copyright 2000-2016 Randy Heit
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** Copyright 2006-2017 Cheistoph Oelckers
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** Copyright 2006-2017 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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@ -827,7 +827,7 @@ class Inventory : Actor native
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}
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/*
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else if ((ItemFlags & IF_FANCYPICKUPSOUND) &&
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(toucher == NULL || toucher->CheckLocalView(consoeplayer)))
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(toucher == NULL || toucher->CheckLocalView(consoleplayer)))
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{
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atten = ATTN_NONE;
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}
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@ -3,7 +3,7 @@
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** Implements generic weapon pieces
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**
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**---------------------------------------------------------------------------
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** Copyright 2006-2016 Cheistoph Oelckers
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** Copyright 2006-2016 Christoph Oelckers
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** Copyright 2006-2016 Randy Heit
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** All rights reserved.
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**
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@ -1109,7 +1109,7 @@ class LevelCompatibility play
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break;
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}
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case 'D67CECE3F60083383DF992B8C824E4AC': // Icarus: Alien Vanuguard MAP13
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case 'D67CECE3F60083383DF992B8C824E4AC': // Icarus: Alien Vanguard MAP13
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{
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// Moves sector special to platform with Berserk powerup. The
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// map's only secret can now be scored.
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@ -1118,7 +1118,7 @@ class LevelCompatibility play
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break;
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}
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case '61373587339A768854E2912CC99A4781': // Icarus: Alien Vanuguard MAP15
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case '61373587339A768854E2912CC99A4781': // Icarus: Alien Vanguard MAP15
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{
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// Can press use on the lift to reveal the secret Shotgun,
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// making 100% secrets possible.
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@ -1128,7 +1128,7 @@ class LevelCompatibility play
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break;
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}
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case '9F66B0797925A09D4DC0725540F8EEF7': // Icarus: Alien Vanuguard MAP16
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case '9F66B0797925A09D4DC0725540F8EEF7': // Icarus: Alien Vanguard MAP16
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{
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// Can press use on the walls at the secret Rocket Launcher in
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// case of getting stuck.
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@ -156,7 +156,7 @@ struct Line native play
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native uint activation; // activation type
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native int special;
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native int args[5]; // <--- hexen-style arguments (expanded to ZDoom's full width)
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native double alpha; // <--- translucency (0=invisibile, FRACUNIT=opaque)
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native double alpha; // <--- translucency (0=invisible, FRACUNIT=opaque)
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native readonly Side sidedef[2];
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native readonly double bbox[4]; // bounding box, for the extent of the LineDef.
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native readonly Sector frontsector, backsector;
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@ -1,6 +1,6 @@
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/*
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** messagebox.cpp
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** Confirmation, notification screns
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** Confirmation, notification screens
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**
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**---------------------------------------------------------------------------
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** Copyright 2010-2017 Christoph Oelckers
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@ -46,7 +46,7 @@ class BridgeBall : Actor
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{
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if (target == NULL)
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{ // Don't crash if somebody spawned this into the world
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// independantly of a Bridge actor.
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// independently of a Bridge actor.
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return;
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}
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// Set default values
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@ -1,6 +1,6 @@
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/*
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** a_soundsequence.cpp
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** Actors for independantly playing sound sequences in a map.
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** Actors for independently playing sound sequences in a map.
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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@ -205,7 +205,7 @@ class BaseStatusBar native ui
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DI_ITEM_VMASK = 0x180000,
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DI_ITEM_LEFT = 0x200000,
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DI_ITEM_HCENTER = 0, // this is the deafault horizontal alignment
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DI_ITEM_HCENTER = 0, // this is the default horizontal alignment
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DI_ITEM_RIGHT = 0x400000,
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DI_ITEM_HOFFSET = 0x600000,
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DI_ITEM_HMASK = 0x600000,
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@ -1140,7 +1140,7 @@ class LinearValueInterpolator : Object
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mCurrentValue = value;
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}
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// This must be called peroiodically in the status bar's Tick function.
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// This must be called periodically in the status bar's Tick function.
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// Do not call this in the Draw function because that may skip some frames!
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void Update(int destvalue)
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{
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@ -1184,7 +1184,7 @@ class DynamicValueInterpolator : Object
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mCurrentValue = value;
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}
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// This must be called peroiodically in the status bar's Tick function.
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// This must be called periodically in the status bar's Tick function.
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// Do not call this in the Draw function because that may skip some frames!
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void Update(int destvalue)
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{
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@ -38,7 +38,7 @@ extend class Actor
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}
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// A Cloud used for varius explosions ---------------------------------------
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// A Cloud used for various explosions --------------------------------------
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// This actor has no direct equivalent in strife. To create this, Strife
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// spawned a spark and then changed its state to that of this explosion
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// cloud. Weird.
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@ -204,7 +204,7 @@ class PhosphorousGrenade : Actor
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}
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}
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// Fire from the Phoshorous Grenade -----------------------------------------
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// Fire from the Phosphorous Grenade ----------------------------------------
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class PhosphorousFire : Actor
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{
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