qzdoom/src
2019-03-06 19:44:48 +01:00
..
fragglescript - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
g_shared - fixed: in CollectWithinRadius, make pos a value variable instead of a reference. 2019-03-02 22:10:44 +01:00
g_statusbar - fixed: SBARInfo's Tick function was using actor references from its last Draw operation. 2019-03-03 09:59:08 +01:00
gamedata - special remapping for the Hungarian double accented letters. 2019-03-04 20:06:19 +01:00
intermission - fix building on FreeBSD 2019-03-03 17:08:45 +01:00
maploader - moved all dialogue loading code into the map loader. 2019-02-22 19:07:58 +01:00
menu Fix typo and add clarifying comment. 2019-03-03 16:15:38 +01:00
posix - added initial support of Vulkan to SDL backend 2019-03-06 13:38:45 +02:00
r_data - fix building on FreeBSD 2019-03-03 17:08:45 +01:00
rendering - wrong image transition direction 2019-03-06 19:44:48 +01:00
scripting - moved a few parts from g_level.cpp to better fitting places. 2019-02-23 15:21:54 +01:00
sound - replaced all usages of insecure vsprintf() function 2019-03-04 17:35:38 +02:00
utility - fix typo 2019-03-02 21:34:34 +01:00
win32 - added initial support of Vulkan to SDL backend 2019-03-06 13:38:45 +02:00
__autostart.cpp
actionspecials.h Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
actor.h Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory. 2019-02-08 20:07:49 +01:00
actorinlines.h - sanitized the 'frozen level' code. 2019-01-28 20:15:48 +01:00
am_map.cpp - fixed automap marks placement with custom fonts 2019-02-15 17:21:59 +02:00
am_map.h - made the automap an object. 2019-01-26 15:21:20 +01:00
announcer.h
autosegs.h
b_bot.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
b_bot.h - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
b_func.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
b_game.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
b_move.cpp - moved bglobal into FLevelLocals 2019-01-30 01:38:18 +01:00
b_think.cpp - moved bglobal into FLevelLocals 2019-01-30 01:38:18 +01:00
basictypes.h
bbannouncer.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
c_bind.cpp - the final batch of easy level replacements. 2019-01-27 21:59:19 +01:00
c_bind.h
c_cmds.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
c_console.cpp - made the menu's text input handler Unicode capable. 2019-02-16 21:29:46 +01:00
c_console.h - moved KEYCONF_only CCMDs out of play files. 2019-02-01 21:19:16 +01:00
c_consolebuffer.cpp - made the console Unicode-capable. 2019-02-16 13:05:19 +01:00
c_consolebuffer.h - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
c_cvars.cpp - removed v_video.h include from portals.h 2019-02-01 00:30:21 +01:00
c_cvars.h
c_dispatch.cpp - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
c_dispatch.h - took the delayed console command execution out of the thinker management. 2019-01-27 10:24:49 +01:00
c_expr.cpp
c_functions.cpp Removed all remaining references to AInventory 2018-12-04 17:11:36 +01:00
c_functions.h
CMakeLists.txt - added initial support of Vulkan to SDL backend 2019-03-06 13:38:45 +02:00
ct_chat.cpp - fixed chat input. 2019-02-23 09:54:18 +01:00
d_anonstats.cpp
d_event.h - moved KEYCONF_only CCMDs out of play files. 2019-02-01 21:19:16 +01:00
d_gui.h
d_iwad.cpp - filter out the BIGFONT lump in Chex Quest, now that we have a more complete font internally. 2019-03-03 07:50:10 +01:00
d_main.cpp Remove Quad-buffered from list of VR-modes if we know it won't work. 2019-03-03 16:15:38 +01:00
d_main.h - allow the language table to supersede the title patches, if appropriate 2019-02-15 00:29:24 +01:00
d_net.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
d_net.h
d_netinf.h Squashed commit of the following: 2018-10-30 21:42:09 +01:00
d_netinfo.cpp - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
d_player.h - replaced the assignment operator in player_t with a named function. 2019-03-03 12:12:17 +01:00
d_protocol.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
d_protocol.h
dobject.cpp - added a level iterator for operations that need to make changes to all open levels. 2019-01-28 02:41:29 +01:00
dobject.h - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dobjgc.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
dobjgc.h - Moved high level parts of view border drawing to status bar. 2019-01-23 20:55:38 +01:00
dobjtype.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
dobjtype.h
doomdata.h - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
doomdef.h - added compatibility flag for buggy CheckSwitchRange behavior 2019-02-11 17:57:03 +01:00
doomstat.cpp - fixed a warning and set NOINITCALL for a few CVARs accessing the current level. 2019-02-24 10:05:01 +01:00
doomstat.h Added a master volume setting. 2019-02-27 14:17:45 -05:00
doomtype.h - changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting. 2019-01-06 09:00:52 +01:00
empty.cpp
events.cpp - fixed: static event handlers must also receive WorldLoaded events on loading a savegame. 2019-03-02 13:50:58 +01:00
events.h - fixed: The static event manager never got a link to the primary level. 2019-02-06 15:40:49 +01:00
g_cvars.cpp - set language cvar to global config, it should not be game-specific 2019-03-03 16:14:58 +01:00
g_cvars.h - started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp 2019-01-31 02:05:16 +01:00
g_dumpinfo.cpp - moved a few parts from g_level.cpp to better fitting places. 2019-02-23 15:21:54 +01:00
g_game.cpp added MakeScreenShot and MakeAutoSave functions to FLevelLocals 2019-03-04 19:16:51 +01:00
g_game.h added MakeScreenShot and MakeAutoSave functions to FLevelLocals 2019-03-04 19:16:51 +01:00
g_hub.cpp - allow the language table to supersede the title patches, if appropriate 2019-02-15 00:29:24 +01:00
g_hub.h - fixed missing declaration 2019-01-29 02:17:25 +01:00
g_input.h
g_level.cpp - fixed: FLevelLocals did not set the owner for its event manager. 2019-03-02 13:24:52 +01:00
g_level.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
g_levellocals.h - fixed a warning and set NOINITCALL for a few CVARs accessing the current level. 2019-02-24 10:05:01 +01:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - fixed compilation errors with POSIX targets 2019-02-01 11:08:58 +02:00
gameconfigfile.h
gametype.h
gitinfo.cpp
hu_scores.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
hu_stuff.h
i_cd.h
i_net.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
i_net.h
i_video.h
m_cheat.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
m_cheat.h - previous fix attempts done right 2018-12-01 09:44:14 +02:00
m_joy.cpp
m_joy.h
m_misc.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
m_misc.h
p_acs.cpp - fixed: ACS's LocalAmbientSound did not check the activator before calling its methods. 2019-03-02 23:01:42 +01:00
p_acs.h - allow localization of Hexen's original ACS strings. 2019-02-05 11:51:19 +01:00
p_actionfunctions.cpp - fixed: ACS calls need to explicitly pass the level into COPY_AAPTR. 2019-02-07 15:41:35 +01:00
p_blockmap.h - made polyobject init code part of MapLoader. 2018-12-28 14:48:10 +01:00
p_conversation.cpp - moved all dialogue loading code into the map loader. 2019-02-22 19:07:58 +01:00
p_conversation.h - moved all dialogue loading code into the map loader. 2019-02-22 19:07:58 +01:00
p_destructible.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
p_destructible.h - health groups and software rendering textures freed of 'level' 2019-01-29 16:06:17 +01:00
p_effect.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_effect.h - moved particle storage into FLevelLocals. 2019-01-29 01:09:02 +01:00
p_enemy.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
p_enemy.h - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_interaction.cpp - implemented string table macros. 2019-03-02 12:06:24 +01:00
p_linetracedata.h - more direct native entry points. 2018-12-05 20:10:44 +01:00
p_lnspec.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_lnspec.h - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
p_local.h - fixed: ACS calls need to explicitly pass the level into COPY_AAPTR. 2019-02-07 15:41:35 +01:00
p_map.cpp - fixed: PlayerStartStomp must check for NOTELEFRAG. 2019-03-02 13:35:35 +01:00
p_maputl.cpp - fixed dropoff checks for portals and 3D floors in the same sector. 2019-02-09 10:39:08 +01:00
p_maputl.h - fixed dropoff checks for portals and 3D floors in the same sector. 2019-02-09 10:39:08 +01:00
p_mobj.cpp - fixed: Unmorphing a monster did not clear its UNMORPHED flag. 2019-03-02 13:15:38 +01:00
p_openmap.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
p_pspr.cpp - removed all access to the consoleplayer variable from the play code 2019-02-01 17:02:10 +01:00
p_pspr.h Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
p_saveg.cpp - replaced the assignment operator in player_t with a named function. 2019-03-03 12:12:17 +01:00
p_saveg.h - moved all EV_Light* functions and G_SerializeLevel into FLevelLocals 2019-01-26 17:55:15 +01:00
p_setup.cpp - allow the language table to supersede the title patches, if appropriate 2019-02-15 00:29:24 +01:00
p_setup.h - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
p_spec.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
p_spec.h - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
p_spec_thinkers.h - moved the remaining thinker code to g_shared 2019-01-31 02:51:07 +01:00
p_states.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
p_things.cpp - fixed: ACS calls need to explicitly pass the level into COPY_AAPTR. 2019-02-07 15:41:35 +01:00
p_tick.cpp - separation of static and map-local event handlers into separate lists. 2019-02-02 16:43:11 +01:00
p_tick.h
p_user.cpp - replaced the assignment operator in player_t with a named function. 2019-03-03 12:12:17 +01:00
r_defs.h - health groups and software rendering textures freed of 'level' 2019-01-29 16:06:17 +01:00
r_renderer.h - removed level references in the software renderers. 2019-01-27 17:21:36 +01:00
r_sky.cpp - fixed a warning and set NOINITCALL for a few CVARs accessing the current level. 2019-02-24 10:05:01 +01:00
r_sky.h - moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID. 2019-01-29 04:44:44 +01:00
r_state.h - moved slope creation functions and most initialize-time variables into MapLoader class. 2018-12-27 12:33:18 +01:00
r_utility.cpp Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor 2019-02-09 08:47:07 +01:00
r_utility.h Moved the PointInSector functions into FLevelLocals 2019-01-29 01:30:41 +01:00
r_videoscale.cpp - set vid_scalefactor to 1 when using vid_setscale 2018-12-25 00:18:44 -05:00
r_videoscale.h
s_advsound.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
s_environment.cpp
s_sndseq.cpp - removed the ActiveSequences counter. 2019-02-10 20:30:40 +01:00
s_sndseq.h - moved sound sequence head of list into FLevelLocals. 2019-01-28 23:53:40 +01:00
s_sound.cpp - reject all DMX sounds shorter than or equal 8 bytes. 2019-03-02 21:10:24 +01:00
s_sound.h - handled approx. half of all cases where the address of level is taken. 2019-01-28 00:55:21 +01:00
scriptutil.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
scriptutil.h Moved access to ACS instance data out of ScriptUtil worker class 2019-01-23 20:55:59 +01:00
serializer.cpp - made the menu's text input handler Unicode capable. 2019-02-16 21:29:46 +01:00
serializer.h - made the menu's text input handler Unicode capable. 2019-02-16 21:29:46 +01:00
skins.cpp Squashed commit of the following: 2018-10-30 21:42:09 +01:00
st_start.h
st_stuff.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
st_stuff.h
v_colortables.h
v_framebuffer.cpp - moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this. 2019-01-31 19:38:04 +01:00
v_palette.cpp - a few more. 2019-01-27 16:59:50 +01:00
v_palette.h
v_video.cpp - use BigUpper font for option menu captions. 2019-02-28 22:19:53 +01:00
v_video.h Remove Quad-buffered from list of VR-modes if we know it won't work. 2019-03-03 16:15:38 +01:00
version.h Merge branch 'master' into vulkan2 2019-02-23 19:53:38 +01:00
wi_stuff.cpp - allow the language table to supersede the title patches, if appropriate 2019-02-15 00:29:24 +01:00
wi_stuff.h - fixed: The wbstartstruct that gets passed to the level summary screen needs to be static 2019-02-18 00:43:40 +01:00
zzautozend.cpp