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- fixed: PlayerStartStomp must check for NOTELEFRAG.
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@ -557,6 +557,9 @@ void P_PlayerStartStomp(AActor *actor, bool mononly)
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if (th->player == NULL && !(th->flags3 & MF3_ISMONSTER))
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continue;
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if ((th->flags6 & MF6_NOTELEFRAG) && !(th->flags7 & MF7_ALWAYSTELEFRAG))
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continue;
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if (th->player != NULL && mononly)
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continue;
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