qzdoom/src/gamedata
Christoph Oelckers 241a47602b - small fix
2019-10-01 15:24:17 +02:00
..
fonts - use own implementation of iswalpha() function 2019-08-24 20:52:24 +02:00
resourcefiles - fixed a few warnings. 2019-09-16 17:30:39 +02:00
textures Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
xlat - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
a_keys.cpp - added an option to use the new console font for centered messages. 2019-03-11 19:54:03 +01:00
a_keys.h - moved the contents of g_inventory to g_shared and gamedata subfolders. 2019-02-01 18:13:12 +01:00
a_weapons.cpp - moved the contents of g_inventory to g_shared and gamedata subfolders. 2019-02-01 18:13:12 +01:00
a_weapons.h - moved the contents of g_inventory to g_shared and gamedata subfolders. 2019-02-01 18:13:12 +01:00
d_dehacked.cpp Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
d_dehacked.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
decallib.cpp - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
decallib.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
g_doomedmap.cpp - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
g_mapinfo.cpp - small fix 2019-10-01 15:24:17 +02:00
g_mapinfo.h - made author names work with title patches. 2019-08-07 12:09:47 +02:00
g_skill.cpp - remove '... is already the default skill' error 2019-08-17 11:49:16 +03:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
gi.h - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
gstrings.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00
info.cpp - fixed: The static event manager never got a link to the primary level. 2019-02-06 15:40:49 +01:00
info.h - defaulted a few empty constructors. 2019-06-21 07:52:25 +02:00
keysections.cpp - moved KEYCONF_only CCMDs out of play files. 2019-02-01 21:19:16 +01:00
p_blockmap.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
p_terrain.cpp Made several classes trivially copyable, 2019-09-09 09:52:33 +02:00
p_terrain.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
p_xlat.cpp - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
r_defs.h - moved some more files. 2019-07-14 21:09:49 +02:00
statistics.cpp Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
stringtable.cpp - fixed string prioritization when a mod replaces the default language for a given string. 2019-04-22 00:21:01 +02:00
stringtable.h - when altering the default string table, make sure that all existing text for the given label is removed that comes from an older resource file. 2019-04-13 14:43:49 +02:00
teaminfo.cpp - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
teaminfo.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
umapinfo.cpp - fixed UMAPINFO episode parsing 2019-07-16 12:39:36 +03:00
w_wad.cpp - extended lump injection to allow injecting data into a PWAD's directory, not just the IWAD. 2019-09-13 13:55:53 +02:00
w_wad.h - extended lump injection to allow injecting data into a PWAD's directory, not just the IWAD. 2019-09-13 13:55:53 +02:00
w_zip.h - moved some more code into the gamedata folder. 2019-02-01 19:20:58 +01:00