qzdoom/src/gamedata/decallib.h
Christoph Oelckers a1cc548af4 - moved some more code into the gamedata folder.
Two files were split:

g_level.h contained both the game data definitions and some prototypes belonging to the game logic. These were split up.
decallib.cpp contained both the data and the animation thinkers. The thinkers are now in their own file.
2019-02-01 19:20:58 +01:00

130 lines
4 KiB
C++

/*
** decallib.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __DECALLIB_H__
#define __DECALLIB_H__
#include <string.h>
#include "doomtype.h"
#include "r_data/renderstyle.h"
class FScanner;
class FDecalTemplate;
struct FDecalAnimator;
class PClass;
class DBaseDecal;
struct side_t;
class FDecalBase
{
friend class FDecalLib;
public:
virtual const FDecalTemplate *GetDecal () const;
virtual void ReplaceDecalRef (FDecalBase *from, FDecalBase *to) = 0;
protected:
FDecalBase ();
virtual ~FDecalBase ();
FDecalBase *Left, *Right;
FName Name;
uint16_t SpawnID;
TArray<const PClass *> Users; // Which actors generate this decal
};
class FDecalTemplate : public FDecalBase
{
friend class FDecalLib;
public:
FDecalTemplate () : Translation (0) {}
void ApplyToDecal (DBaseDecal *actor, side_t *wall) const;
const FDecalTemplate *GetDecal () const;
void ReplaceDecalRef (FDecalBase *from, FDecalBase *to);
double ScaleX, ScaleY;
uint32_t ShadeColor;
uint32_t Translation;
FRenderStyle RenderStyle;
FTextureID PicNum;
uint16_t RenderFlags;
double Alpha; // same as actor->alpha
const FDecalAnimator *Animator;
const FDecalBase *LowerDecal;
enum { DECAL_RandomFlipX = 0x100, DECAL_RandomFlipY = 0x200 };
};
class FDecalLib
{
public:
FDecalLib ();
~FDecalLib ();
void Clear ();
void ReadDecals (FScanner &sc);
void ReadAllDecals ();
const FDecalTemplate *GetDecalByNum (uint16_t num) const;
const FDecalTemplate *GetDecalByName (const char *name) const;
private:
struct FTranslation;
static void DelTree (FDecalBase *root);
static FDecalBase *ScanTreeForNum (const uint16_t num, FDecalBase *root);
static FDecalBase *ScanTreeForName (const char *name, FDecalBase *root);
static void ReplaceDecalRef (FDecalBase *from, FDecalBase *to, FDecalBase *root);
FTranslation *GenerateTranslation (uint32_t start, uint32_t end);
void AddDecal (const char *name, uint16_t num, const FDecalTemplate &decal);
void AddDecal (FDecalBase *decal);
FDecalAnimator *FindAnimator (const char *name);
uint16_t GetDecalID (FScanner &sc);
void ParseDecal (FScanner &sc);
void ParseDecalGroup (FScanner &sc);
void ParseGenerator (FScanner &sc);
void ParseFader (FScanner &sc);
void ParseStretcher (FScanner &sc);
void ParseSlider (FScanner &sc);
void ParseCombiner (FScanner &sc);
void ParseColorchanger (FScanner &sc);
FDecalBase *Root;
FTranslation *Translations;
};
extern FDecalLib DecalLibrary;
#endif //__DECALLIB_H__