qzdoom/src/sdl
2014-09-16 08:43:03 +02:00
..
crashcatcher.c - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
critsec.h
dikeys.h
hardware.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
hardware.h - Run down the semaphores so they behave more like a mutex (note: mutexes/condition variables seem to be much slower). 2012-10-22 23:42:20 +00:00
i_cd.cpp
i_input.cpp - Added deadzone handling to SDL joystick support. 2012-04-28 03:44:10 +00:00
i_input.h
i_joystick.cpp - Minor adjustments to SDL joystick code so that all axes have at least a small deadzone so that button mapping works properly. 2014-01-18 17:54:46 -05:00
i_main.cpp Use correct 'true' keyword 2014-06-28 11:00:01 +03:00
i_movie.cpp
i_system.cpp - Applied anonymous patch to fix uncapped stuttering in SDL backend. 2014-09-15 12:59:07 -04:00
i_system.h - Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that. 2010-10-15 15:13:53 +00:00
i_system_cocoa.mm - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor. 2012-02-16 22:58:17 +00:00
iwadpicker_cocoa.mm Merge branch 'master' of https://github.com/rheit/zdoom 2014-01-18 01:18:21 +01:00
sdlglvideo.cpp - fix c++11's compile problems. 2013-08-28 08:33:11 +02:00
sdlglvideo.h - bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2. 2013-08-18 15:41:52 +02:00
SDLMain.m
sdlvideo.cpp - For some reason git decided not to include the actual changes for the last commit. 2013-09-21 15:30:32 -04:00
sdlvideo.h
st_start.cpp