qzdoom/src/gl/scene
Christoph Oelckers 0aa0db637c - started adding a SceneDrawer class to the OpenGL renderer.
This will eventually hold all the global variables for the rendering.
2017-03-12 00:19:20 +01:00
..
gl_bsp.cpp - started adding a SceneDrawer class to the OpenGL renderer. 2017-03-12 00:19:20 +01:00
gl_clipper.cpp - started adding a SceneDrawer class to the OpenGL renderer. 2017-03-12 00:19:20 +01:00
gl_clipper.h - started adding a SceneDrawer class to the OpenGL renderer. 2017-03-12 00:19:20 +01:00
gl_decal.cpp Add normals to decals 2016-10-13 18:04:00 +02:00
gl_drawinfo.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_drawinfo.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_fakeflat.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
gl_flats.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
gl_portal.cpp - started adding a SceneDrawer class to the OpenGL renderer. 2017-03-12 00:19:20 +01:00
gl_portal.h - started adding a SceneDrawer class to the OpenGL renderer. 2017-03-12 00:19:20 +01:00
gl_renderhacks.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
gl_scene.cpp - started adding a SceneDrawer class to the OpenGL renderer. 2017-03-12 00:19:20 +01:00
gl_scenedrawer.h - started adding a SceneDrawer class to the OpenGL renderer. 2017-03-12 00:19:20 +01:00
gl_sky.cpp - fixed: For reflective floors, closed doors need to be considered an outer boundary, even if the floor below the door is reflective itself. 2017-03-07 18:59:48 +01:00
gl_skydome.cpp - let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about. 2017-01-13 11:12:43 +01:00
gl_sprite.cpp - added a few missing includes which were not triggered as error in a debug build. 2017-03-10 09:57:10 +01:00
gl_spritelight.cpp Add shadow test to sprites 2017-03-08 00:34:08 +01:00
gl_vertex.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_wall.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_walls.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_walls_draw.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
gl_weapon.cpp - ok, that color_absolute option was pretty much redundant, considering that it is already possible to explicitly set a fog density per sector - it was only necessary to give that priority over standard depth fade calculations for fog-less sectors. 2017-01-28 21:42:58 +01:00