qzdoom/src
2016-04-09 17:03:55 -04:00
..
asm_ia32
asm_x86_64
fragglescript - cleaned up ceiling creation and moved the Create function out of the DCeiling class. 2016-04-09 12:07:34 +02:00
g_doom Merge branch 'master' into floatcvt 2016-04-04 01:21:24 +02:00
g_heretic - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
g_hexen - fixed angle calculation in AdjustPlayerAngle for portals. 2016-04-08 13:08:08 +02:00
g_raven
g_shared Merge branch 'master' into floatcvt 2016-04-03 22:11:50 +02:00
g_strife Merge branch 'master' into floatcvt 2016-04-04 01:21:24 +02:00
gl Naive change to get latest version to compile. 2016-04-09 17:03:55 -04:00
intermission
math - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
menu
oplsynth
posix Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt 2016-04-02 22:17:33 +02:00
r_data Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt 2016-03-31 09:24:41 +02:00
resourcefiles
sfmt
sound
textures Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt 2016-03-30 18:24:22 +02:00
thingdef - fixed: an 'if' that gets completely optimized away by a constant 'false' condition should not make the entire function disappear. 2016-04-07 20:31:12 +02:00
timidity
wildmidi
win32 Reimplement blue/yellow and quadbuffered stereo, this time with an additional CVAR gate on quadbuffered, for better hardware compatibility.obj 2016-04-09 15:40:55 -04:00
xlat
zscript
__autostart.cpp
actionspecials.h
actor.h Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt 2016-04-02 22:17:33 +02:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp - completely reviewed and fixed all codes using angles in the automap. 2016-04-07 13:05:29 +02:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp
b_bot.h
b_func.cpp - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
b_game.cpp
b_move.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
b_think.cpp
basicinlines.h
basictypes.h - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
bbannouncer.cpp
c_bind.cpp
c_bind.h
c_cmds.cpp - Fixed GCC and Clang compilation errors. 2016-04-02 23:01:32 +02:00
c_console.cpp
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
c_cvars.h
c_dispatch.cpp
c_dispatch.h
c_expr.cpp
CMakeLists.txt Reimplement blue/yellow and quadbuffered stereo, this time with an additional CVAR gate on quadbuffered, for better hardware compatibility.obj 2016-04-09 15:40:55 -04:00
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
compatibility.h
configfile.cpp
configfile.h
ct_chat.cpp
d_dehacked.cpp
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp
d_main.h
d_net.cpp - floatification of p_teleport and p_switch.cpp. 2016-03-29 00:31:59 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp - fixed a few oversights. 2016-03-30 11:25:02 +02:00
d_player.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
decallib.cpp
decallib.h
dobject.cpp Added code to initialize and destroy string variables in classes 2016-04-03 17:45:04 -05:00
dobject.h
dobjgc.cpp
dobjtype.cpp Merge branch 'floatcvt' 2016-04-05 21:42:09 +02:00
dobjtype.h Merge branch 'master' into floatcvt 2016-04-04 01:21:24 +02:00
doomdata.h - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
doomdef.cpp
doomdef.h - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h
dscript.h
dsectoreffect.cpp - made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover. 2016-04-08 14:18:46 +02:00
dsectoreffect.h - cleaned up ceiling creation and moved the Create function out of the DCeiling class. 2016-04-09 12:07:34 +02:00
dthinker.cpp
dthinker.h
edata.cpp - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
edata.h
empty.cpp
errors.h
f_wipe.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
f_wipe.h
farchive.cpp - removed 64 bit warnings. 2016-04-08 14:21:20 +02:00
farchive.h Merge branch 'master' into floatcvt 2016-04-04 01:21:24 +02:00
files.cpp
files.h
g_doomedmap.cpp
g_game.cpp - removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it. 2016-04-03 20:55:23 +02:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-04 12:06:42 +02:00
g_level.h
g_mapinfo.cpp
g_skill.cpp
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gccinlines.h
gi.cpp
gi.h
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp
hu_stuff.h
i_cd.h
i_movie.h
i_net.cpp
i_net.h
i_video.h
info.cpp
info.h
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp - floatified FBoundingBox. 2016-03-31 10:38:54 +02:00
m_bbox.h - removed most of the deleted function declarations. 2016-03-31 21:20:45 +02:00
m_cheat.cpp
m_cheat.h
m_crc32.h
m_fixed.h - floatified the global view variables. 2016-04-01 12:22:16 +02:00
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
m_png.h
m_random.cpp
m_random.h
m_specialpaths.cpp
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp - replaced all direct access to vertex coordinates with wrapper functions. 2016-03-29 10:07:06 +02:00
nodebuild_gl.cpp
nodebuild_utility.cpp - floatified po_man.cpp and the remaining bits in p_lnspec.cpp 2016-03-31 00:41:21 +02:00
p_3dfloors.cpp Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt 2016-03-30 18:24:22 +02:00
p_3dfloors.h - made the linedef deltas private and only accessible through access functions. 2016-03-29 16:13:16 +02:00
p_3dmidtex.cpp - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
p_3dmidtex.h - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
p_acs.cpp - added APROP_MaxStepHeight + APROP_MaxDropOffHeight. 2016-04-07 13:41:54 +02:00
p_acs.h
p_blockmap.h - floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code. 2016-03-31 09:23:14 +02:00
p_buildmap.cpp - fixed a few oversights. 2016-03-30 11:25:02 +02:00
p_ceiling.cpp - cleaned up ceiling creation and moved the Create function out of the DCeiling class. 2016-04-09 12:07:34 +02:00
p_checkposition.h - floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code. 2016-03-31 09:23:14 +02:00
p_conversation.cpp
p_conversation.h
p_doors.cpp - made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover. 2016-04-08 14:18:46 +02:00
p_effect.cpp - fixed: P_DrawSplash2's z-velocity was too high. 2016-04-06 18:46:52 +02:00
p_effect.h - floatified the particles. 2016-04-02 20:12:08 +02:00
p_enemy.cpp - fixed A_Face angle calculation. 2016-04-04 15:59:59 +02:00
p_enemy.h
p_floor.cpp - cleaned up ceiling creation and moved the Create function out of the DCeiling class. 2016-04-09 12:07:34 +02:00
p_glnodes.cpp - fixed the sound location calculations which got somewhat broken by the constant changes during the conversion. 2016-03-31 21:13:32 +02:00
p_interaction.cpp
p_lights.cpp
p_linkedsectors.cpp - removed several unused setter functions for level data structures and fixed some incorrect uses. 2016-04-02 22:05:23 +02:00
p_lnspec.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-04 12:06:42 +02:00
p_lnspec.h
p_local.h - removed a few leftover FRACUNITs. 2016-04-02 20:07:18 +02:00
p_map.cpp - started working on tracking portal transitions for railgun shots. 2016-04-09 12:09:06 +02:00
p_maputl.cpp - fixed: The PathTraverse and sight checking code may not assume that ceiling(x) == floor(x)+1. 2016-04-06 13:19:09 +02:00
p_maputl.h - fixed PointOnSide checks. 2016-04-03 13:15:02 +02:00
p_mobj.cpp - fixed typo in actor scale assignment when spawning. 2016-04-08 16:52:42 +02:00
p_pillar.cpp - made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover. 2016-04-08 14:18:46 +02:00
p_plats.cpp - made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover. 2016-04-08 14:18:46 +02:00
p_portals.cpp
p_pspr.cpp - added weapon bobbing interpolation. 2016-04-07 11:48:23 +02:00
p_pspr.h - added weapon bobbing interpolation. 2016-04-07 11:48:23 +02:00
p_pusher.cpp - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
p_saveg.cpp Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt 2016-04-03 22:16:06 +02:00
p_saveg.h
p_scroll.cpp - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
p_sectors.cpp - fixed: The return value of sector_t::FindHighestFloorPoint lost its '-' sign during the floating point conversion. 2016-04-05 10:55:13 +02:00
p_setup.cpp - fixed incorrect center point calculation. 2016-04-08 12:51:00 +02:00
p_setup.h - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
p_sight.cpp fixed: For sight checks the 'eye' of the seeing thing should be placed at 3/4 height, not half its height. 2016-04-07 12:14:34 +02:00
p_slopes.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
p_spec.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-04 12:06:42 +02:00
p_spec.h - cleaned up ceiling creation and moved the Create function out of the DCeiling class. 2016-04-09 12:07:34 +02:00
p_states.cpp
p_switch.cpp - fixed the sound location calculations which got somewhat broken by the constant changes during the conversion. 2016-03-31 21:13:32 +02:00
p_tags.cpp
p_tags.h
p_teleport.cpp - fixed the sound location calculations which got somewhat broken by the constant changes during the conversion. 2016-03-31 21:13:32 +02:00
p_terrain.cpp - floatification of p_teleport and p_switch.cpp. 2016-03-29 00:31:59 +02:00
p_terrain.h
p_things.cpp
p_tick.cpp
p_tick.h
p_trace.cpp - started working on tracking portal transitions for railgun shots. 2016-04-09 12:09:06 +02:00
p_trace.h - started working on tracking portal transitions for railgun shots. 2016-04-09 12:09:06 +02:00
p_udmf.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
p_udmf.h - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
p_usdf.cpp
p_user.cpp - removed a leftover line from before the floating point conversion in p_user.cpp. 2016-04-06 13:21:17 +02:00
p_writemap.cpp - removed several unused setter functions for level data structures and fixed some incorrect uses. 2016-04-02 22:05:23 +02:00
p_xlat.cpp
parsecontext.cpp
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp - floatified FBoundingBox. 2016-03-31 10:38:54 +02:00
po_man.h - floatified po_man.cpp and the remaining bits in p_lnspec.cpp 2016-03-31 00:41:21 +02:00
portal.cpp - Fixed one GCC/Clang warning. 2016-04-02 23:01:51 +02:00
portal.h - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
r_3dfloors.cpp - make viewx etc. global. 2016-04-02 20:07:02 +02:00
r_3dfloors.h - make viewx etc. global. 2016-04-02 20:07:02 +02:00
r_bsp.cpp Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt 2016-04-02 22:17:33 +02:00
r_bsp.h
r_defs.h Merge branch 'master' of c:\programming\doom-dev\zdoom 2016-04-08 14:19:02 +02:00
r_draw.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
r_draw.h
r_drawt.cpp
r_local.h - make viewx etc. global. 2016-04-02 20:07:02 +02:00
r_main.cpp - handle display of player sprite during portal transition properly. 2016-04-07 19:35:01 +02:00
r_main.h
r_plane.cpp - floatified the sector planes. 2016-04-03 19:28:53 +02:00
r_plane.h
r_renderer.h
r_segs.cpp - Fixed GCC and Clang compilation errors. 2016-04-02 23:01:32 +02:00
r_segs.h
r_sky.cpp
r_sky.h
r_state.h - make viewx etc. global. 2016-04-02 20:07:02 +02:00
r_swrenderer.cpp
r_swrenderer.h
r_things.cpp - added weapon bobbing interpolation. 2016-04-07 11:48:23 +02:00
r_things.h
r_utility.cpp - handle display of player sprite during portal transition properly. 2016-04-07 19:35:01 +02:00
r_utility.h - handle display of player sprite during portal transition properly. 2016-04-07 19:35:01 +02:00
Rect.h
s_advsound.cpp - floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code. 2016-03-31 09:23:14 +02:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp - floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code. 2016-03-31 09:23:14 +02:00
s_sndseq.h
s_sound.cpp - fixed some initialization problems with sound. 2016-04-04 12:46:32 +02:00
s_sound.h
sc_man.cpp
sc_man.h
sc_man_scanner.re
sc_man_tokens.h
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h
tagitem.h
tarray.h Merge branch 'master' into floatcvt 2016-04-04 01:21:24 +02:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h - Refactored SBarInfo flow control so negatable commands are handled statically. 2016-04-02 23:43:56 -04:00
tflags.h
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp - refactored the use of tag lists so that they do not have to be passed around between functions. 2016-04-09 20:47:54 +02:00
v_font.cpp
v_font.h
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - refactored the use of tag lists so that they do not have to be passed around between functions. 2016-04-09 20:47:54 +02:00
v_text.h
v_video.cpp
v_video.h - refactored the use of tag lists so that they do not have to be passed around between functions. 2016-04-09 20:47:54 +02:00
valgrind.inc
vectors.h - fixed the sound location calculations which got somewhat broken by the constant changes during the conversion. 2016-03-31 21:13:32 +02:00
version.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-04 12:06:42 +02:00
w_wad.cpp
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp - removed a few leftover FRACUNITs. 2016-04-02 20:07:18 +02:00
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp
zstring.h
zzautozend.cpp