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- fixed typo in actor scale assignment when spawning.
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@ -5010,7 +5010,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
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if (mthing->Scale.X != 0)
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mobj->Scale.X = mthing->Scale.X * mobj->Scale.X;
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if (mthing->Scale.Y != 0)
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mobj->Scale.X = mthing->Scale.Y * mobj->Scale.Y;
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mobj->Scale.Y = mthing->Scale.Y * mobj->Scale.Y;
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if (mthing->pitch)
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mobj->Angles.Pitch = (double)mthing->pitch;
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if (mthing->roll)
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