qzdoom/src/g_shared
Randy Heit 18205c82a6 - Modify AimingCamera so that it can pick up targets after spawning, since this is the only way
for it to aim at players, who cannot be spawned with TIDs.

SVN r2973 (trunk)
2010-11-03 02:27:46 +00:00
..
a_action.cpp - merge USDF branch into trunk. 2010-08-20 12:20:51 +00:00
a_action.h - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_armor.cpp - fixed: armor factor application was done wrong. 2010-08-28 12:57:23 +00:00
a_artifacts.cpp - added: If a PowerFlight item got a valid icon don't use the spinning wings for the HUD display 2010-08-10 19:22:43 +00:00
a_artifacts.h - fixed: A_Print and related functions should not make a use state chain succeed. 2010-06-13 10:38:38 +00:00
a_bridge.cpp - Macro-fied access to action function parameters. 2008-08-13 22:54:24 +00:00
a_camera.cpp - Modify AimingCamera so that it can pick up targets after spawning, since this is the only way 2010-11-03 02:27:46 +00:00
a_debris.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_decals.cpp - Fixed: Decals could spread to walls which had a decal-less texture or 2009-12-25 11:59:37 +00:00
a_fastprojectile.cpp - Fixes to compile with GCC 4.5.0. 2010-09-01 03:30:18 +00:00
a_flashfader.cpp - Fixed: With hardware 2D, the console and menu need not reimplement palette 2008-05-21 01:47:34 +00:00
a_fountain.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_hatetarget.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_keys.cpp - made all references to the GameNames array an inline function call to allow easier modification later 2010-10-12 07:14:31 +00:00
a_keys.h IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_lightning.cpp - replaced all code that changed a sector's light level with a setter function. 2009-08-08 20:03:43 +00:00
a_lightning.h - Added more options to Light_ForceLightning: Setting the first arg to 0 2008-03-22 12:41:36 +00:00
a_mapmarker.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_morph.cpp - Add blzut3's morphed status bar patch. 2010-04-17 02:06:26 +00:00
a_morph.h - Added full sound definitions for Heretic's ChickenPlayer and Hexen's 2009-12-28 22:41:14 +00:00
a_movingcamera.cpp - fixed: Only ActorMovers should go into STAT_ACTORMOVER, not all PathFollowers. 2010-01-02 12:15:47 +00:00
a_pickups.cpp - added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set. 2010-09-19 00:06:45 +00:00
a_pickups.h - added a new dmflag for allowing switching to weapons without ammo. 2010-05-30 07:47:08 +00:00
a_puzzleitems.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
a_quake.cpp - added better earthquake functions for ACS and DECORATE. 2009-10-15 08:25:07 +00:00
a_randomspawner.cpp - added: Let the kill CCMD also kill replacements of the monster that is specified. 2010-08-26 20:59:15 +00:00
a_secrettrigger.cpp - added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set. 2010-09-19 00:06:45 +00:00
a_sectoraction.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_setcolor.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_sharedglobal.h - added a linedef based method to define portals. Portals defined this way 2009-12-27 15:50:35 +00:00
a_skies.cpp - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
a_soundenvironment.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_soundsequence.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_spark.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_specialspot.cpp - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions. 2010-07-23 21:55:01 +00:00
a_specialspot.h - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions. 2010-07-23 21:55:01 +00:00
a_waterzone.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp More header cleanup. 2008-09-15 00:47:31 +00:00
a_weaponpiece.h More header cleanup. 2008-09-15 00:47:31 +00:00
a_weapons.cpp - added a new dmflag for allowing switching to weapons without ammo. 2010-05-30 07:47:08 +00:00
hudmessages.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
sbar.h - added a CVAR to decide when to show the map label (ExMy, MAPxx) on the automap HUD. Available settings are Never, Always and Only for hubs. 2010-10-24 07:31:39 +00:00
sbar_mugshot.cpp - Fixed: FMugShotFrame::GetTexture() needs to NULL-check skin_face. (default_face might also be 2010-07-09 03:04:43 +00:00
sbarinfo.cpp - Fixed: Crash in Linux due to passing FStrings as character arrays. 2010-10-16 17:04:18 +00:00
sbarinfo.h - Added optional offset parameters to the drawshadow flag. 2010-06-02 20:26:27 +00:00
sbarinfo_commands.cpp - Fixed: Crash in Linux due to passing FStrings as character arrays. 2010-10-16 17:04:18 +00:00
shared_hud.cpp - added a CVAR to decide when to show the map label (ExMy, MAPxx) on the automap HUD. Available settings are Never, Always and Only for hubs. 2010-10-24 07:31:39 +00:00
shared_sbar.cpp - added a CVAR to decide when to show the map label (ExMy, MAPxx) on the automap HUD. Available settings are Never, Always and Only for hubs. 2010-10-24 07:31:39 +00:00