.. |
asm_ia32
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asm_x86_64
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fragglescript
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- replaced double2fixed function with FLOAT2FIXED macro.
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2016-02-11 22:57:26 +01:00 |
g_doom
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- fixed: The default vertical spread for the BFG tracers was set to 32*FRACUNIT instead of 32*ANGLE_1.
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2016-02-12 18:55:18 +01:00 |
g_heretic
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- Fixed: Heretic powered firemace balls didn't seek their target.
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2016-02-09 23:34:14 -05:00 |
g_hexen
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- enable fast floating point math in the subprojects that can benefit from it: dumb, gme and gdtoa.
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2016-02-12 02:02:48 +01:00 |
g_raven
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Merge branch 'scripting'
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2016-02-04 15:17:22 -06:00 |
g_shared
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- more float to double conversion.
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2016-02-11 21:33:30 +01:00 |
g_strife
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- call the native A_BossDeath directly instead of going through the VM-enabled action function.
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2016-02-10 13:57:21 +01:00 |
intermission
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Merge branch 'scripting'
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2016-02-04 15:17:22 -06:00 |
menu
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Fixed: Player color slider size/position was wrong when using language strings.
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2016-02-09 02:49:28 -05:00 |
oplsynth
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posix
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Enabled zoom window button on OS X
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2016-01-31 10:42:16 +02:00 |
r_data
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- fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself.
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2016-02-11 22:03:09 +01:00 |
resourcefiles
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- added an errorlog option.
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2016-02-09 14:20:49 +01:00 |
sfmt
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sound
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- silence floating point conversion warnings in oalsound.cpp
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2016-02-10 11:29:32 +01:00 |
textures
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Merge branch 'scripting'
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2016-02-04 15:17:22 -06:00 |
thingdef
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- store floating point parameters for DECORATE properties as doubles.
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2016-02-12 01:21:29 +01:00 |
timidity
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Quiet some narrowing conversion warnings from VS2015
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2016-02-05 22:18:53 -06:00 |
wildmidi
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Merge branch conflicts fix
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2016-01-21 10:49:57 +13:00 |
win32
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- fixed message output.
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2016-02-09 15:06:55 +01:00 |
xlat
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zscript
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- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
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2016-02-08 12:10:53 +01:00 |
__autostart.cpp
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actionspecials.h
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- added Line_SetPortalTarget action special so that portals can be assigned new targets. Setting the target to 0 disables the portal.cpp. Static linked portals can not be reassigned.
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2016-02-06 21:16:57 +01:00 |
actor.h
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- removed all occurences of FVector2 and FVector3 from the playsim code.
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2016-02-11 20:01:12 +01:00 |
actorptrselect.cpp
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- fixed inverted NULL pointer check in A_SetAngle.
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2016-01-24 11:50:21 +01:00 |
actorptrselect.h
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am_map.cpp
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- more float to double conversion.
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2016-02-11 21:33:30 +01:00 |
am_map.h
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announcer.h
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autosegs.h
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Enable running when built with Clang's -fsanitize=address
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2016-02-05 16:04:50 -06:00 |
b_bot.cpp
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b_bot.h
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b_func.cpp
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- removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile.
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2016-01-23 20:44:33 +01:00 |
b_game.cpp
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Added level transition spawning for missing starts
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2016-01-30 22:02:27 +13:00 |
b_move.cpp
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- more refactoring of AActor coordinate access.
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2016-01-17 18:36:14 +01:00 |
b_think.cpp
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Merge branch 'master' into scripting
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2016-01-17 20:57:55 +01:00 |
basicinlines.h
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basictypes.h
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bbannouncer.cpp
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c_bind.cpp
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c_bind.h
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- fixed some places where FStrings were incorrectly used.
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2016-02-05 10:40:45 +01:00 |
c_cmds.cpp
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- more float to double conversion.
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2016-02-11 21:33:30 +01:00 |
c_console.cpp
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c_console.h
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c_consolebuffer.cpp
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c_consolebuffer.h
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c_cvars.cpp
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c_cvars.h
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c_dispatch.cpp
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- fixed some places where FStrings were incorrectly used.
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2016-02-05 10:40:45 +01:00 |
c_dispatch.h
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- added an errorlog option.
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2016-02-09 14:20:49 +01:00 |
c_expr.cpp
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CMakeLists.txt
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Do not use fast math for the node builder
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2016-02-12 16:27:47 -06:00 |
cmdlib.cpp
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cmdlib.h
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colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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compatibility.h
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configfile.cpp
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configfile.h
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ct_chat.cpp
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d_dehacked.cpp
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- some refactoring of olddecorations.cpp to move some repeated code into a subfunction.
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2016-02-10 14:38:08 +01:00 |
d_dehacked.h
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d_event.h
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d_gui.h
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d_iwad.cpp
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d_main.cpp
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- fixed: Initialization of spawn IDs from MAPINFO and DECORATE was in the wrong order. (looks like a badly resolved merging conflict)
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2016-02-11 20:41:04 +01:00 |
d_main.h
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d_net.cpp
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- added an errorlog option.
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2016-02-09 14:20:49 +01:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
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2016-02-08 12:10:53 +01:00 |
d_player.h
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- split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible.
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2016-02-10 00:17:00 +01:00 |
d_protocol.cpp
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d_protocol.h
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Merge branch 'NewEESpecials'
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2016-02-05 01:01:39 +01:00 |
d_ticcmd.h
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decallib.cpp
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Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting
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2016-01-17 19:50:34 +01:00 |
decallib.h
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dobject.cpp
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Merge branch 'master' into scripting
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2016-01-17 20:57:55 +01:00 |
dobject.h
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- fixed: APowerupGiver::PowerupType also needs replacement handling for placeholder classes.
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2016-02-10 10:04:52 +01:00 |
dobjgc.cpp
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Merge branch 'master' into scripting
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2016-01-21 12:45:06 -06:00 |
dobjtype.cpp
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- remove debug output.
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2016-02-10 12:09:14 +01:00 |
dobjtype.h
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- split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible.
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2016-02-10 00:17:00 +01:00 |
doomdata.h
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doomdef.cpp
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doomdef.h
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doomerrors.h
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doomstat.cpp
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doomstat.h
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doomtype.h
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- added an errorlog option.
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2016-02-09 14:20:49 +01:00 |
dscript.h
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dsectoreffect.cpp
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- fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself.
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2016-02-11 22:03:09 +01:00 |
dsectoreffect.h
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- fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself.
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2016-02-11 22:03:09 +01:00 |
dthinker.cpp
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dthinker.h
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edata.cpp
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- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
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2016-02-08 12:10:53 +01:00 |
edata.h
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- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
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2016-02-05 23:51:28 +01:00 |
empty.cpp
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errors.h
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f_wipe.cpp
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f_wipe.h
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farchive.cpp
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farchive.h
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- more cleanup on portal implementation:
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2016-02-05 23:15:56 +01:00 |
files.cpp
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files.h
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g_doomedmap.cpp
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- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
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2016-02-05 23:51:28 +01:00 |
g_game.cpp
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Merge branch 'scripting'
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2016-02-04 15:17:22 -06:00 |
g_game.h
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g_hub.cpp
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g_hub.h
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g_level.cpp
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- removed a warning.
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2016-01-30 12:59:15 +01:00 |
g_level.h
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Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting
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2016-01-17 20:00:45 +01:00 |
g_mapinfo.cpp
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Merge branch 'scripting'
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2016-02-04 15:17:22 -06:00 |
g_skill.cpp
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Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting
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2016-01-17 19:50:34 +01:00 |
gameconfigfile.cpp
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gameconfigfile.h
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gametype.h
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gccinlines.h
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gi.cpp
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gi.h
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gitinfo.cpp
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gstrings.h
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GuillotineBinPack.cpp
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*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
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2016-01-18 14:45:23 -06:00 |
GuillotineBinPack.h
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Use a better packing algorithm for the texture atlases
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2016-01-08 22:37:06 -06:00 |
hu_scores.cpp
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hu_stuff.h
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i_cd.h
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i_movie.h
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i_net.cpp
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i_net.h
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i_video.h
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info.cpp
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- some refactoring of olddecorations.cpp to move some repeated code into a subfunction.
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2016-02-10 14:38:08 +01:00 |
info.h
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- some refactoring of olddecorations.cpp to move some repeated code into a subfunction.
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2016-02-10 14:38:08 +01:00 |
keysections.cpp
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lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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m_argv.h
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m_bbox.cpp
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m_bbox.h
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m_cheat.cpp
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Merge branch 'scripting'
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2016-02-04 15:17:22 -06:00 |
m_cheat.h
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m_crc32.h
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m_fixed.h
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- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
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2016-02-08 12:10:53 +01:00 |
m_joy.cpp
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m_joy.h
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m_misc.cpp
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m_misc.h
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m_png.cpp
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m_png.h
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m_random.cpp
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m_random.h
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m_specialpaths.cpp
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- added an errorlog option.
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2016-02-09 14:20:49 +01:00 |
m_swap.h
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md5.cpp
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md5.h
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memarena.cpp
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memarena.h
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mscinlines.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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Quiet a couple GCC warnings
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2016-02-05 16:07:18 -06:00 |
name.h
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namedef.h
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Turns out this token wasn't needed.
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2016-02-06 13:52:08 -06:00 |
nodebuild.cpp
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nodebuild.h
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nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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nodebuild_gl.cpp
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nodebuild_utility.cpp
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- Fixed: Undefined negative double to unsigned int conversion in FNodeBuilder::PointToAngle.
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2016-01-18 16:03:37 -05:00 |
p_3dfloors.cpp
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- fixed: When changing 'noclip2' some minor lateral velocity should be set to ensure that all internal variables contain proper values.
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2016-01-29 11:11:10 +01:00 |
p_3dfloors.h
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- fixed some Linux/GCC warnings.
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2016-02-02 01:04:59 +01:00 |
p_3dmidtex.cpp
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Use absolute value of Y scale for 3D midtex
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2016-02-01 21:07:09 -06:00 |
p_3dmidtex.h
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p_acs.cpp
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- ensure thar PRINTNAME_LEVEL always uses uppercase.
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2016-02-11 21:45:34 +01:00 |
p_acs.h
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Merge branch 'NewEESpecials'
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2016-02-05 01:01:39 +01:00 |
p_buildmap.cpp
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- removed all occurences of FVector2 and FVector3 from the playsim code.
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2016-02-11 20:01:12 +01:00 |
p_ceiling.cpp
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- fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself.
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2016-02-11 22:03:09 +01:00 |
p_conversation.cpp
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Merge branch 'scripting'
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2016-02-04 15:17:22 -06:00 |
p_conversation.h
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p_doors.cpp
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Merge branch 'NewEESpecials'
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2016-02-05 01:01:39 +01:00 |
p_effect.cpp
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Merge branch 'scripting'
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2016-02-04 15:17:22 -06:00 |
p_effect.h
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Merge branch 'scripting'
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2016-02-04 15:17:22 -06:00 |
p_enemy.cpp
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Merge branch 'ChaseDontTurnScript' of https://github.com/MajorCooke/zdoom
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2016-02-10 22:47:41 +01:00 |
p_enemy.h
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Updated to scripting branch merge.
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2016-02-04 20:17:46 -06:00 |
p_floor.cpp
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- fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself.
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2016-02-11 22:03:09 +01:00 |
p_glnodes.cpp
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- fixed crash when trying to cache nodes for a map that has no two-sided walls and no minisegs.
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2016-01-31 01:05:31 +01:00 |
p_interaction.cpp
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- fixed: ParseParameter should not make any assumptions about the necessity of a type cast between int and float.
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2016-02-10 17:06:33 +01:00 |
p_lights.cpp
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p_linkedsectors.cpp
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p_lnspec.cpp
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- added Line_SetPortalTarget action special so that portals can be assigned new targets. Setting the target to 0 disables the portal.cpp. Static linked portals can not be reassigned.
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2016-02-06 21:16:57 +01:00 |
p_lnspec.h
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- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
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2016-02-05 23:51:28 +01:00 |
p_local.h
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Updated for scripting branch merge.
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2016-02-04 22:41:02 -06:00 |
p_map.cpp
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- more float to double conversion.
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2016-02-11 21:33:30 +01:00 |
p_maputl.cpp
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- more float to double conversion.
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2016-02-11 21:33:30 +01:00 |
p_mobj.cpp
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- more float to double conversion.
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2016-02-11 21:33:30 +01:00 |
p_pillar.cpp
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p_plats.cpp
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p_pspr.cpp
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Merge branch 'scripting'
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2016-02-04 15:17:22 -06:00 |
p_pspr.h
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p_saveg.cpp
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- fixed: The counters for the whirlwind were initialized too late, the first time they are needed is in P_CheckMissileSpawn, which gets called from inside P_SpawnMissile. Also took the opportunity and moved them to properties that are accessible from DECORATE.
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2016-02-08 13:34:54 +01:00 |
p_saveg.h
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p_sectors.cpp
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- fixed: 3D lights should override the sidedef's regular light completely, that includes relative light added by UDMF's 'light' property.
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2016-01-29 14:55:31 +01:00 |
p_setup.cpp
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- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
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2016-02-05 23:51:28 +01:00 |
p_setup.h
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p_sight.cpp
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- fixed some Linux/GCC warnings.
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2016-02-02 01:04:59 +01:00 |
p_slopes.cpp
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- replaced all single precision floats in p_slopes.cpp with doubles.
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2016-02-11 19:13:29 +01:00 |
p_spec.cpp
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- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
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2016-02-05 23:51:28 +01:00 |
p_spec.h
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Merge branch 'NewEESpecials'
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2016-02-05 01:01:39 +01:00 |
p_states.cpp
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p_switch.cpp
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- p_sight.cpp, p_spec.cpp and p_switch.cpp refactored.
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2016-01-20 14:20:14 +01:00 |
p_tags.cpp
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- more cleanup on portal implementation:
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2016-02-05 23:15:56 +01:00 |
p_tags.h
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- more cleanup on portal implementation:
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2016-02-05 23:15:56 +01:00 |
p_teleport.cpp
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Merge branch 'scripting'
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2016-02-04 15:17:22 -06:00 |
p_terrain.cpp
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- fixed message output.
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2016-02-09 15:06:55 +01:00 |
p_terrain.h
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Merge branch 'master' into scripting
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2016-01-17 20:57:55 +01:00 |
p_things.cpp
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Merge branch 'scripting'
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2016-02-04 15:17:22 -06:00 |
p_tick.cpp
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p_tick.h
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p_trace.cpp
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- refactoring complete. The source compiles again with the renamed position variable.
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2016-01-20 15:12:51 +01:00 |
p_trace.h
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p_udmf.cpp
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- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
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2016-02-08 12:10:53 +01:00 |
p_udmf.h
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p_usdf.cpp
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p_user.cpp
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- replaced all single precision floats in p_slopes.cpp with doubles.
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2016-02-11 19:13:29 +01:00 |
p_writemap.cpp
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- Strife game code refactored for coordinates.
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2016-01-19 11:50:07 +01:00 |
p_xlat.cpp
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parsecontext.cpp
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parsecontext.h
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pathexpander.cpp
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Merge branch conflicts fix
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2016-01-21 10:49:57 +13:00 |
pathexpander.h
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Merge branch conflicts fix
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2016-01-21 10:49:57 +13:00 |
po_man.cpp
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- refactored p_mobj.cpp and the first half of p_map.cpp.
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2016-01-20 01:48:57 +01:00 |
po_man.h
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portal.cpp
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- added the case '0: switch the portal of to P_ChangePortal.
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2016-02-07 00:30:27 +01:00 |
portal.h
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- added Line_SetPortalTarget action special so that portals can be assigned new targets. Setting the target to 0 disables the portal.cpp. Static linked portals can not be reassigned.
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2016-02-06 21:16:57 +01:00 |
r_3dfloors.cpp
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r_3dfloors.h
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r_bsp.cpp
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- more cleanup on portal implementation:
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2016-02-05 23:15:56 +01:00 |
r_bsp.h
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- mpved all software renderer specific code for the portals into the render sources.
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2016-02-05 15:39:06 +01:00 |
r_defs.h
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- fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself.
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2016-02-11 22:03:09 +01:00 |
r_draw.cpp
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Fix R_DrawFogBoundary for right-edge exclusivity
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2016-01-31 06:51:11 -06:00 |
r_draw.h
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r_drawt.cpp
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r_local.h
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r_main.cpp
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- more float to double conversion.
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2016-02-11 21:33:30 +01:00 |
r_main.h
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r_plane.cpp
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- more float to double conversion.
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2016-02-11 21:33:30 +01:00 |
r_plane.h
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Merge branch 'portals2_visual'
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2016-02-05 00:10:46 -05:00 |
r_renderer.h
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r_segs.cpp
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Remove fudging from the end of (O)WallMost
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2016-02-05 16:08:20 -06:00 |
r_segs.h
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- mpved all software renderer specific code for the portals into the render sources.
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2016-02-05 15:39:06 +01:00 |
r_sky.cpp
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r_sky.h
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r_state.h
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r_swrenderer.cpp
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r_swrenderer.h
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r_things.cpp
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- more float to double conversion.
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2016-02-11 21:33:30 +01:00 |
r_things.h
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r_utility.cpp
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Merge branch 'master' into scripting
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2016-01-19 13:43:11 +01:00 |
r_utility.h
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- more cleanup on portal implementation:
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2016-02-05 23:15:56 +01:00 |
Rect.h
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Use a better packing algorithm for the texture atlases
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2016-01-08 22:37:06 -06:00 |
s_advsound.cpp
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s_environment.cpp
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s_playlist.cpp
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s_playlist.h
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s_sndseq.cpp
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s_sndseq.h
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s_sound.cpp
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- more float to double conversion.
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2016-02-11 21:33:30 +01:00 |
s_sound.h
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- fixed some places where FStrings were incorrectly used.
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2016-02-05 10:40:45 +01:00 |
sc_man.cpp
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- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
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2016-02-05 23:51:28 +01:00 |
sc_man.h
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sc_man_scanner.re
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sc_man_tokens.h
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skins.cpp
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skins.h
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SkylineBinPack.cpp
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*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
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2016-01-18 14:45:23 -06:00 |
SkylineBinPack.h
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Switch to the bottom-left picker for the Skyline Bin Packer
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2016-01-10 21:54:28 -06:00 |
st_start.h
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st_stuff.cpp
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st_stuff.h
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statistics.cpp
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Make finishgame CCMD net-aware
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2016-01-27 13:19:15 -06:00 |
statnums.h
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stats.cpp
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stats.h
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stringtable.cpp
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stringtable.h
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strnatcmp.c
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strnatcmp.h
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tables.cpp
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tables.h
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- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
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2016-02-08 12:10:53 +01:00 |
tagitem.h
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tarray.h
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teaminfo.cpp
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teaminfo.h
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tempfiles.cpp
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tempfiles.h
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templates.h
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tflags.h
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Quiet some narrowing conversion warnings from VS2015
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2016-02-05 22:18:53 -06:00 |
v_blend.cpp
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v_collection.cpp
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v_collection.h
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v_draw.cpp
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- more float to double conversion.
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2016-02-11 21:33:30 +01:00 |
v_font.cpp
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- Removed what appears to be a debug breakpoint.
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2016-01-23 19:36:13 -05:00 |
v_font.h
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- added a few FString variants for frequently called functions.
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2016-02-05 10:52:10 +01:00 |
v_palette.cpp
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v_palette.h
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v_pfx.cpp
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v_pfx.h
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v_text.cpp
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v_text.h
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- added a few FString variants for frequently called functions.
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2016-02-05 10:52:10 +01:00 |
v_video.cpp
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- fixed: The FPS display should use the actual font info to calculate its size, not just assume that each character is 8*8 pixels.
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2016-02-04 01:20:35 +01:00 |
v_video.h
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valgrind.inc
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vectors.h
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- fixed: The default vertical spread for the BFG tracers was set to 32*FRACUNIT instead of 32*ANGLE_1.
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2016-02-12 18:55:18 +01:00 |
version.h
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Merge branch 'ChaseThresholdScript' of https://github.com/MajorCooke/zdoom
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2016-02-08 13:06:08 +01:00 |
w_wad.cpp
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- added an errorlog option.
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2016-02-09 14:20:49 +01:00 |
w_wad.h
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- added a few FString variants for frequently called functions.
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2016-02-05 10:52:10 +01:00 |
w_zip.h
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weightedlist.h
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wi_stuff.cpp
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- Removed duplicate autoskip code.
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2016-01-24 14:44:47 +00:00 |
wi_stuff.h
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- Fixed an incorrect memset parameter in wi_stuff.cpp.
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2016-01-19 13:20:32 +00:00 |
x86.cpp
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- added an errorlog option.
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2016-02-09 14:20:49 +01:00 |
x86.h
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xs_Float.h
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zstrformat.cpp
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zstring.cpp
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zstring.h
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- fixed some places where FStrings were incorrectly used.
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2016-02-05 10:40:45 +01:00 |
zzautozend.cpp
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