- silence floating point conversion warnings in oalsound.cpp

This commit is contained in:
Christoph Oelckers 2016-02-10 11:29:32 +01:00
parent 15177c34f9
commit dde9336235
1 changed files with 9 additions and 9 deletions

View File

@ -1343,13 +1343,13 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
FVector3 dir = pos - listener->position;
if(dir.DoesNotApproximatelyEqual(FVector3(0.f, 0.f, 0.f)))
{
float gain = GetRolloff(rolloff, sqrt(dist_sqr) * distscale);
float gain = GetRolloff(rolloff, sqrtf(dist_sqr) * distscale);
dir.Resize((gain > 0.00001f) ? 1.f/gain : 100000.f);
}
if((chanflags&SNDF_AREA) && dist_sqr < AREA_SOUND_RADIUS*AREA_SOUND_RADIUS)
{
FVector3 amb(0.f, !(dir.Y>=0.f) ? -1.f : 1.f, 0.f);
float a = sqrt(dist_sqr) / AREA_SOUND_RADIUS;
float a = sqrtf(dist_sqr) / AREA_SOUND_RADIUS;
dir = amb + (dir-amb)*a;
}
dir += listener->position;
@ -1362,7 +1362,7 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
float mindist = rolloff->MinDistance/distscale;
FVector3 amb(0.f, !(dir.Y>=0.f) ? -mindist : mindist, 0.f);
float a = sqrt(dist_sqr) / AREA_SOUND_RADIUS;
float a = sqrtf(dist_sqr) / AREA_SOUND_RADIUS;
dir = amb + (dir-amb)*a;
dir += listener->position;
@ -1582,13 +1582,13 @@ void OpenALSoundRenderer::UpdateSoundParams3D(SoundListener *listener, FISoundCh
{
if(dir.DoesNotApproximatelyEqual(FVector3(0.f, 0.f, 0.f)))
{
float gain = GetRolloff(&chan->Rolloff, sqrt(chan->DistanceSqr) * chan->DistanceScale);
float gain = GetRolloff(&chan->Rolloff, sqrtf(chan->DistanceSqr) * chan->DistanceScale);
dir.Resize((gain > 0.00001f) ? 1.f/gain : 100000.f);
}
if(areasound && chan->DistanceSqr < AREA_SOUND_RADIUS*AREA_SOUND_RADIUS)
{
FVector3 amb(0.f, !(dir.Y>=0.f) ? -1.f : 1.f, 0.f);
float a = sqrt(chan->DistanceSqr) / AREA_SOUND_RADIUS;
float a = sqrtf(chan->DistanceSqr) / AREA_SOUND_RADIUS;
dir = amb + (dir-amb)*a;
}
}
@ -1596,7 +1596,7 @@ void OpenALSoundRenderer::UpdateSoundParams3D(SoundListener *listener, FISoundCh
{
float mindist = chan->Rolloff.MinDistance / chan->DistanceScale;
FVector3 amb(0.f, !(dir.Y>=0.f) ? -mindist : mindist, 0.f);
float a = sqrt(chan->DistanceSqr) / AREA_SOUND_RADIUS;
float a = sqrtf(chan->DistanceSqr) / AREA_SOUND_RADIUS;
dir = amb + (dir-amb)*a;
}
dir += listener->position;
@ -1617,9 +1617,9 @@ void OpenALSoundRenderer::UpdateListener(SoundListener *listener)
float angle = listener->angle;
ALfloat orient[6];
// forward
orient[0] = cos(angle);
orient[0] = cosf(angle);
orient[1] = 0.f;
orient[2] = -sin(angle);
orient[2] = -sinf(angle);
// up
orient[3] = 0.f;
orient[4] = 1.f;
@ -1758,7 +1758,7 @@ float OpenALSoundRenderer::GetAudibility(FISoundChannel *chan)
alGetSourcef(source, AL_GAIN, &volume);
getALError();
volume *= GetRolloff(&chan->Rolloff, sqrt(chan->DistanceSqr) * chan->DistanceScale);
volume *= GetRolloff(&chan->Rolloff, sqrtf(chan->DistanceSqr) * chan->DistanceScale);
return volume;
}